[ MOD ] Grave's Mega Mod ** UPDATED TO v2.0 **

Grave

1 Goat = 400 Horses
Joined
May 5, 2002
Messages
1,530
Location
Louisiana
First off, I'd like to thank Galindus for his MEGA MOD. I really like this mod, and it's a great foundation to build off of because it incorporates many of the greates Civ4 mods out there (so far).

v2.1!
Thanks [to_xp]Gekko for quickly pointing out a few bugs!


WHAT WAS FIXED FROM v2.0:

- Fixed the problem where Legendary culture would occur in every city starting on ROUND 2 of a game!

- Forge is now +25% Production (same as before)
- Factory is now +25% Production, +50% w/ Power
- Mfg Plant is now +0% Production, +75% w/ Power

Late in the game, things were being built WAY too fast if you had a Factory AND Mfg. Plant in your city (something I never took into consideration).

If you like building things really fast, then just manually adjust the Forge, Factory and Mfg Plant to the v2.0 settings.

v2.0!


WHAT WAS FIXED FROM v1.0:

- Fixed the problem where you could not re-name your city :thumbsup:

- Fixed the Inquisitor... he now works! :rockon:

- SettlerReligion now works. :clap:


WHAT WAS REMOVED:

- Removed the Great Persons mod, which would bring a popup screen everytime your civilization would give birth to a Great Person.


NEW ADDITIONS:

- Added Sevo's Civilopedia v1.91
- Added my own version of Earth, based off of Rhye's Earth w/ 18civs


WHAT WAS CHANGED FROM v1.0:

GAMESPEED:
- Changed my version of the Realism GameSpeed. The following is what was changed:


<iTrainPercent>200</iTrainPercent>
<iConstructPercent>300</iConstructPercent>
<iCreatePercent>300</iCreatePercent>
<iResearchPercent>325</iResearchPercent>
<iBuildPercent>300</iBuildPercent>
<iImprovementPercent>250</iImprovementPercent>
<iGreatPeoplePercent>300</iGreatPeoplePercent>
<iBarbPercent>400</iBarbPercent>
<iFeatureProductionPercent>300</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>300</iUnitHurryPercent>
<iGoldenAgePercent>200</iGoldenAgePercent>
<iHurryPercent>33</iHurryPercent>

DIFFICULTY LEVELS:

- Removed Scouts and one of the chances of getting a map from a goody hut.
-- Replaced it with higher chance of obtaining settlers and workers.

UNITS:

Inquisitor:
- Added an educational Civilopedia entry

Settler:
- Cost 150 hammers

Trebuchet:
- Added an educational Civilopedia entry

Infantry:
- Can now upgrade to a Marine
- Now requires a Factory


CIVICS:

Slavery:
- +20% worker speed
- +1 hammer for Plantation
- +1 hammer for Quarry


LEADERS:

Gandhi:
- Favorite Civic now Pacifism


RESOURCES:

Wine:
- Now shows up on the map with Agriculture


CIVILIZATIONS:

- Re-arranged the colors for all the civilizations (play a game to see)
- Added serveral cities, and re-named several cities for many of the civilizations (too numerous to mention)


BUILDINGS:

Inquisition:
- Added an educational Civilopedia entry

Pyramids:
- Now enables all the religious civics, not Governemnt
- Now appeals more to Spiritual and Religious flavored Leaders

Forge:
- +50% Production
- Now required to build Knights, Pikeman, Crossbowmen, Macemen, Cannon.
- Obsolete with Corporation

Factory:
- +75% Production
- +100% Production w/ Power
- Required to build Infantry, SAM Infantry, Marine, Mech. Inf, Tank, Panzer, Mod. Armor, Artillery, Howitzer, Bazooka
- Required to build Gunship, Jet Fighter, Strike Fighter, Bomber, Stealth Bomber, Biplane, Fighter
- Required to build Transport, Destroyer, Battleship, Submarine, Nuclear Submarine, Carrier, AEGIS Cruiser

Manufacturing Plant:
- +0% Production (what good are robotics without power?)
- +125 Production w/ Power

Gunsmith: ** NEW BUILDING! **
- Required to build Cavalry, Musketmen, Riflemen, Grenadiers
- Obsolete with Assembly Line
- Added an educational Civilopedia entry


WHAT I WANT TO CHANGE: (still working on)

- Change Theocracy Civic so State Religion gives +2 Happiness, non-State Religions each give -1 Happiness
- Change Mercantilism to +1 Happiness in largest city
- Change Civic Slavery so it also gives +10% Civic anger (who likes being a slave?)

