TexNes I: The Rise of Europe

Texas Toast

Crazy Canuck!!!!!
Joined
Jan 23, 2005
Messages
423
Location
Toronto, Canada
Okay here it is: My first nes :p


Alt Hist Nes, Age of Colonization:
The Year is 1490:
The Mighty British have lapsed into a civil war, The French are the most powerful country in Europe, with China, Japan and Russia not far behind. Italy has had their re-unification many many years ago... Germany was never a country and appears never will be... (including little states) The dawn of a new era is near, when man will want to explore, and find new places, new riches... the dawn of colonization:

Countries

(Europe)Spain- Cuivienen
(Europe)France-Silver2039
(Europe)Kingdom of Italy- human-slaughter
(Europe)Britain-Toteone
(Europe)Celtic Confederacy- Communisto
(Eurasia)Russia-
(Asia)China-
(Americas)Aztecs- Grandmaster
(Americas)Incan Empire- Kal'thzar
(Europe)Greece- Dachspmg
(Europe)Denmark-
(Europe)Scandenavia-
(Europe)Bohmenia-
(Eurasia)Moldovia-
(Europe)Slovenia-
(Africa/Asia) Axum Empire- Capulet
(Africa)Ethiopia-
(Europe)Venitra-
(Eurasia)Lithuania-
(Europe)Austria-
(Asia)Arabia- Drake Rlugia
(Asia)Sahran-
(Asia)Persia-
(Asia)Indian Empire-
(Asia) Japan- Contempt

These are the nations

heres teh template

TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army (Training):
Navy (Training):
Air Force (Training):
Industry:
Economy:
Education:
Culture:
Confidence:
Projects:
Technologies:
Alliances:
Nation Background:
 
Players, stories, orders, countries, NPCs, updates, map, invitations.

Players - no limit. Anybody can join unless he can't.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects and technologies - the local analogs of wonders, but more about that later. Please note that what I need is PRECISE orders. VERY IMPORTANT: I need to know, in military orders, the location and missions of ALL of your forces. Those forces you do not mention will be considered undeployed and will not do anything no matter what. Also, you should be sure to remember to say the numbers, because if you don’t, I will determine it randomly. MUWHAHA!

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late - but don’t expect them to roll over just because they’re NPC. As I’m the one playing them - fear them (almost) as much as PCs!
 
Rules I'm Thinking of using:

Government

Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. Or Sheep2's Russia, for that matter. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words - change governments at your own risk.

Nations with democratic forms of government (Parliamentary Monarchy, Democracy, Republic, maybe some more later) are quite unique in that the player orders are reviewed by the parliament (me) and the parliament then states its objections, if any. If there are no objections, then I don’t send any such review PM. If no changes were made to the orders after objections, they will not be carried out at all. OFCOURSE, the ruler might send the parliament’s opinion… somewhere else, and go on with the plan, but will the army follow him? And besides, such an action will probably either result in a parliament-led coup or in a civil war.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. This begins in the Late Industrial Age. Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

Nation Evolving (Very barbaric, fight only with swords and such)
Pre-Colonization Age (Galleys, Early Gunpowder, armys still fight with steel mostly though)
Colonization Age (Gunpowder main, still calvalry though and some pikemen and such-Flagships and Galleons, First mobile Artillery (horse cannons))
Industrial Age ( First Reconnacence planes, guns almost only, except for some sparse calvalry.)
Early Modern Age (Introduction of Tanks, guns only. Calvalry have guns Fighters And Bombers)
Middle Modern Age ( Tanks; bombers; aircraft; artillery its all here first missles)
Late Modern Age (missles; space exploration; heavy tanks; heavy weapons; gps artillery)

Military

That will, as of now, consist of army, navy and (very soon, but not from the start) air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase any part of military by 5 000 troops; 5 ships and 5 planes.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely. Also note, that you should always say HOW MANY TROOPS are WHERE and doing WHAT. I can accept orders about "the army doing the same as before" or "the rest of the military - same as last turn", but better to just explain in detail the slightly above.

Note that you should ALWAYS remember about logistics. They may not be in the stats, but fighting in territory with poor infrastructure (you can ask me about those, but mostly common wisdom is enough) will be hazardous to your troops, as will fighting without an adequate supply line. Also, a larger force is harder to supply properly then a smaller one, and it is also harder to deploy in time and to coordinate, so in most cases, a smaller, but better-trianed force can be much more efficient then a larger one.

1 ind. point=5 000 troops=5 ships=5 air wings
Conscript maximum= 10 000
The larger the army, the more corrupt and untrained it will be.

