theos
Warlord
The3 - Great Alexandria
The port city of Alexandria was one of the most important in the ancient world, serving as a link between the fertile Nile and first Greece, then Rome from its position on the Mediterranean Sea. But it is most well known for the Lighthouse and Library built there as it became a centre for commerce and learning.
In this succession game we aim to recreate the greatness of Alexandria and extend it for all time. The Lighthouse will not fall; the Library will not burn.
Goal: 20k Culture win with Always Peace.
This game is intended as a relatively easy builder wonder-fest.
Tribe: Egypt
Difficulty: Regent
Map: (My best recreation of the Mediterranean and Middle East) Standard 60% Pangea, Arid-Warm-5 billion, Roaming barbarians. Seed 2005090105 (first coastal start).
Opponents: The ancient mediterranean and middle east civs - Rome, Greece, Babylon, Hittites, Sumeria, Persia, Carthage.
Restrictions: Must win with 20k culture (but all victory conditions are available for the opponents). Always Peace (may never declare war or incite a declaration of war and must accept peace on the first turn that it is offered). Only Egyptian Great Wonders in the Ancient Age (that is Pyramids, Lighthouse, Great Library). Not OCC.
All else at default settings. The first coastal start gave us a very nice Alexandria.
Up to 20 turns/player. 24 hours for got-it plus 48 hours to play (exception for weekends - I don't have internet access on the weekend).
Roster
Theos
Methos
compmage
Additional players welcome.
The port city of Alexandria was one of the most important in the ancient world, serving as a link between the fertile Nile and first Greece, then Rome from its position on the Mediterranean Sea. But it is most well known for the Lighthouse and Library built there as it became a centre for commerce and learning.
In this succession game we aim to recreate the greatness of Alexandria and extend it for all time. The Lighthouse will not fall; the Library will not burn.
Goal: 20k Culture win with Always Peace.
This game is intended as a relatively easy builder wonder-fest.
Tribe: Egypt
Difficulty: Regent
Map: (My best recreation of the Mediterranean and Middle East) Standard 60% Pangea, Arid-Warm-5 billion, Roaming barbarians. Seed 2005090105 (first coastal start).
Opponents: The ancient mediterranean and middle east civs - Rome, Greece, Babylon, Hittites, Sumeria, Persia, Carthage.
Restrictions: Must win with 20k culture (but all victory conditions are available for the opponents). Always Peace (may never declare war or incite a declaration of war and must accept peace on the first turn that it is offered). Only Egyptian Great Wonders in the Ancient Age (that is Pyramids, Lighthouse, Great Library). Not OCC.
All else at default settings. The first coastal start gave us a very nice Alexandria.
Up to 20 turns/player. 24 hours for got-it plus 48 hours to play (exception for weekends - I don't have internet access on the weekend).
Roster
Theos
Methos
compmage
Additional players welcome.