- Create cruise missiles (that can be loaded onto nuclear subs)
- Create Supreme Court wonder (gives free courthouse in all cities)
- Create Alcatraz (or some famous prison) wonder (gives free jail in all cities)
- Create Gulag building (increases productivity, but raises unhappiness considerably)
- Find a new 3D mesh for the Strike Fighter (maybe an A-10)
- Find a new mesh for Rocket Artillery (maybe a SCUD launcher... a catapult for this graphic is lame, thats why I deleted it)


KNOWN BUGS:

- None that I could find!




v1.0

Here is a list of tweaks I did to Galindus's Mega Mod.
(For a total list of tweaks refer to his Mega Mod, then and add all my tweaks on top of what he already has in his mod. Think of my mod as an amendment to his!) ;)

NEW ADDITION:

- Added the Simple Game Clock Mod to my mod. I find this mod invaluable in the wee hours of the morning. :mischief:

NEW GAMESPEED: REALISM
Same name as the Realism Mod (by Jaynus) GameSpeed, but totally different. This GameSpeed I made is a tweak from the Marathon GameSpeed. I found that the Middle Ages took to long... either that or Techs were discovered way too fast. The Middle Ages weren't known for their technological advances, that's why the next era was called the Renaissance. :p

So I made some adjustments to the GameTurnInfo, and I reduced the Build/Improvement/Create/Construct Percents a little. I didn't like how it would take 100 years sometimes to build a Forge, for example.

I also extended the ResearchPercent a little... so it takes even longer to discover techs.

So to sum it up... basically I shortened the production times on units/buildings and I stretched the research time on Techs a little more...

<GameSpeedInfo>
<Type>GAMESPEED_REALISM</Type>
<Description>TXT_KEY_GAMESPEED_REALISM</Description>
<Help>TXT_KEY_GAMESPEED_REALISM_HELP</Help>
<iGrowthPercent>300</iGrowthPercent>
<iTrainPercent>125</iTrainPercent>
<iConstructPercent>200</iConstructPercent>
<iCreatePercent>200</iCreatePercent>
<iResearchPercent>320</iResearchPercent>
<iBuildPercent>200</iBuildPercent>
<iImprovementPercent>250 </iImprovementPercent>
<iGreatPeoplePercent>350</iGreatPeoplePercent>
<iCulturePercent>300</iCulturePercent>
<iAnarchyPercent>300</iAnarchyPercent>
<iBarbPercent>350</iBarbPercent>
<iFeatureProductionPercent>200</iFeatureProductionPercent>
<iUnitDiscoverPercent>300</iUnitDiscoverPercent>
<iUnitHurryPercent>200</iUnitHurryPercent>
<iUnitTradePercent>300</iUnitTradePercent>
<iUnitGreatWorkPercent>300</iUnitGreatWorkPercent>
<iGoldenAgePercent>200</iGoldenAgePercent>
<iHurryPercent>33</iHurryPercent>
<iHurryConscriptAngerPercent>300</iHurryConscriptAngerPercent>
<iInflationPercent>10</iInflationPercent>
<iInflationOffset>-200</iInflationOffset>
<GameTurnInfos>
<GameTurnInfo>
<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>100</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>15</iYearIncrement>
<iTurnsPerIncrement>70</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>10</iYearIncrement>
<iTurnsPerIncrement>140</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>5</iYearIncrement>
<iTurnsPerIncrement>220</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>150</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>250</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>

TECH TREE
The Industrial era was REALLY messed up in my opinion. I mean, how does Assembly line lead to Industrialism? It should be the other way around. The Industrial Revolution started in the 19th century, and the Assembly Line was invented by Henry Ford in the early 20th century. So after hours of re-drawing the tech tree on a scratch piece of paper, I came up with something I feel is a little more reflective on actual history...