Pirates
Pirates Roam the high seas, be wary of them, and allways escort your ships, or they may be attacked by Pirates...

Mercinary Armies may be purchased for an economy level. They consist of 15 000 well trained troops. Identities are hard to keep hidden, but not impossible...


Conscripts - you can conscript your population, 10 000 conscripts per turn. Note that they will fight poorly, though, and after you have over 10 000 conscripts, new ones are likely to damage your industry somewhat.

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air. They will be separated from other divisions/ships/air wings in the stats. They are grown as normal units. Remember to keep them REALISTIC.

CAUTION: The mod still is obsessed with the concept of crack teams of polar bear commandos raiding other people’s supply lines and unprotected flanks in tiny Faster-Then-Light helicopters. So if your troops failed to advance despite not encountering sufficient resistance, ignored a cease-fire, didn’t arrive to where they were supposed to be at all or suffered unreasonable casualties, know that you fell a victim of these fellows.

Training - it is done in levels. There are separate training stats for army, navy and fleet, and it is grown with eco. points. UU is assumed to be one level higher then the average training level for its branch, conscripts - one level lower. If your army grows too quickly, there will be a chance of training level lowering.

None - Rabble - Semi-Rabble - Tolerable - Normal - Good - Very Good - Professional - Elite

Economy and Industry

I'm going for a major re-vision here. Economy is your overall economy, basically the money that your nation makes. But money isn't everything - the industry is your industrial powerbase. Economy is done in world-levels, industry in numbers. There are eco. (economy) and ind. (industry) points. Eco. points are determined by the eco. level and can be used to grow miscelannous stats (i.e. culture, education, confidence) or industry (two eco. points = one ind. point). Ind. points can be used to grow military stats and economy (six ind. points = one eco. level). Please not that you don't SPEND eco. or ind. points, they are replenished at the beginning of each turn. You can't trade ind. points, but it is easy to lose them as you lose industrial regions (ask me what your industrial regions are, or rely on common wisdom) - you can, however, trade eco. points and eco. levels all you want, BUT major eco. growth in little time might often be too much for your economic system to handle. Note that there is no limit for industrial growth, while after Monopoly eco. growth can go on as well - in that case, it will go to Monopoly+# (+5+#). But, the higher your economy is, the more there is corruption... You can sacrifice eco. levels (two per turn maximum) to get 6 eco. points for each, or you could sacrifice eco. to speed up a project. You can't grow one stat more then twice per turn, not counting the military where for each branch the limit is four times, not counting conscription and volunteers.

ALWAYS specify whether you mean eco. points or levels in your orders. "Eco" I assume to be eco. levels unless there is specification.

Eco. levels can also be grown by using some very innovative ideas or by gaining a lot of new USEFUL territory.

Economy + Ind for dummies
2 eco points sacrificed - 1 ind. point (lasts)
Eco point= Used to grow misc. stats and grow ind.
Ind point= Used to grow army or speed up project by one turn.
Eco level= 6 eco points or 3 ind. points

Eco. levels:

Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+2)-Rich (+2)-Very Rich (+3)-Richest (+3)-Economic Powerhouse (+4)-Monopoly (+5)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

New Rule: Cultural Capital...

There are some cities and places in the world, where religions of the world converge in ceremonies. These places are the holiest places on earth. Whenever an invader attacks these places, if they are not careful, they will end up being threatened by many memebers of that religion... So whenever attacking a Cultural Capital, allways be careful, or you may cause a religious riot!

Cultural Capitals:
The Vatican
Jerusalem
Mecca
Tenochtitlan
Macchu Picchu
Temlpe at Edo (japan)

If There are any more that should be on this list just tell me...

Confidence


People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it and how many ind. points have to be invested for full speed (project time will increase if you decide to give only a part of the required sum). You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns (but now you can do that as often as you want, but not more then once per turn).

Just tell me the project, and I will set an amount of turns until it is complete. After complete, pay 1 ind. point to have it finished/unveiled.

Technologies

A bit like projects, but you need to invest eco. points rather then ind. ones, and you can't speed them up. Also, here the various TECHNOLOGIC projects, from armor-piercing shells to nuclear bombs, go. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented.

A technology takes the amount of turns determined by the distance from the current technologic knowledge base (determined by the mod), but if your education is higher then Enlightenment, it takes 1 turn less, and if higher the Enlightenment+5, it takes 2 turns less. You can have only one technology at the same time.

Intelligence

Many people here already are using that, and I think that those who didn't learn how to use it should be told now, anyway. You can always PM me and ask me for intellegence information - like rebel groups, military positions, etc. However, the information you receive might - not be received at all, received not fully, be unaccurate, be downright lies. In your orders, you can order to spend more eco. points into counterintellegence/disinformation, which decreases the chances of your enemy's success in espionage.

