Ok, Firaxis has got a poll going for which game to update. Maybe, just maybe, there might be a SMAC 2 ... we can wish can't we? Well, what would you like to see? What would you tell Sid if you could about a new SMAC?
Ok, here is a start to the wish list:
1) A couple more options and flexibility with the Social Engineering screen. I find that it is too easy to fall into a certain pick combo and so really, you don't have 3x3x3 (x3 future) options ...
2) Make the world rotate or something, nothing more annoying than not being easily able to tell where the former is going to build that road when on a big hill facing away from you
3) make getting rid of unit design easier / easier to clean up that screen
4) better negotiations (I must admit, the Civ 3 model is not too bad) with some improvements this could go a long way, at the moment, its hard to trade maps if that is what you want etc ....
5) Add in more options into the planetary council - stuff like embargoes against factions, map sharing requirements, maybe even a tech sharing requirement (in line with the mission directive as they so like telling me in negotiations ), maybe even aid packages for someone getting hammered by eeevil wormies!
6) A way easier to use map editor
7) more stuff to build in the oceans (like deep sea mines perhaps, underwater tunnles, etc)
8) central unit support, but this is a maybe (I hate having to support from one base and need to move support around, but this is a critical game mechanic between war and peace)?
other ideas?
Ok, here is a start to the wish list:
1) A couple more options and flexibility with the Social Engineering screen. I find that it is too easy to fall into a certain pick combo and so really, you don't have 3x3x3 (x3 future) options ...
2) Make the world rotate or something, nothing more annoying than not being easily able to tell where the former is going to build that road when on a big hill facing away from you
3) make getting rid of unit design easier / easier to clean up that screen
4) better negotiations (I must admit, the Civ 3 model is not too bad) with some improvements this could go a long way, at the moment, its hard to trade maps if that is what you want etc ....
5) Add in more options into the planetary council - stuff like embargoes against factions, map sharing requirements, maybe even a tech sharing requirement (in line with the mission directive as they so like telling me in negotiations ), maybe even aid packages for someone getting hammered by eeevil wormies!
6) A way easier to use map editor
7) more stuff to build in the oceans (like deep sea mines perhaps, underwater tunnles, etc)
8) central unit support, but this is a maybe (I hate having to support from one base and need to move support around, but this is a critical game mechanic between war and peace)?
other ideas?