Industrialism:
- Requires Electricity, Replaceable Parts, Economics
- Tech cost raised to 3500

Steam Power:
- Requires Chemistry, Industrialism

Artillery:
- Requires Steel, Industrialism, Rifling

Corporation:
- Requires Industrialism, Constitution

Radio:
- Requires Corporation

Assembly Line
- Requires Corporation, Steam Power

Combustion:
- Requires Physics, Assembly Line

Plastics:
- Requires Combustion

Computers:
- Requires Radio, Plastics

Philosophy:
- Requires Alphabet, Meditation
- Now a Classic Era Tech

Horseback Riding:
- Tech cost lowered to 80

Education
- Requires Paper, Guilds

Gunpowder
- Requires Education

Constitution:
- Requires Paper, Code of Laws, Nationalism

Nuclear Power:
- Changed graphic to Nuclear Plant

Units
Alot of the Industrial/Modern units I thought were WAY off, so I made some adjustments...

AEGIS Cruiser:
- Requires Robotics AND Nuclear Power (not Computers)
- Requires Uranium
- Movement Rate: 9

Scout:
- Requires Compass (I didn't like how the Chinese/Mongols were already snooping around in Western Europe in 3200BC).
- Doing this makes you and the CPU take longer to discover other civs.

IFV
- Deleted

Inquisitor:
- Gave it the Christian Missionary, Pikeman and Explorer (4 units clustered) 3-D mesh and Explorer Civilopedia graphic
- Requires Divine Right, not Theology

Submarine:
- Removed Uranium
- Upgrades to Nuclear Submarine

Nuclear Submarine: (new unit, same graphics as regular sub)
- Requires Nuclear Power
- Stregnth 30
- Movement 7
- Cost 280

Cavalry (and Cossack):
- Upgrades to Tank Mark V only (US Calvary still upgrades to Modern Armor and Chopper)

Mechanized Infantry:
- Restored to origninal Civ4 version
- Added two Marines to the 3D Mesh (flanking effect)
- Now requires oil and aluminum
- Reqires Robotics and Rifling

Rocket Artillery:
- Deleted

Howitzer:
- Requires Computers, Artillery
- Requries Oil and Uranium

Zeppelin:
- Requires Industrialism

Caravel:
- Requires Optics

Bazooka:
- Requires Combustion

Biplane:
- Requires Assembly Line

Destroyer:
- Requires Assembly Line
- Requires Iron and (Oil or Uranium or Coal)

Transport:
- Requires Assembly Line
- Requires Iron and (Oil or Uranium or Coal)

Battleship:
- Requires Assembly Line
- Requires Iron and (Oil or Uranium or Coal)

Infantry:
- Requires Assembly Line, Rifling

Marine:
- Requires Combustion, Rifling, Radio

Tank Mark V:
- Requires Assembly Line, Steel
- Requires Iron

Tank (and Panzer):
- Requires Combustion, Rifling
- Requires Oil

BUILDINGS
While playing a game from start to finish, I found some of the buildings in the game needed tweaking. It seemed silly to me to take 100 years to build a supermarket or a jail, among other things I noticed, which changes I made are below. I also thought some of the Wonders could use some tweaking as well...

Academy:
- Changes graphics to University

Feng Shui Academy:
- Changed graphics to Sun Tzu's Art of War

Art of War:
- Changed name to 'Sun Tzu's War Academy'

Nuclear Power Plant
- Requires Nuclear Power (not Fission)

Woman's Suffrage Wonder:
- Deleted

Cure for Cancer:
- Now a World Wonder (not a National)
- Free Hospital in all cities
- +1 happiness in all cities
- +1 health in all cities

Tsukiji Fish Market:
- Free Harbor in all cities (not sure if this will show up on a land-locked city)

Theory of Evolution:
- 1 free technology
- +1 science per specialist in all cities

