Well, this is just a tiny modification I did for myself.
Maybe some others want to use it as well.
I missed the ability to plant forests in the game, so I modded it back in.
It works this way: Upon researching Guilds, your workers will be able to build the "Tree School" building. Once completed, your city will have to work the tile for ~25 turns, after which the Tree School will convert into a forest tile.
It's far from perfect and far from finished (a lot polishing to do), but it works and has no critical bugs. (Minor ones, though, like some Civic speeding up forest growth).
I'm working on the bells and whistles and on bugfixing, but atm my local copy is completely non-working. (Stupid picky Python )
So I thought I'd just post the raw version for the time being.
Have fun.
Edit: Updated the Mod for the first time.
Changes:
- Changed the "english for runaways" translation "Tree School" into "Tree Nursery"
- Changed the icon for the "Build Tree Nursery" job to a picture of a forest.
- Did a cleanup and a rename on the files in the TXT directory to reduce filesize and make it easier for people to use this modification along with others.
Edit: Second Update
Changes:
- The mod wasn't actually working after the first update. BIG thanks (and apologies) to buffy66 for pointing this out! Fixed now.
- When a Tree Nursery matures into a Forest it will now be announced in the game log. Thanks to HawaiiFive-0 for figuring out how to get the addMessage statement to work.
- Made a minimal adjustment to the XML so the game will now say "Will turn into a Forest in x turns"
- included a readme with rudementary instructions
_____
rezaf
Maybe some others want to use it as well.
I missed the ability to plant forests in the game, so I modded it back in.
It works this way: Upon researching Guilds, your workers will be able to build the "Tree School" building. Once completed, your city will have to work the tile for ~25 turns, after which the Tree School will convert into a forest tile.
It's far from perfect and far from finished (a lot polishing to do), but it works and has no critical bugs. (Minor ones, though, like some Civic speeding up forest growth).
I'm working on the bells and whistles and on bugfixing, but atm my local copy is completely non-working. (Stupid picky Python )
So I thought I'd just post the raw version for the time being.
Have fun.
Edit: Updated the Mod for the first time.
Changes:
- Changed the "english for runaways" translation "Tree School" into "Tree Nursery"
- Changed the icon for the "Build Tree Nursery" job to a picture of a forest.
- Did a cleanup and a rename on the files in the TXT directory to reduce filesize and make it easier for people to use this modification along with others.
Edit: Second Update
Changes:
- The mod wasn't actually working after the first update. BIG thanks (and apologies) to buffy66 for pointing this out! Fixed now.
- When a Tree Nursery matures into a Forest it will now be announced in the game log. Thanks to HawaiiFive-0 for figuring out how to get the addMessage statement to work.
- Made a minimal adjustment to the XML so the game will now say "Will turn into a Forest in x turns"
- included a readme with rudementary instructions
_____
rezaf