Theos II's reign
2150 BC (0): Everything looks okay...
2110 BC (1): Warrior-scout pops a hut and learns Bronze Working.
IT: Alexandria is hit by disease
2070 BC (2)
IT: Alexandria receives second bout of disease. Memphis completes Granary, starts Worker, the sooner to improve tiles sufficient for settler factory. My plan is to make Memphis a 6 turn factory (2 turn warrior, 4 turn settler).
2030 BC (3)
1990 BC (4)
IT: Memphis produces a Worker, making military until it reaches size 4.
1950 BC (5)
1910 BC (6)
1870 BC (7)
1830 BC (8)
IT: We learn Writing and start Code of Laws at 90% sci/10% lux, aiming for a Philosophy, Republic slingshot. I'm thinking that getting into Republic
before we complete The Pyramids and start our Golden Age will be very useful.
1790 BC (9): Disperse a barb encampment to feed our deficit science.
1750 BC (10)
1725 BC (11)
1700 BC (12)
1675 BC (13)
1650 BC (14)
IT: Memphis produces its first Settler. To Warrior->Settlers from here on out.
1625 BC (15)
1600 BC (16)
1575 BC (17): Found Heliopolis by the furs and game.
IT: Persia settle their third city right by the silks we wanted (more
)
1550 BC (18): Xerxes now has Iron Working but we can't afford it without effectively giving him Alphabet AND Writing. He doesn't have any contacts yet I'm sure, so I hold off.
1525 BC (19)
1500 BC (20): Warrior-scout down south stumbles across a barbarian camp.
Code of Laws due in during IT, as is Memphis's second settler. Heliopolis is building a Worker but this can be changed. Workers busy building road towards future cities. Important to build cities near Persia to curtail his expansion in our direction. After Code of Laws, Philosophy at max to get Republic. Warrior-scouts out to find contacts.
Alexandria's culture is 236.
BTW, here's a MM plan for Memphis to produce a warrior and settler every 6 turns whilst only using Alexandria's cow for 2 of those turns:
Turn 1 (size 4) - Cow, Oasis, FP, FP (+5 food, 5 shields, 0 waste)
Turn 2 (size 4->5) - Game, FP, FP, FP, pick up Hill (+5 food, 5 shields, 0 waste) completes warrior
Turn 3 (size 5) - Game, Oasis, Plains, Plains, Hill (+1 food, 8 shields + 1 waste)
Turn 4 (size 5) - Game, Oasis, Plains, Plains, Hill (+1 food, 8 shields + 1 waste)
Turn 5 (size 5) - Game, Oasis, FP, FP, FP (+5 food, 5 shields, 0 waste)
Turn 6 (size 5->6->4) - Cow, Oasis, Plains, Plains, Plains, pick up Hill (+3 food, 9 shields +1 waste) completes Settler
When Memphis isn't using the cow, we obviously want Alexandria to be using it.