Steel Mill:
- Changed name to 'Manufacturing Plant'
- Requires Robotics
- +50% production with power

Hermitage:
- Requires Liberalism

Wall Street:
- Requires Corporation

Eiffel Tower:
- Requires Steel
- Free Jail in every city

Broadcast Tower:
- Requires Radio

Rock n' Roll:
- Requires Mass Media

Hollywood:
- Free Broadcast Tower in every city

Grocer, Market, Jail, Supermarket, Courhouse, Bank:
- Reduced production cost by 25%

Versallies:
- Requires Gunpowder

Bomb Shelter:
- Protection from nukes reduced to 50%

Factory:
- Requires Industrialism

Pentagon:
- Requires Fascism

Bunker:
- Requires Flight


LEADERS
I noticed too many Leaders had 'Hereditary Rule' and 'Universal Suffrage' as their favorite civics, so I decided to look in the history books and tried to give the leaders a more realistic and needed civics change...

Asoka:
- Favorite Civic now Organized Religion

Bismarck:
- Favorite Civic now Nationhood

Catherine:
- Favorite Civic now Serfdom

Cyrus:
- Favorite Civic now Free Religion

Frederick:
- Favorite Civic now Bureaucracy

Gandhi:
- Favorite Civic now Caste System

Huayna Capac:
- Favorite Civic now Vassalage

Isabella:
- Favorite Civic now Hereditary Rule

Kublai Khan:
- Favorite Civic now Organized Religion

Peter:
- Favorite Civic now State Property

Qin:
- Favorite Civic now State Property

Victoria:
- Favorite Civic now Emancipation

Washington:
- Favorite Civic now Free Speech


RELIGION (assuming state religion)
I decided to take the Realistic Religions v1.1 by Abbamouse a step further and vary the different religions a little more to suit CPU/Player styles. Certain religions bring in more money, some more science, some more culture... it all depends on your style of play!

Buddhism:
- Holy City produces +1 Sci +3 Cult
- All Cities produces +1 Gold +3 Cult

Christianity:
- Holy City produces +1 Sci +2 Cult
- All Cities produces +1 Gold +4 Cult

Hinduism:
- Holy City produces +4 Cult
- All Cities produces +1 Gold +3 Cult

Islam:
- Holy City produces +4 Cult
- All Cities produces +4 Cult

Judaism:
- Holy City produces +1 Gold +4 Cult
- All Cities produce +1 Gold +2 Cult

Taoism:
- Holy City produces +2 Sci +3 Cult
- All Cities produce +1 Gold +2 Cult

Zoroastrianism:
- Holy City produces +2 Gold +1 Sci +3 Cult
- All Cities produce +2 Cult


WHAT I WANT TO CHANGE (still working on)

- Delete Active Volcano as a resource
- Delete Drought stricken land as a resource
- Delete fertile land as a resource
- Create cruise missiles (that can be loaded onto nuclear subs)
- Create Supreme Court wonder (gives free courthouse in all cities)
- Create Alcatraz (or some famous prison) wonder (gives free jail in all cities)
- Create Gulag building (increases productivity, but raises unhappiness considerably)
- Find a new 3D mesh for the Strike Fighter (maybe an A-10)
- Find a new mesh for Rocket Artillery (maybe a SCUD launcher... a catapult for this graphic is lame, thats why I deleted it)


BUGS (what doesn't seem to work)

- Can't get Inquisition to work, so I "disabled" the Inquisitor by making him require the Inquisition building (cancels itself out)

- Can't get the Settler Religion to work

- Can't get the Great Person mod to work (picture of the Great Person doesn't show up)

- When founding a city, you don't have the option to re-name it

- When building a Wonder, the animation doesn't show.






DIRECTIONS FOR INSTALL:

- Just unzip directly into your MY DOCUMENTS/MY GAMES/CIVILIZATION 4 folder and you'll be good to go. :cool:


DOWNLOAD HERE!!!


Whew! That's everything! :eek: So try this out, and post feedback! :goodjob:

Also let me know in this post what bugs you may find.
 
sounds good. I have 3 questions though.

