Gold and money, money, money

Ghafhi

Warlord
Joined
Jul 9, 2005
Messages
206
One thing I never understood about civ is why a country must pay its workers in gold. Eg say I am playing India if I want to rush building a library I must pay say x amount of gold. When since workers get paid in gold. I don't remember the last time the government paid a construction company in gold. Have any of you got your gold in the mail yet. It does however make sense you pay foreign governments in gold because that really happens. Gold is the international form of unalienable currency. You should pay your workers in money. You should also be able to some how control how much money you want in circulation and thus by the value.
 
I know. Like say the US government has 100 gold and 100 bills of currency to represent them all. He can print another 100 bills of currency to pay people to rush a project. He however cannot make more gold to pay foreign nations unless more gold is discovered. So you should be able to control your treasury in terms of currency. You should control your currency.
 
i think the nations wealth even nowadays is measured in gold. but saying that, they could put a more generic term, like credits, or just money?
 
There could be civ-specific currencies. The Americans would have the dollar, the English the pound, the Japanese the yen, etc. I think it's more that it doesn't make sense to have currency before discovering Currency. It would be easy to do in diplomacy, as each party would just see what currency they used. I think making it more than a superficial thing would be far beyond the scope of the game.
 
I elect this thread as the most pointless whine of the month.
 
Of all the things I'd like to see Civ try to tackle (better economics, ethnicity and immigration, colonization) the one thing I know I can live without them trying to do is model the realities of fiat vs. commodity-based currency.

Gold is fine. I've never even called it gold in my mind, I've called them "Dollars" since I'm American. I'm a SimCity player too and I don't even use the "simolean" term that they use for their monetary system. It's dollars to me.
 
IMO gold is simply the best choise. It has ever been valueable - currenys instead changed and crashed sometimes. And gold has almost the same value in all nations - in opposit to the value of one yen vs one dollar or so ...
 
Gold technically is not static, despite what some commodity investors would like you to think. Also, I am trying to think whether any currency is still backed by gold reserves to a significant degree. Anyway, having the ability to use inflation to support more spending than you can afford would be interesting, but probably too complicated for the vanilla game. I say mod it in and see how much a PITA it is versus actually improving gameplay.
 
I like the idea of Civ Spec curency, we could even have an exchange rate, you know further disadvatage you for not building those marketplaces when you had the chance...

How it would work
YOu are Africa and your curency is the Totos (Made up) you want to buy a tech from America that is worth 50 dollars. You have 50,000,000 Totos but it is only worth 5 American Dollars.

Admitidly this would be tough to add in but it might ad realsim.
 
gpshaw said:
How it would work
YOu are Africa and your curency is the Totos (Made up) you want to buy a tech from America that is worth 50 dollars. You have 50,000,000 Totos but it is only worth 5 American Dollars.

Admitidly this would be tough to add in but it might ad realsim.

That would be trivially easy to implement. There would be no point in doing it, though, unless those exchange rates fluctuated, in which case there would be a different problem. International currency markets are ridiculously complicated. I don't know that it could reasonably be included in a game of Civilization's scope without neutering it to the point of uselessness, nor that it could be fun for any other than the most wonkish of Civ fans.
 
Yes, I like to think I have at least a vague understanding of many fundamental concepts in Civilization (capital C) and civilization (small c), but truth be told, currency and exchange rates is most definitely not one of them. Gold money vs. fiat money, etc.. None of it makes much sense to me. Fiat currency is ridiculous because it should have no value. Commodity based-currency is peculiar to me because proponents act as if commodities are on constant supply and demand. "Everyone wants gold. It has intrinsic value." Well, um.. No it doesn't. I have no need for gold, no use for it. It represents nothing to me and I benefit nothing from possessing any number of ounces of gold.

Currency is a very complicated idea and as I said before, I have no real interest in seeing it make an entry into the game. Plenty of other things to add before something as difficuly to understand as that.
 
Matches10 said:
"Everyone wants gold. It has intrinsic value." Well, um.. No it doesn't. I have no need for gold, no use for it. It represents nothing to me and I benefit nothing from possessing any number of ounces of gold.
One would benefit tremendously from owning a lump of gold, if only for the fact that everyone wants it ;)
 
Nesavi said:
One would benefit tremendously from owning a lump of gold, if only for the fact that everyone wants it ;)

:lol: So much so that they would be willing to give me many pieces of paper with the number $100 on it! Just think what I could do with all that paper!

Why, by a ring made of (what else?) gold to give to my lady-friend, of course. :crazyeye:
 
gpshaw said:
I like the idea of Civ Spec currency...

Developing gpshaw idea of the Civ Specific Currency: for example 1 Sid, 10 Sid, 100 Sid etc. Or to make it interesting 1 Soren and 1 Sid = 100 Soren

No need for ForEx or any other complicated stuff.
 
gpshaw said:
I like the idea of Civ Spec curency, we could even have an exchange rate, you know further disadvatage you for not building those marketplaces when you had the chance...

How it would work
YOu are Africa and your curency is the Totos (Made up) you want to buy a tech from America that is worth 50 dollars. You have 50,000,000 Totos but it is only worth 5 American Dollars.

Admitidly this would be tough to add in but it might ad realsim.

Well not really. If an African government wanted to buy something from America it would be paid in gold. Countries pay each other in gold but you should have your own currency for domestic purposes. This way when you are in a long war you can inflate your dollar if necessary and rush building a unit
 
No countries pay each other in currency. If an African country wants to buy something from the American government it has to get dollars, either by trading its own currency with someone who has dollars or selling stuff (including gold) to someone that has dollars.
 
Back
Top Bottom