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#1 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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DataIO system operation Error: TILE
I am getting this error when trying to load saved games since I installed the patch. This is the second and correct version of the patch. My first post-patch game made it just into the modern era before it struck. My second game is barely out of ancient. When I get this error on a saved game, it also pops up on all the autosaves of that game (with the exception of the very first one in 4000 BC)....so my only option is to start that game over or start a new game. Any help would be appreciated. |
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#2 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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Here is a save game if it is of any help.
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#3 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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Welp
I found out how to fix this using a Hex editor on the save game. Not a real elegant solution, but at least now I can play on. I hope that this is solved in the next patch though. |
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#4 |
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Chieftain
Join Date: Oct 2001
Location: Cedar Park,TX
Posts: 10
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Hey Knightfall68
I just got this problem on a game that I spent to many hours on to kiss off. Could you tell me how you edited the saved game to make it work. Thanks. |
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#5 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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The wonderful Gramphos wrote a little utility that let me search through the save game for what the error is. In this case, the result that this utility displays is:
Error: TILE. (Found:0x454c4975) (uILE) This tells me that in the save file when it expected a flag of TILE, it found uILE. I downloaded a Hex editor and did a find and replace. There were 2 instances of uILE instead of TILE. I had it happen a second time, but with this game I had two instances of ÜILE. (ALT-154 for the Ü) Its not hard to do. I found a little shareware hex editor to do this with. I don't know what your technical backround is - If you aren't comfortable doing that, you can attach the save. I never would have been able to do this without Gramphos....here is the utility that he wrote. |
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#6 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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I recently ran into this problem where I saved a lenthy 6 hour game and when I came back to play, I loaded the saved game and the crazy system error occured and the file was corrupt, as explained above.
Except stating error: CTZN ![]() I tried that little file corruption finder you posted (SAVDiag Build4.exe) and it posted in the Title Bar: Error (Use C3CT to fix it) Then just above the "OK" button, it says: DATAIO Operating System Error: CITY First I'm a little confused because the CIV 3 error refers to"CTZN" and the SAVDiag Build4 error refers to "CITY". So which one is right? :crazyeyes Secondly, I DLed a hex editor (Hex Workshop 3.1). Tell me what I'll be changing in the hex editor. Try to explain as clearly as possible, I'm an adventurous newby here. I'm like a new driver fresh out of drivers ed. Hook me up.... |
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#7 | |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Re: Can you be a little more Descriptive?
Quote:
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Gramphos |
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#8 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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yeah, heres the file
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#9 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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You have prepatch, right?
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Gramphos |
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#10 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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I dunno...
I fired up the game to find out and I have version 1.07f.
I can't see the .exe version being bad because there is no fix with the latest version anyway. So, I dunno what to think, but if that hex editor fix works, I'm all for it. So hook me up.
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#11 |
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Emperor
Join Date: Jul 2001
Location: Seattle
Posts: 1,061
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This is all linked to the infamous "Civilization3.e.exe" for W2k and "CIVILIZATION3 caused an invalid page fault in..." for W98 error. When I use the editor, I get the Civilization3.e.exe error (I'm using W2k) randomly between two turns, usually around 300AD, and it keeps occuring there, not allowing me to continue. Recently I tried uninstalling everything and reinstalling, and not editing or downloading anything, including the patch. Eventually I had to quit the game I was playing to go eat dinner, and had gotten to around 1400BC. I saved the game, and then quit. When I quit a message came up that took up the whole screen and had a blue background with white writing that said:
----------------------- *** STOP:0x000000D1 (0xBFD97CD0, 0x00000002, 0x00000000, 0xBFD97CD0) DRIVER_IRQL_NOT_LESS_OR_EQUAL *** Address BFD97CD0 base at BFD32000, DateStamp 3bc732a9 - es198xdl.sys *** Address BFD97CD0 base at BFD32000, DateStamp 3bc732a9 - es198xdl.sys Beginning dump of physical memory Physical memory dump complete. Contact your system administrator or technical support group. ---------------------- This froze my computer, and I had to restart it. When I went back into the game and tried to load my save I got the DataIO error you're talking about. When I clicked "OK" to close it, all it did was ding and flash back up again. To get rid of it I opened up Task Manager and told it to end that task. Then the regular window came up saying it wasn't responding, but the title bar read: --------------------- End Program - Civilization3.e --------------------- So it referred to it as Civilization3.e, which would explain the "Civilization3.e.exe has caused an error" part. I later installed the patch, and the same thing happened, except I was able to click "OK" for the DataIO error window to close it, but then a Civilization III window came up saying: ------------------------- Load Error ERROR READING FILE "C:\Games\Infogrames Interactive\Civilization III\saves\Alexander of the Greeks, 1425 BC.SAV" ----------------------- I