1) eiffel tower giving jails in every city? tell me you're kidding please...
2) did you update all the mods in galindus' modpack to latest versions available?
3) do you care about some suggestions? ;)
 
An assembly line was a production technique long before what we recognize as industrialization. Its really just specialization and task based assembling and by no means "invented" by Henry Ford.
 
[to_xp]Gekko said:
sounds good. I have 3 questions though.

1) eiffel tower giving jails in every city? tell me you're kidding please...
2) did you update all the mods in galindus' modpack to latest versions available?
3) do you care about some suggestions? ;)


1) I thought giving the Eiffel Tower free broadcast towers was just as silly. The broadcast towers were more suited for the Hollywood wonder. I gave free jails to the Eiffel Tower because it was the only somewhat-new usable building in the Industrial era that every city could use. There's no signifigance betwee jails and the Eiffel tower. Now once I get around to making my Alcatraz wonder, I'll put the free jails there.

2) I didn't update the mods in Galindus' modpack yet. I made this modpack mainly for my personal use, but I decided to make it public incase somebody wanted to take a look at it, and tweak it as they saw fit.

3) Sure.... I'd love to hear some suggestions, fire away. :)
 
Smirk said:
An assembly line was a production technique long before what we recognize as industrialization. Its really just specialization and task based assembling and by no means "invented" by Henry Ford.

Ok, Ford may not of "invented" the assembly line, but for all purposes, he's the creator of the "modern" assembly line.

From HistoryChannel.com:

ENCYCLOPEDIA: ASSEMBLY LINE,

arrangement of workers, machines, tools, and parts through which work proceeds in a specific sequence for the quick and efficient assembly of a product. Modern assembly lines generally use automated conveyors to move components of a product from one stage of production to the next until assembly is completed. Each stage takes place at a &#8220;station,&#8221; where a part of the assembly process is performed by workers, machines, or both before the product is moved along to the next station.

In 1784 the American inventor Oliver Evans(1755&#8211;1819) developed what was probably the first practical assembly line, using water power and a series of conveyor belts, machines, and chutes to process grain into flour. Different aspects of assembly-line production were utilized after the start of the Industrial Revolution; the full potential of the process was not realized until 1913, however, when the American industrialist Henry Ford developed techniques combining the use of conveyors and interchangeable parts in his automobile assembly line. His innovations laid the foundation for modern mass production and are used by manufacturers around the world. The advent of computers and robots has led to the development of automated assembly lines in which workers have been partly or, in some cases, totally replaced by machines.

This is where I was coming from with my statement...
 
GraveEatr said:
1) I thought giving the Eiffel Tower free broadcast towers was just as silly. The broadcast towers were more suited for the Hollywood wonder. I gave free jails to the Eiffel Tower because it was the only somewhat-new usable building in the Industrial era that every city could use. There's no signifigance betwee jails and the Eiffel tower. Now once I get around to making my Alcatraz wonder, I'll put the free jails there.

2) I didn't update the mods in Galindus' modpack yet. I made this modpack mainly for my personal use, but I decided to make it public incase somebody wanted to take a look at it, and tweak it as they saw fit.

3) Sure.... I'd love to hear some suggestions, fire away. :)

1) I'm going to be happier with Alcatraz taking that role than... :D

3) well my own humble opinion is that I like soldier specialists. and I like great generals even more ;)
 
I was thinking of just making the Eiffel Tower create alot of culture/happiness, but we already have plenty of those wonders already. I thought it would make the Eiffel Tower more worthwhile if you got a free building out of the deal... and jails are pretty useful. :)

I'll have to look into this Great Generals mod... I've heard about it but haven't looked into it yet.
 
seems good, but Gandhi's favorite civic should be pacifism not caste system...
 
geebo said:
seems good, but Gandhi's favorite civic should be pacifism not caste system...

