Own4 Celts 130k DG- Now Open SG

Own

Grasshoppah
Joined
Feb 7, 2005
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Another SG? Why not?

I feel the Celts are the best civ for 130k. Fast, powerful UU for early conquest to go into culture phase, and agri so pop rushing in fued is easier, and rel for cheap temples and quick switches between monarchy and fued. But with the best civ comes equalisers, so its DG.

Map Size- Large
Civ- Celts
Difficulty- Demigod
Climate- Warm, wet
Age- 5 billion
Opponents- Max random
Landform- 60% water pangaea
No barbs

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HMMM, I think I'll bite if you'll have me... I have limited experience with the 100K+ games (I can't recall having went for any) but DG and the settings don't scare me and the start is decent.
 
lurker's comment: Celts are great for this kind of game. Expect this to be very long lasting and boring after you got enough land to build your stuff upon though. You'll get a very large empire with very much micro managment to do. To make this interesting, choose fast growers or not too aggressive warmongering civs or quality researchers as opponents. Iros, Dutch, Maya, Rome, Russia, China, Babs, Persia, Ottos, Greece, Korea, Sumeria come ot mind.
 
I don't see why you say this. It must be fun waiting for the last several 1000s of Kulcher... unless you have to wipe a "friend" to get there... when it's funnier.
 
lurker's comment: If you have a hard time getting enough land to build enough cities for 130k, it's really a challenge. If not, it's close to the usual domination games, just that you stop warring in midgame and build culture like mad. Many of these games are pretty much decided in mid medivial age.

Add a twist and I would join:

No capturing/razing cities allowed, cultural conversions are the only way to get new cities once the land's divided.

Go to Monarch or even Regent for that.

Choose to play Sumeria instead of the Celts. I never played them, though they feature two of my favorite traits.

I'm going to open that kind of game soon if you stick with the original rules of this game.
 
Last times I went for 100k, it was either Regent (when I was at that level) or loss (cf B02). However I've been longing to play Celts and I'd like to partake in this. That kind of factory is too nice to pass up on.

Is it a BG under our feet? If so, I'd settle on forest and work the cow right away. We get the gold mount in radius and only 1/3 chance of losing a BG that way, compared to 100% ;)

Also, I've always wondered if it was worth it to not get education to keep max input from ToA, at the culture build-up point. But with the celts I guess we'll hand-build the temples anyways.
 
Khan, Tatran, were those sign-ups ?
 
I'm guessing not.

I think we should settle in place if it isn't a BG (I'll check right now) so we'll have 2 forests to chop and 1 to work when we grow for 2 extra shields. The non-river forest should be shaved.

Edit: It is a BG. Darn. If that was moved one tile over we'd have 3 chopping forests but now we only have one. Might it be worth to settle on the BG? Because the two extra forests might have BG under them, and we'll get the shield when we get to seven, anyway (won't take long as agri civ). I think we should settle in place.
 
I'd rather settle E or SE than settle the BG. It's just wrong to settle a BG. Settling SE just takes away the gold mountain from the capital, which is no huge loss.

Btw have you looked at who are our opponents? Because DG Babylon and Sumeria might mean a lot of :ar15:
 
Opponents are all random. I hope Babylon isn't our neighbor. Those bowmen get on my nerves.

There are 5 grasslands that will be in our radius we can't see. Some of them could be BG's. In the expanding phase where our capital will build all the settlers, we won't have high pop there, so there will probably be enough BG's that the one we settle on won't be needed. And when we get to size 7 and it is needed, we'll get the shield anyway. The only loss is a river BG, but 2 extra forests is 20 shields towards granary, we will have about 5 spt at that time, so that saves us 4 turns. 4 turns faster we will get our ring of cities done and the Gallic rush underway. Pretty good for a one gold per turn sacrifice. And if you look east, there's a river, and enough BG might be on that river, that it won't even be a 1 gpt sacrifice. Also, don't forget that moving the settler costs us a turn. Settling in place should save us 5 turns.

Gee, Beorn, we argue over everything :lol: ! In CVH1, regular warriors, whether or not the granary empties when a settler is built on the same turn a size 6 city grows, and more.
 
Under reasonable chances, we will have all the BG we need for a 4-turn factory, so that's no prob. One thing that could happen, though, is that we find enough BG to do a 4-turn warrior settler, which kicks major ass - especially since they upgrade to Gallics.

Settling 1SE will solve both problems of BG settling and forest chopping. The only thing it takes a toll on is the cow (10 turns during) and it would not have been worked for most of them anyways. I'd have to do the maths, but I think SE is the best long-term solution.
 
If the cow is next to coast, it will take longer to chop and irrigate forest tile so the cow can be irrigated. But let's move the worker to the cow to give us more info. We only need one more BG to appear for the 4-turn warrior settler factory, which won't be that helpful. No barbs, so we don't need escorts, and it takes 90 gold to upgrade warriors to GS, and we will be spending all our cash to research bronze, iron, warrior, mysticklecism, poly, and monarchy. We won't have any cash for upgrades. We would also need a rax for vets, and without building settlers, we'd grow too much, and get to 7, emptying our granary. Settling SE will sac 3 turns of expanding. I generally like to settle in place, unless there is a clearly better location. I don't see what moving our capital would do for us. If the cow is next to coast (which it probably is, if you look at the minimap) we'll be able to irriagate the cow imediatly. The save says 1 view, so do you have the save? I am looking at the screen this second with the save, so I could move the worker, starting us off, and then discuss further the capital location.
 
Forgot about the water route. And 90 gold :eek: ! Well that's one proof I never played Celts ;) That's the kind of thing you can't help but notice.

Agreed on moving the worker first, and to hell with the BG. We've got 4 turns a settler already, good enough.

Own said:
Gee, Beorn, we argue over everything :lol: !
We should marry, that way we'd have a reason why we argue all the time :lol:
 
Well, the new save and screenshot, this backs up my point.

We should marry, that way we'd have a reason why we argue all the time

Good idea :lol: . Imagine a civ playing couple, who argue over eachothers games, telling eachother what to do.
 

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:rotfl: Pentium -- I'll be the husband ! (not that I want to start another debate :p )

And that about wraps it up for the start. Looks fairly obvious to just settle and play along, testing our luck on the remaining BG's in vicinity.

Can't remember where I read that though, but one of the old timers here said once "It disrupts my Civ Karma to settle on a BG" :lol:
 
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