Fortified Lines

It usually takes several ind. points to build fortified lines, depending on terrain and lenght, and the intended strenght level. Again, just ask me for the info.

Complaining to the Mod

If you have complaints to the mod, jump out of the window of a nine-floor building, die, meet Polarbearum and tell him that he is an idiot (which he isn't).

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

You can always ask questions about your nation’s past and present. Please, do role-play and remain IC.

I think this is all
 
PCS

Nation Name: Arabia
Capital: Baghdad
Ruler: ?/Drake Ruegia
Government: Sultanite Monarchy
Tech. Level: Colonial Age
Army (Training): 45 000 troops (Good)
Navy (Training): 22 ships (Very good)
Air Force (Training): none so far
Industry: 6
Economy: Very Rich (+3) 1/3
Education: Enlightenment
Culture: Jingoist
Confidence: Patriotic
Projects: Muslim renaissance. 4/4 (+1 eco +1 culture +1 education)]
Fortified lines (2/2)
Technologies:
Alliances:
Nation Background: With the war with Greece behind them, this nation has become one of the most powerful in the world, being the main route to Africa and to Persia.

Nation Name: Avalon
Capital: Camelot
Ruler: King Arthur the Second/Toteone
Government: Absolute Monarchy
Tech. Level: Pre-Colonization Age
Army (Training): 20 000 Soldiers; 8 500 Home Guard (Elite); 72 000 Avalonian Knights (Elite+1); 25 000 Conscripts (Professional)
Navy (Training): 41 Ships (Elite)
Air Force (Training): none so far
Industry: 11
Economy: Good Enough (+2)
Education: Well Educated
Culture: Average
Confidence: Admiring
Projects:
Technologies:
Alliances
Nation Background: Avalon is the former British Empire, rebirthed after a grueling victory over the Celts.

Nation Name: Incan Empire
Capital: Macchu Picchu
Ruler: ?/Kal'thzar
Government: Despotism
Tech. Level: Nation Evolving
Army (Training): 20 000 Warriors
Navy (Training): none
Air Force (Training): none so far
Industry: 1
Economy: Normal (+1)
Education: Illiterate
Culture: Patriotic
Confidence: Admiring
Projects: +1 economy +2 industry +2 education -1 culture (5/5)
Technologies:
Alliances:
Nation Background: The other developing nation in the America's


Nation Name: Greece
Capital:Sparta
Ruler: ?/Dachspmg
Government: Serene Republic
Tech. Level: Colonial Age
Army (Training): 73 000 troops(professional)
Navy (Training): 15 ships(professional)
Air Force (Training): none so far
Industry: 4
Economy: Rich (+2)
Education: Enlightenment
Culture: Patriotic
Confidence: Respecting
Projects: Greek North African Company 3/3 (Future Gains)
Technologies:
Alliances:
Nation Background: Greece, in its early ages, was a number of city states; Re-united by Alexander the Great, who then led crusades against the Arabians, which in turn ended up in gains for Greece.


Nation Name:China
Capital: Sangkow
Ruler: ?/?
Government: Divine Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 100 000 troops
Navy (Training): 50 junks
Air Force (Training): none so far
Industry: 5
Economy: Monopoly +1 (+5)
Education: Academic
Culture: Jingoist
Confidence:Admiring
Projects: Fortifications on North Borders (2/2) Treasure fleet 4/5 (+30 ships +1 eco)
Technologies:
Alliances:
Nation Background: China, the jewel of the East...

Nation Name: Russia
Capital: Moskva
Ruler: ?/Kamilian
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 95 000 soldiers (Semi-Rabble)
Navy (Training): 20 ships (Normal)
Air Force (Training): none so far
Industry: 4 1/4
Economy: Rich (+2)
Education: Tolerable
Culture: Average
Confidence: Respecting
Projects:
Technologies:
Alliances: Russo-Litho Pact (russia and lithuania alliance)
Nation Background: The Russian Bear is allways there, and is currently expanding eastward into asia...

NPCS

Nation Name: Denmark
Capital: Copenhagen
Ruler: ?/?
Government: Dictatorship
Tech. Level: Pre-Colonial Age
Army (Training): 30 000 Troops (Very Good)
Navy (Training): 30 (Very Good)
Air Force (Training): none so far
Industry: 2
Economy: Good Enough (+2)
Education: Educated
Culture: Untrusting
Confidence:Resentful
Projects:
Technologies:
Alliances:
Nation Background:The Danes endured a period of prosperity, but now under the cruel dictator Frederik III the nation is being split apart at the seams... what happens from here, the future will tell.