I thought about that... and that does make alot of sense. The reason I chose Caste System for Gandhi is because India made the Caste System famous. When I think Caste System... I think of India. When I think of India, I think of Gandhi (and curry). :mischief:

It's a shame I can't figure out how to give leaders multipule favorite civics... if it's even possible. :confused:
 
true but in reality Gandhi wasn't really for the caste system, if not against it, i just took a class on non-western history thats why this stuck out to me. the professor specifically said that Gandhi believed in equality and even respected the "untouchables"(lowest class in India).

not sure unfortunally i do not know how to mod...but it should be possible it deff. makes sense and would make good combinations...
 
It's pretty easy to change... and I just may do it. If I ever release another verion of this mod, I'll include Gandhi's favorite civic as Pacifism.

That's why I want feedback... to smooth out some of the ignorant errors I may have made long the way! :king:

But if you want to edit Gandhi yourself... here's how:

Open up the CIV4LeaderHeadInfos file in WordPad or something, and scroll down until you find Gandhi... then look for this piece of code:




<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>




Change it... and you're done! :D
I'm sure somebody smarter at coding than I am will figure out a way to give leaders multipule favorite civics.
 
nice but im gonna probably play it how you made it , cant wait to start it tomarrow...oh and i wanted to ask, because i know in the other Mega Mod after 100 turns the game lags alot not just for me but for many people, and my cpu is pretty fast, so i was wondering how is yours with that?
 
Well, I have 1.5GB RAM and a 1.8 P4, all settings set to maximum, and the game seems to work fine. Sometimes there's a long pause between turns later on in the game, but not all the time. To me it's not so bad as to make the game unenjoyable. Usually I capitalize on some of the lag times by going to get a beer. :)
 
hi
very good job graveeatr,
have a few suggestions
1)maybe add fx bigger and longer - i added by myself
2)is this mod compatibble with multiplayer? because the gladius version went out of sync.
3)maybe you can make the units smaller - i did by using a file from composite mod by exavier - works great - for memory problams in later game time.

hope youll fic the bugs you mentions.
this can be one of the better mods that are out there so far :)

welldone.
 
keldath said:
hi
very good job graveeatr,
have a few suggestions
1)maybe add fx bigger and longer - i added by myself
2)is this mod compatibble with multiplayer? because the gladius version went out of sync.
3)maybe you can make the units smaller - i did by using a file from composite mod by exavier - works great - for memory problams in later game time.

hope youll fic the bugs you mentions.
this can be one of the better mods that are out there so far :)

welldone.

Thanks, Keldath! :beer:
I'm working on some of the bugs. I'm not really good at python, that's why I'm still having troubles with some of the mods, like Settler Religion, Great People mod, etc. If there are any python experts out here that can hook a brotha up, that would rock. :band:

But the city renaming and not having the cool movie for building wonders does bother me, and I will try and root that problem out.

1) I'll check out FX... I never looked into it before. I'll see what it's all about.

2) I've never played multiplayer before... but there's only one way to find out. :crazyeye:

3) I'll also look into making some of the units smaller. I know those tanks can get pretty dang big!
 
Um I hope you didn't pull those 2 files out of my Mod to use with another one... Its going to be rather funny if you notice some of the other changes to those files besides the unit reductions :p

I made some modifications to late game play and global warming that is in those same files :p
 
Exavier said:
Um I hope you didn't pull those 2 files out of my Mod to use with another one... Its going to be rather funny if you notice some of the other changes to those files besides the unit reductions :p

I made some modifications to late game play and global warming that is in those same files :p

You talking to me? What two files?
 
Sorry that was directed to keldath.

The 2 files that are modified for the reduced graphics are the GlobalDefines and one of the files in another folder (only changes made to it so i never looked at it further)

If he just copyed over my GlobalDefines it could cause problems with other mods due to things i have changed in it. "Could" is different from "Will" of coarse :p
 
version 2.0 is AWESOME. I'm happy to see you've managed to fix ALL bugs in 1.0 :)

edit: too bad that if I try playing with your Realism timeline , every city gets set to legendary culture on turn 2 with an astonishing 2 culture score...

also, it seems you changed the industrious trait to +1hammer to any plot that already produces 3+ , instead of the default bonus for wonders... but this is not reported anywhere it seems :D
 
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