Status: This mod is now release version 1.0 (Updated 12/06/2005)
Description: This mod adds three new units, the Caravan, Entertainer, and Freight. As best as I can tell, the AI does know how to produce and use these units. Stats follow:
NOTE: Each of these units is limited to a maximum of 3 each in existence at one time (just like missionaries).
Caravan: Available with Currency and Construction, costs 50 production, has a move of 2, can be captured, can only defend, 0 power. Special abilities: Can perform a trade mission like the Great Merchant but will only produce a base of 50 gold; can hurry the production of the city it resides in by 25 production. Uses the Great Merchant graphic. Upgrades to Freight.
Freight: Available with Railroad, costs 150 production, has a move of 2, can be captured, can only defend, 0 power. Special abilities: can hurry the production of the city it resides in by 100 production; can perform a trade mission like the Great Merchant but will only produce a base of 150 gold. Replaces the Caravan. Uses the Great Merchant graphic.
Entertainer: Available with Drama, costs 40 production, has a move of 2, can be captured, can only defend, 0 power. Special ability: can provide a one-time shot of 15 culture to a city a la the Great Artist ability. Uses the Great Artist graphic.
Version History:
Beta 1
- Initial Release
- Caravan and Supply Train units added
Beta 2
- Freight and Entertainer units added
1.0
- Combined Caravan and Supply Train/Freight units
- Added the readme file
INSTALLATION: Instructions are in the readme.txt file.
NOTE: if you have the previous version you can overwrite that installation with these files HOWEVER: I do NOT recommend loading a saved game that was not started with this build of the mod if you install this mod. In other words, don't change out mods and then reload a saved game... it'll probably corrupt the saved game.
Please provide feedback and thoughts on this mod.
Description: This mod adds three new units, the Caravan, Entertainer, and Freight. As best as I can tell, the AI does know how to produce and use these units. Stats follow:
NOTE: Each of these units is limited to a maximum of 3 each in existence at one time (just like missionaries).
Caravan: Available with Currency and Construction, costs 50 production, has a move of 2, can be captured, can only defend, 0 power. Special abilities: Can perform a trade mission like the Great Merchant but will only produce a base of 50 gold; can hurry the production of the city it resides in by 25 production. Uses the Great Merchant graphic. Upgrades to Freight.
Freight: Available with Railroad, costs 150 production, has a move of 2, can be captured, can only defend, 0 power. Special abilities: can hurry the production of the city it resides in by 100 production; can perform a trade mission like the Great Merchant but will only produce a base of 150 gold. Replaces the Caravan. Uses the Great Merchant graphic.
Entertainer: Available with Drama, costs 40 production, has a move of 2, can be captured, can only defend, 0 power. Special ability: can provide a one-time shot of 15 culture to a city a la the Great Artist ability. Uses the Great Artist graphic.
Version History:
Beta 1
- Initial Release
- Caravan and Supply Train units added
Beta 2
- Freight and Entertainer units added
1.0
- Combined Caravan and Supply Train/Freight units
- Added the readme file
INSTALLATION: Instructions are in the readme.txt file.
NOTE: if you have the previous version you can overwrite that installation with these files HOWEVER: I do NOT recommend loading a saved game that was not started with this build of the mod if you install this mod. In other words, don't change out mods and then reload a saved game... it'll probably corrupt the saved game.
Please provide feedback and thoughts on this mod.