- Joined
- Oct 5, 2001
- Messages
- 30,085
Can someone who has actually used these educate me on how they work?
I've seen some mods with techs that have the era set to 'none'. It appears that these techs cannot be traded - is this correct? What other issues are there with them? Is there use for setting starting techs for civs?
Secondly: About flavours. It also appears that techs with a certain flavour can only be researched and traded by civs with the same flavour - is that correct?
If so, what happens to the pre-requisites of these? What happens if a flavoured tech is the pre-requisite to a non-flavoured one? Do civs without the correct flavour just skip it (can research the next one without the 'pre-requisite'?
Also - what about the flavour relations? If (say) there is a tech with a Greek flavour, and the 'sparta' flavour has a 100% relation to the greek flavour, does this mean that 'sparta' flavoured civs can research and trade 'greek' flavoured techs? What if the relation is 50%?
Any info? Thanks.
I've seen some mods with techs that have the era set to 'none'. It appears that these techs cannot be traded - is this correct? What other issues are there with them? Is there use for setting starting techs for civs?
Secondly: About flavours. It also appears that techs with a certain flavour can only be researched and traded by civs with the same flavour - is that correct?
If so, what happens to the pre-requisites of these? What happens if a flavoured tech is the pre-requisite to a non-flavoured one? Do civs without the correct flavour just skip it (can research the next one without the 'pre-requisite'?
Also - what about the flavour relations? If (say) there is a tech with a Greek flavour, and the 'sparta' flavour has a 100% relation to the greek flavour, does this mean that 'sparta' flavoured civs can research and trade 'greek' flavoured techs? What if the relation is 50%?
Any info? Thanks.