MOD: Caravans and Supply Trains

I agree, i mentioned the prog was still immature. My goal was to get you and others to realize the point of conflicting mods and hopefully pool ideas with TDB or even help creating this kind of infrastructure for our modifications of CIV4.

And of course i was exagerating a bit when i talk about a single-line-script mod, but there are mods available which consist of one simple add-on like being able to (re-)create forests. I think these kinds of modifications are really interesting for usage besides other (if so bigger/more complex) mods all at once.

But i believe you agree with me to some degree, and don't want to come over like i'm arguing with you so i'll stop here :)
 
You can use "PyCity.changeExtraHappiness(int HappinessChange)" can be used to alter the happiness of a city. The extra happiness will show up as if it were from Future Tech ("Oh Yeah!"). Getting this change to be a one time event is a bit more tricky. It might be possible that PyCity.getExtraHappiness() can be used: That is, if extra happiness is 2, then no change from performers, with perhaps some means to reset it, like if the check for an entertainer fails, perform the reset. However, this would adversely affect future tech, I imagine.

If anyone knows the next step I'm all ears. :)
 
Although I just found this thread I have implemented your ideas into a units like yours as well. Great work here.:cool:
 
I have also borrowed this idea. I merged the Caravan with the Entertainer to decrease the number of unit types.
 
I just got the idea to give all transport vessels the ability to create trade routes or add shields. That would give them something to do during peacetime.
 
Optimizer said:
I just got the idea to give all transport vessels the ability to create trade routes or add shields. That would give them something to do during peacetime.

I made a trade vessel, but I guess it would be better as a combo transport:D
 
MattJek said:
What about having the caravans founding permanent trade routes like in civ2? would that be possible?

But, those already exist, except they're free and have no graphical representation, nor are they piratable. Much better, IMO.

woodelf said:
Distribution Center sounds good, but I can't right now think of anything better for the other building. I'll think on it.

Perhaps a Distr. Center could be a wolrd wonder, triggered by Refridgeration, and it would take all cities with a surplus, cut the surplus in half, and then redistribute it evenly.

I think that would be an interesting, especially in situations where unhleathy cities are starving, or you are in the middle of a nuclear desert. Just a thought.
 
pauluslupus said:
I don't know exactly if you have noticed, but it seems to me, that there is no way buildings to autogenerate units like it was in Civ3.

You obviously haven't built "The Sacred Tori Gate at Miyajima Island" lately. That's my world wonder that generates combat units for you every 5 turns until the Renaissance.

Roger Bacon
 
I plan to use your mod and modify it for our Phoenician Merchant ship in TAM.
Would that be ok with you?

Thank you
 
ok, so maybe i misread, but here is what i think you said: you cannot tranfer food with a "one time shot" kinda thing like you're doing with culture and money.

So here is my question: can you make a unit that can create +whatever food per turn as a specialist that becomes a permant part of that city?

If you can do that, then it'd be cool to have a specialist (called an Importer?), but then i don't know if you could trigger it to also create a specialist that will reside in that city (called an Exporter?) that would decrease the food in that city.

Or is this some of that XML/SDK stuff?

Going to try out your mod today... sounds great!
 
Hastur,
very good idea !
but for industrial & modern age, a real "train" of "goodies" could be really great !!
I'It's a long time i thought, that the rairoad ability isn't very balanced, but make a unit "train" and give to it the ability to carryinng units and/or goodies could be intersting.
One locomotive & 2 or 3 wagons- 1 goody by train and 2 or 3 units by wagon (?)
Only trains can use railroad, not a simple unit.
That's make sens of a train, !
:cool: ;)
 
*bump*

This mod is a great idea. I'd like to merge it into a larger "Economics" mod.

For the caravan, why not reduce the 25 hammers rush to 20 hammers, to make it less efficient than conversions in place. And maybe also make the caravans a national unit, limited to perhaps the number of cities, or number of cities+ trade buildings (e.g. perhaps each 'trade house' building in your empire equals one more caravan you can build?) That way they can't be lying around to be abused as a hammer bank.

How about caravan=currency+code of laws, supply train=code of laws+construction+horses/elephants, etc..?
 
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