Nation Name: Scandenavia
Capital: Oslo
Ruler: ?/?
Government: Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 7 500 troops (rabble)
Navy (Training): 5 ships (rabble)
Air Force (Training): none so far
Industry: 1
Economy: Poor (0)
Education: Illiterate
Culture: Divided
Confidence: Hateful
Projects:
Technologies:
Alliances:
Nation Background: After Being ousted by the Danes in the three year war, they have become a backwards nation, with the Danes allways being careful to syphon off resources and money, under thread of invasion, and therfore this nation is on the verge of utter collapse...

Nation Name:Bohemia
Capital: Prague
Ruler: ?/?
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 10 000 (elite)
Navy (Training): none
Air Force (Training): none so far
Industry: 3
Economy: Rich (+2)
Education: Enlightenment
Culture: Hyperpatriotic
Confidence: Loving
Projects:
Technologies:
Alliances:
Nation Background: The smallest country in the world, but also one of the best to live in.

Nation Name: Moldovia
Capital: Tighina
Ruler: ?/?
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 5 000 troops 10 000 peasants (Normal)
Navy (Training): 10 ships (Normal)
Air Force (Training): none so far
Industry: 1
Economy: Good Enough (+2)
Education: Tolerable
Culture: Average
Confidence: Tolerating
Projects:
Technologies:
Alliances:
Nation Background: This nation has grown upon the bancks of the Black Sea, into a large and semi-powerful nation.

Nation Name: Slovenia
Capital: Koper
Ruler: ?/?
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 15 000 (Normal)
Navy (Training): 10 ships (Good)
Air Force (Training): none so far
Industry: 2
Economy: Normal (+1)
Education: Educated
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Technologies:
Alliances:
Nation Background: Slovenia is a small country that has grown near the Adriatic Sea.

Nation Name: Ethiopia
Capital: Mugawabe
Ruler: ?/?
Government: Despotism
Tech. Level: Nation Evolving
Army (Training): 10 000 warriors (Normal)
Navy (Training): none
Air Force (Training): none so far
Industry: 1
Economy: Very Poor (0)
Education: None
Culture: Strongly Cultured
Confidence: Nation Personafied
Projects:
Technologies:
Alliances:
Nation Background: Ethiopia, finaly the tribes have come together to form a de-centrallized nation.

Nation Name: Venitra
Capital: Cologne
Ruler: ?/?
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 30 000 troops (Rabble)
Navy (Training): 10 ships (Rabble)
Air Force (Training): none so far
Industry: 3
Economy: Normal (+1)
Education: Tolerable
Culture: Divided
Confidence: Lynching
Projects:
Technologies:
Alliances:
Nation Background: Venitra is a combination of many smaller States, and has just been recentally unified, however it seems on the verge of falling apart again, unless a great leader were to come along...

Nation Name: Lithuania
Capital: Warsaw
Ruler: ?/?
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 20 000 (Normal)
Navy (Training): none
Air Force (Training): none so far
Industry: 2
Economy: Normal (+1)
Education:Tolerable
Culture: Average
Confidence:Admiring
Projects:
Technologies:
Alliances: Russo-Litho Pact (russia and lithuania alliance)
Nation Background: Has good relations with Russia, and is in central Eurasia.

Nation Name: Sahran
Capital: Shimara
Ruler: ?/?
Government: Despotism
Tech. Level: Pre-Colonial Age
Army (Training): 10 000 troops (normal)
Navy (Training): 2 ships (normal)
Air Force (Training): none so far
Industry: 1
Economy: Normal (+1)
Education: Illiterate
Culture: Patriotic
Confidence: Respecting
Projects:
Technologies:
Alliances:
Nation Background: Sahran

Nation Name: Persia
Capital: Prestipolian
Ruler: ?/?
Government: Despotism
Tech. Level: Pre-Colonial Age
Army (Training): 20 000 (good)
Navy (Training): 3 ships (normal)
Air Force (Training): none so far
Industry: 2
Economy: Good Enough(+2)
Education: Tolerable
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Technologies:
Alliances:
Nation Background: The small north-south nation bordering Sahran, Russia and Arabia. In a decline after a military coup.

Nation Name: Indian Empire
Capital:Hampi
Ruler: ?/?
Government:
Tech. Level: Pre-Colonial Age
Army (Training): 10 000 (very good)
Navy (Training): 5 ships (good)
Air Force (Training): none so far
Industry: 2
Economy: Rich (+2)
Education: Well Educated
Culture: Uberpatriotic
Confidence: Admiring
Projects:
Technologies:
Alliances:
Nation Background: The tribes of India converge, to form the Kingdom, and a great kingdom it is!