was able to close this too, but not to load my save. However, I was able to load the autosave for the beginning of the turn that I last saved it and play from there. So far on this game with no editor changes I have made it into the 500s AD, further than ever before with CivilizationIII. All I do is retire instead of quit after I save it, and I'm fine. One time at the beginning the full-screen error that freezes my computer came up after just saving, not quiting, but I was able to load the autosave for that turn and continue. All this experimenting lead me to discover that "Civilization3.e" is a process that starts up along with Civilization III. If I end the process Civilization3.e with Task Manager then it closes the game as well, but if I end the game with Task Manager then the process Civilization3.e keeps running, and when I try to start the game again it goes to the loading screen and then just stops and goes back to Windows, so I have to end Civilization3.e before I can start the game again. I started a thread about it in the General forum for Civ3 to see if people who didn't have problems with the game also had this process running, and so far there have been mixed results. Dan Magaha said that it could be related to the SafeDisk copy protection and I should download the patch for that, but I haven't gotten around to it yet. Here's a link to that thread: http://forums.civfanatics.com/showth...threadid=15854 Here are the links to the other threads on this error: http://forums.civfanatics.com/showth...&threadid=7646 http://forums.civfanatics.com/showth...threadid=12173
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"It's 106 miles to Chicago, we've got a full tank of gas, half a pack of cigarettes, it's dark, and we're wearing sunglasses." -Elwood Blues Last edited by Apollo; Feb 09, 2002 at 02:30 PM. |
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#12 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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I'm not having any other bug problems other that the fact that I can not play any of my saved games. I ran CIV3 and pressed load, and that damn error pops up saying my save is corrupted. I press OK, and I can do everything else, like start a scenario, new game, etc..., But I can't access my saved game. It exits fine back to windows. And I press CTRL+ALT+DEL and nothing associated with CIV3 is running. So there are no problems with the EXE, just my damn saved game.
If it matters to anyone, here's what I'm running. I'm running an Athlon 1.2 Ghz overclocked to 1.33 Ghz w/280 FSB 256meg of PC 2100 DDR CAS 2.5 DDRRAM @ 280mhz Bus Epox 8KHA Mobo 30 Gig WD hard drive @ 7200RPM 64 Meg DDR GeForce 2 PRO/GTS video card - Memory clock @ 401Mhz and Core Clock @ 240Mhz Running on Windows XP Pro Edition.
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#13 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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I'll look at your file more closely tomorrow (or is it today)
You can try to load it with my SGE (C3MT) and see if that can fix the problem.
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Gramphos |
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#14 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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Hmmmph...
Thats funny.
I downloaded Knightfall68's file: Attachment: civilization iii autosave 960 ad.zip and played with it for a while. I got the same error report as was posted by Knightfall68 so I went through the same process as he did to fix his file. I then tested it again to check for errors with that SAVDiag Build4.exe and it claimed that there were no errors. So tried to fire up the game to play it and see if it worked, and CIV3 went haywire with all sorts of errors (TILE, CITY,CTZN...) then windows decided to end the program, thank god! So what do you think is happening? Let me know! Thanx |
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#15 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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I think hat file is for v1.16f, wile you still use 1.07f.
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Gramphos |
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#16 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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Oh...
Well did you have any luck with my file at all?
Let me know. Thanx |
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#17 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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Yeah, that save is for 1.16.
I have never had a problem with a game that was corrupted after fixing it with Gramphos's utility and a hex editor. |
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#18 |
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Chieftain
Join Date: Feb 2002
Posts: 8
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and that file of knightfall68 works, but mine doesn't.
![]() I ran that Gramphos utilitie and it tells me this: it posted in the Title Bar: Error (Use C3CT to fix it) Then just above the "OK" button, it says: DATAIO Operating System Error: CITY So I open up a hex editor and search for CITY (or CTZN as the error states in the CIV3 error posting) and atleast 50 or more are in the search box. So which CITY or CTZN do I change? |
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#19 |
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Chieftain
Join Date: Dec 2001
Location: New Hampshire
Posts: 29
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I believe, as the error states, that you should use Gramphos's Civ 3 Copy Tool to fix this particular error. I think this error showed up before my TILE error did and he found a way to fix it with C3CT. So when he wrote this Diag utility, if it found a problem with CITY, it referenced the C3CT.
He will probably get back to you on this. {EDIT} Yeah...looking at the thread above...download his save game editor which has been changed to Civ 3 Multi Tool...and that may be able to fix this problem. That file is here: http://forums.civfanatics.com/showth...&threadid=7787 Last edited by Knightfall68; Feb 11, 2002 at 02:10 PM. |
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#20 |
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Emperor
Join Date: Sep 2001
Location: Sweden
Posts: 1,116
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Here you go, a fixed file. Don't ask me what the problem is, because I don't knowfor sure (will investigate it, and mabe increase the functionallity of SAVDiag (but dont count on it).
All I did was load it and save it in my C3MT 0.83.0004 (public version), and then it worked.
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Gramphos |
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