remconius
Deity
Lets try to find Nmax using math and some assumptions
Assumptions:
->for the largest number of cities possible Income minus Maintenance is zero.
->Without distance from capital maintenance (state property civic), all cities will pay the same maintenance based on number of cities.
->If all cities pay the same maintenance, the highest everage income per city decides the max maintenance it can afford.
->Each city pays 1 gold for every city, except the capital. At 31 cities each city pays 30 gold maintenance for number of cities.
->For Nmax lets assume you need to run 100% tax rate. And you built all relevant improvements in all towns.
->city income consists of trade income and income from worked tiles.
At Nmax:
Income - Maintenance = 0
Income = Maintenance
That means:
(city income)*income enhancers = (N * maintenance per city) * maintenance reducers
city income* +25% (grocer)* +25% (market) * +50% (bank) = (N * 1) * -50% (courthouse) * -50% police station
City income * 234% = N * 25%
Nmax = (City income * 234%) / 25%
Nmax = City income * (234%/25%)
Nmax = City income * 9.4
So if cities on average have a base income from worked tiles (with towns, etc) and trade routes of 50 gold. You could have 470 cities.
Of course maintenance costs per city was estimated at 1. To factor this in:
N = City income * 9.4 / maintenance per city
So if city maintenance is 2, you could build 235 cities at 50 income per city.
But cities should be able to make more money than 50 -> 75-100. Allowing for 1.5-2 times more cities.
Other costs like unit maintenance are not factored in.
Let me know if the calculations needs to be changed or based on different assumptions.
Assumptions:
->for the largest number of cities possible Income minus Maintenance is zero.
->Without distance from capital maintenance (state property civic), all cities will pay the same maintenance based on number of cities.
->If all cities pay the same maintenance, the highest everage income per city decides the max maintenance it can afford.
->Each city pays 1 gold for every city, except the capital. At 31 cities each city pays 30 gold maintenance for number of cities.
->For Nmax lets assume you need to run 100% tax rate. And you built all relevant improvements in all towns.
->city income consists of trade income and income from worked tiles.
At Nmax:
Income - Maintenance = 0
Income = Maintenance
That means:
(city income)*income enhancers = (N * maintenance per city) * maintenance reducers
city income* +25% (grocer)* +25% (market) * +50% (bank) = (N * 1) * -50% (courthouse) * -50% police station
City income * 234% = N * 25%
Nmax = (City income * 234%) / 25%
Nmax = City income * (234%/25%)
Nmax = City income * 9.4
So if cities on average have a base income from worked tiles (with towns, etc) and trade routes of 50 gold. You could have 470 cities.
Of course maintenance costs per city was estimated at 1. To factor this in:
N = City income * 9.4 / maintenance per city
So if city maintenance is 2, you could build 235 cities at 50 income per city.
But cities should be able to make more money than 50 -> 75-100. Allowing for 1.5-2 times more cities.
Other costs like unit maintenance are not factored in.
Let me know if the calculations needs to be changed or based on different assumptions.