- Joined
- Aug 15, 2001
- Messages
- 19,617
http://www.civfanatics.net/uploads10/LK108BC-2800.zip
Of course, I have to restart, as the first random civ was England.
I found one way that Civ4 is worse. The delay between switching from the game to word where I type my reports is a longer.
Our random civ turns out to be India.
4000 BC
Delhi is formed in place. Pigs and corn are both nice food bonuses, and will really help the health of our city once
I am going to go right for Polytheism. Being a founder of a religion would be really nice, and we can even be historically accurate and form Hinduism.
3920 BC
3760 BC
We pop a hut, but simply get gold.
3560 BC
Once again we get gold from a hut.
3400 BC
(ST) Not unexpected at this level, but we get good news.
Picking a new tech is much harder now. There is no automatic path to follow. Your tech choices really need to be tailored to your terrain. With pigs and corn nearby I am going to start us down that part of the tree next.
A hut finally was worth popping:
3360 BC
(IT) We have contact with Germany and are peaceful for now.
3200 BC
(ST) Bears maul our warrior, but it is still alive.
3000 BC
We comp farming and head for animal husbandry to take advantage of the health bonus of the pigs. If we get the cows, that will another health bonus.
==========================
Summary:
Does anyone have an idea how to get an auto-save for every turn? It appears to be doing it every 4 turns.
Due to the way the date change I am now reporting the time between the player turns as ST (Start turn). I can't easily tell what the previous date was.
I just found my first bug with Civ4.
If you alt-tab out of the game with the diplomacy screen up, along with some of the other screens, you loose the bottom of the screen. I had to reload for peace with Germany. I almost got stuck in the technology screen.
We have a worker on the way to start improving the lands. We *don't* want a settler next. Sending out a settler without escort is just too dangerous in Civ4.
Signed up:
LKendter
Methos (currently playing)
MeteorPunch (on deck)
Eotinb
DeceasedHorse
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
Of course, I have to restart, as the first random civ was England.
I found one way that Civ4 is worse. The delay between switching from the game to word where I type my reports is a longer.
Our random civ turns out to be India.
4000 BC
Delhi is formed in place. Pigs and corn are both nice food bonuses, and will really help the health of our city once
I am going to go right for Polytheism. Being a founder of a religion would be really nice, and we can even be historically accurate and form Hinduism.
3920 BC
3760 BC
We pop a hut, but simply get gold.
3560 BC
Once again we get gold from a hut.
3400 BC
(ST) Not unexpected at this level, but we get good news.
Picking a new tech is much harder now. There is no automatic path to follow. Your tech choices really need to be tailored to your terrain. With pigs and corn nearby I am going to start us down that part of the tree next.
A hut finally was worth popping:
3360 BC
(IT) We have contact with Germany and are peaceful for now.
3200 BC
(ST) Bears maul our warrior, but it is still alive.
3000 BC
We comp farming and head for animal husbandry to take advantage of the health bonus of the pigs. If we get the cows, that will another health bonus.
==========================
Summary:
Does anyone have an idea how to get an auto-save for every turn? It appears to be doing it every 4 turns.
Due to the way the date change I am now reporting the time between the player turns as ST (Start turn). I can't easily tell what the previous date was.
I just found my first bug with Civ4.
If you alt-tab out of the game with the diplomacy screen up, along with some of the other screens, you loose the bottom of the screen. I had to reload for peace with Germany. I almost got stuck in the technology screen.
We have a worker on the way to start improving the lands. We *don't* want a settler next. Sending out a settler without escort is just too dangerous in Civ4.
Signed up:
LKendter
Methos (currently playing)
MeteorPunch (on deck)
Eotinb
DeceasedHorse
Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.