Anno Domini progress report

Rob (R8XFT)

Ancient Briton
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The Anno Domini mod has had it's deadline extended :( . It was going to be ready for Sept 7th; I'm glad I placed that initial deadline, as the last two weeks (whilst I've been on holiday) have been extremely productive; there's more units, new ideas and new stuff that's being incorporated into the mod as we speak.
Rather than putting in a new date, I'm viewing this as "coming soon;" it is realistic though to expect the delay to be a matter of about a fortnight.

So, what's holding things up?

Firstly, Sword_of_Geddon had suggested taking the Asian civs out of the game, as they seemed out of flavour with the mod. At first, I thought I'd not take this advice, but soon realised that he has a point. We have been discussing this over at evo-games (in the beta testers private forums) and decided to drop the Mongols, Qin, Siam and Tibet. We're beefing up the Africa contingent with two new African civs, the Yoruba (successors of the Nok, so we're using the old Nok leaderhead graphics - the Nok were dropped at some point) and the Isoko. The other new civs are the Byzantines and Parthia. There's a new Justinian leaderhead and I've modified the Genghis Khan leaderhead to become a Parthian leaderhead instead. The loss of the Asian culture group means that I can split the Middle-East civs, so that there's one group for Israel/Egypt etc and another for the likes of Persia/India etc.

Secondly, there's a new victory condition - the Trade victory. This involves building ten merchant houses over the course of the last two eras; each house requires a luxury, so you need to trade to get most of them. It's a re-worked Spaceship victory.

Thirdly, I've been adding extra units (which can't be a bad thing ;) ); obviously, I could bring out a unit expansion pack, but whilst the other delays are happening, I still have my old computer, which is happily rendering away whilst I'm using this one to update the mod :) .

There's also been an influx of nips and tucks to the game, for example, new wonders, new governments etc, that add an extra dimension and/or flavour to the game. Norse civs, for example, can choose to exist under Danelaw in the last era of the game, which has a slant towards more army support at the expense of forced resettlement and a little more corruption than the contemporary governments.

The final reason is the beta testers - they've been great throughout the beta test, but they're really coming into their own now. The ideas and suggestions they've made have also generally been incorporated; as a group we just need a couple of weeks extra to try out and check different strategies.

I know it's disappointing to have to wait longer and if it was going to be a long delay, I'd feel awful. As it is, it's going to be reasonably soon (like I said earlier, probably a couple of weeks) and what you'll get is a more polished mod rather than downloading something now which will need a patch almost straight away.

Here's an up-to-date view of the civs. All civs have dual-era leaderheads, ie one that covers the first two eras and another to cover the last two eras; though only one picture of each is in the preview. Incidentally, I've done all 31 leaderheads myself!

ADcivs.jpg
 
Goth Marauder

GothMarauder.gif


Norman Pikeman

NormanPikeman.gif


Saxon Swordsman

SaxonSwordsman.gif


Isoko Warrior

Isoko.gif


European Tool Age Spearman

EuropeanToolAgeSpearman.gif


African Settler

AfricanSettler.gif


There are more that I've done; a lot are flavours of the above; this should give you a basic idea of what to expect!
 
I know you wanted me to do that unit; sorry about that, though I have rendered it. When I get time, it'll sort out a pallette and finish him off for you.
Here's a preview; the civ-specific colour in this case is yellow. I know he might be too Samurai-ish and that might be cause for some discussion about modifying him; please let's not get side-tracked in this thread though ;) .

AsianInfantry.gif
 
ShiroKobbure said:
I understand. About the mod. Are you going to make an African worker?
No, because CivArmy already has done one and I'm using his. Having said that, I might have a go at one of my own if I get time, but this would purely be for my own practice, as I really like CivArmy's excellent unit :) .
 
Up close and personal with the three new leaderheads

Justinian of the Byzantines

JustinianUpdate.jpg



Empress Umukoko of the Isoko

Umukoko.jpg



Mithradates I of Parthia

MithradatesUpdate.jpg
 
Will you still be releasing the Asian leaderheads, though? I could use them for the "Art of War" mod. :)
 
:thanx: It would be nice to finally get rid of that horrid prune-face Genghis Khan leaderhead that Firaxis made. :D
 
They are dual-era leaderheads, ie the first two eras are the same and the last two eras are the same. Does that fit in with your mod?
 
R8XFT said:
They are dual-era leaderheads, ie the first two eras are the same and the last two eras are the same. Does that fit in with your mod?

I only need two eras since it's primarily confined to two eras. :)
 
Aion said:
But how does Parthia differ from Persia, exactly?
I'll let someone who knows what they're talking about answer that ;) . There are a few groups of civs in the game who are very similar, eg there are three Greek civs, three English civs and three Norse civs.

The Asian civs can be downloaded; the thread is here.

Can anyone help with the city graphics for my India/Persia/Arabia culture group? I have two excellent sets, but at the moment, they're being spread over the four eras. I'd be really grateful if someone could consider doing the other two eras please.

ArabCity.jpg
 
For the Parthians, you could put in Orodes, Arsaces, Tiridates or Artaban as Leaders. :goodjob:
 
But how does Parthia differ from Persia, exactly?
The Persians were Indoeuropean peoples who came in 1200-800 B.C. into Elam (Iran) and mixed into the Elamites to form the actual race of Iranians. They inhabited the south of present-time Iran. They preferred fighting with heavy cavalry/infantry.
The Pathians came later, about 300-B.C., installed themselves around the southern shore of the Caspian; they were of Scythian (Mongoloid) origin, and preferred fighting as horse-archers, like in carrhae, when 10.000 horse archers and 2.000 cataphracts defeated 35.000 Roman legionnaires and 4.000 mercenary cavalrymen with less than 100 dead on their side; the battle ended with 15.000 Romans dead, 10.000 deserted, 10.000 captured, and their mercenary cavalry exterminated.
 
Mithridates WASN´T a Parthian, for God´s sake!
 
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