Well after alot of work and many suggestions later.... Here it is Island Conquests Version 3.10. I am happy to say that this is a complete and working version, all files and text should be up to date. Included are 3 different world sized biq files (yes there is a multiplayer).
<<<<EDIT>>> Make sure to download the attached zip, it has the new bic files that fix a minor bug. Also make sure to download the brewery pcx file and place it in the IC\art\civilopedia\icons\buildings folder. If you don't do this the game will crash once you reach the modern era.
For no waiting to download, check out this scenario at Evolution Games http://www.evo-games.net/Home/viewtopic.php?t=661
Or, download it here from 3D Downloads.
-Post 10 has the barbarian fixer for conquests.
-Post 26 has a the alternate map add on, released 5-30-05
Just extract the zip into your conquests/scenarios folder and go to the civ content area to load up the game. In the zip are some handy readme files that give a few tips and list the changes to date. I have playtested this scenario and haven't found any problems. It should be challenging on Monarch (at least it is for me). Have fun and tell me what you think and please post any comments or problems in this thread.
I probably should explain the scenario a bit...
Well, for starters, all of the maps are hand built archipelagos. The only way to win is by conquest. When you capture a city it retains its culture. Pick your civ from 14 different civs, all altered or added on from civ conq. The pirates and scallawags are 2 civs the human players cannot choose. Techs should come faster as you build your empire through expansion and inevitable war. Resources are abundant and needed for many units and city improvments. There are 9 lux. and they are also useful for buildings and units. The barbarians can be found almost every where, some of them can be powerful early on. The techs loosly follow civ conquests techs with a few major changes, additions, and omitions. Each Civ has at least 1 unique tech that allows a building or wonder. Many civs have multiple UUs but only one gives a golden age. 2 new government forms, fundamentalism and Thalassocracy (check them out in the *working* civlopedia). Many new units. Many existing units altered.
<<<<EDIT>>> Make sure to download the attached zip, it has the new bic files that fix a minor bug. Also make sure to download the brewery pcx file and place it in the IC\art\civilopedia\icons\buildings folder. If you don't do this the game will crash once you reach the modern era.
For no waiting to download, check out this scenario at Evolution Games http://www.evo-games.net/Home/viewtopic.php?t=661
Or, download it here from 3D Downloads.
-Post 10 has the barbarian fixer for conquests.
-Post 26 has a the alternate map add on, released 5-30-05
Just extract the zip into your conquests/scenarios folder and go to the civ content area to load up the game. In the zip are some handy readme files that give a few tips and list the changes to date. I have playtested this scenario and haven't found any problems. It should be challenging on Monarch (at least it is for me). Have fun and tell me what you think and please post any comments or problems in this thread.
I probably should explain the scenario a bit...
Well, for starters, all of the maps are hand built archipelagos. The only way to win is by conquest. When you capture a city it retains its culture. Pick your civ from 14 different civs, all altered or added on from civ conq. The pirates and scallawags are 2 civs the human players cannot choose. Techs should come faster as you build your empire through expansion and inevitable war. Resources are abundant and needed for many units and city improvments. There are 9 lux. and they are also useful for buildings and units. The barbarians can be found almost every where, some of them can be powerful early on. The techs loosly follow civ conquests techs with a few major changes, additions, and omitions. Each Civ has at least 1 unique tech that allows a building or wonder. Many civs have multiple UUs but only one gives a golden age. 2 new government forms, fundamentalism and Thalassocracy (check them out in the *working* civlopedia). Many new units. Many existing units altered.