Nation Name: Japan
Capital: Edo
Ruler:?/
Government: Divine Monarchy
Tech. Level: Pre-Colonization
Army (Training): 40 000 troops (good)
Navy (Training): 25 ships (Very good)
Air Force (Training):
Industry: 3
Economy: Very Rich (+3)
Education: Tolerable
Culture: Uber Patriotic
Confidence: Loving
Projects:
Technologies:
Alliances:
Nation Background: Japan has allways been a power in the east, but will you be able to exploit all of it?

Nation Name: Axum Empire
Capital: Bosaso
Ruler: ?/
Government: Despotism
Tech. Level: Pre-Colonial Age
Army (Training): 48 000 (Normal)
Navy (Training): 23 (Semi-Rabble)
Air Force (Training): none so far
Industry: 5
Economy: Richest (+3)
Education: Tolerable
Culture: Patriotic
Confidence: Admiring
Projects:
Technologies:
Alliances:
Nation Background: The tribes of Somalia first formed the Empire of Somali, but soon took over Egypt, and parts of Saudi Arabia.

Nation Name: France
Capital: Paris
Ruler: ?/
Government: Absolute Monarchy
Tech. Level: Pre-Colonization Age
Army (Training): 75 000 soldiers; 25 000 old guard. (Professional)
Navy (Training): 20 ships (Good)
Air Force (Training): none so far
Industry: 6
Economy: Richest (+3)
Education: Academic
Culture: Patriotic
Confidence: Respecting
Projects:
Technologies:
Alliances:
Nation Background: France has long been one of the world's most powerful Empire's, and with the British fighting a civil war are the most powerful nation in all of Europe.

Nation Name: Celtic Confederacy
Capital: Edinburgh
Ruler: ?/
Government: Revolutionary Leader
Tech. Level: Pre-Colonial Age
Army (Training): 45 000 divisions (Militia)
Navy (Training): 1 ships (Rabble)
Air Force (Training): none so far
Industry: 2
Economy: Normal (+1)
Education: Illiterate
Culture: Patriotic
Confidence: Tolerating
Projects:
Technologies:
Alliances:
Nation Background: After the Population became restless about Britain's Backwards foreign policies, the Western part of England Rebelled, calling themselves the Celtic Confederacy, they have fighters in Scotland and England and Ireland And Brittany ... who will win the Civil war will determine the future of Europe…

Nation Name: Spain
Capital: Madrid
Ruler: ?/
Government: Absolue Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 50 000 (good)
Navy (Training): 15 (good)
Air Force (Training): none so far
Industry: 4
Economy: Rich (+2)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Loving
Projects:
Technologies:
Alliances:
Nation Background: After the war of 1470 spain took over portugal, they have remained in control ever since, and have a medium well trained army. They also own some colonies in Africsa

Nation Name: Kingdom of Italy
Capital: Rome
Ruler: ?/
Government: Absolute Monarchy
Tech. Level: Pre-Colonial Age
Army (Training): 50 000 Troops (Professional)
Navy (Training): 25 ships (Good)
Air Force (Training): none so far
Industry: 4
Economy: Very Rich (+3)
Education: Educated
Culture: Hyperpatriotic
Confidence: Loving
Projects:
Technologies:
Alliances:
Nation Background: After a quick re-unification, Italy has come to be one of the superpowers of the world. The Vatican in Rome is one of the Cultural Capitals of the world

Nation Name: Aztec Empire
Capital: Tenochtitlan
Ruler: ?/
Government: Despotism
Tech. Level: Nation Evolving
Army (Training): 20 000 Jungle Warriors
Navy (Training): 100 long canoes
Air Force (Training): none so far
Industry: 1
Economy: Normal (+1)
Education: Illiterate
Culture: Hyperpatriotic
Confidence: Loving
Projects:
Technologies:
Alliances:
Nation Background: Aztecs, one of the two civillizations evolving out of the many many tribes of the americas...
 
and last but not least the map courtesy of communisto:
 

Attachments

  • finals.GIF
    finals.GIF
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reserved for alliances

Nap's

France-Spain
France-Italy
France-Venitra
Greece-Arabia
Inca's-Aztecs
Greece-Italy

Alliances
France-Celtic Confederation vs. Britain
 
I will be....Japan.
 
Drake im not sure about that... Dachpmng wanted it bad, and he helped me a bit in the preview, if he wants it, its his, but if not, its all yours k?

for now though can you choose another nation please?
 
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