UU for America

deadcat

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Some nations has allknown unquestional UU like Russia. Cossak-is a trademark.

But what about America? Personaly, I don't like both Civ III F-15 and Civ IV seals.
F-15? It's simply the jet fighter like other nations jet fighters!
Navy seals? Many countries has their own famous spesial forces with long military history!
And IMHO both these two units are priety usless in the game!

America UU has to be the weapon of domination and America has to be the ONLY nation in the word that own it!
I see two candidats:
1. Nuclear super carriers.
2. Stealth aircrafts (bombers).
These units are the true weapon of America world domination in the real world. Other countries has carriers and strategic bombers too, but America is the ONLY nation that has SUPER carriers and STEALTH bombers!
 
I agree the navy seal is perhaps the most useless UU, if anything it should come with the commando promotion instead of march. That would at least let them live up to their name of infiltration.

I would think that cruise missiles would be fitting. Any UU air unit is absolutely lame, unless you only give non-american civs strat bombers without stealth tech.

My suggesstions,

Navy seals with commando promotion.
Cruise missiles either from cities or via subs.
Stealth bomber (other civs can have modern bombers but not stealth)
Aegis Cruiser
Apache Gunship str 25 +100% vs modern armor... helicopters should really never lose to tanks...
 
Why not give them historical UU, from time at when they were at war with their English "masters". Like some form of rifleman/musketman with woodsman I & II promotions. Does this sound bad?
 
May be...
All civilizations: STRATEGIC bomber -20/12/200, coll dmg, -50% vs water units, bomb impr and city def (20%/trn)
America: STEALH bomber-20/12/240, can evade int 90%, coll dmg, -50% vs water units, bomb impr and city def (25%/trn)
 
Aku Armoton said:
Why not give them historical UU, from time at when they were at war with their English "masters". Like some form of rifleman/musketman with woodsman I & II promotions. Does this sound bad?
hmmm well there was the minute men, but they where primararly defenseive troops(named for needing to be ready in a moments notice)..... how about a "revolutionary" as a unit, with justifiable bonuses based on their "untraditional" combat techniques by england's standerds
 
I was thinking about this too. I had the idea that the UU for America could be an improved settler. Call it a pioneer and give it offensive/defensive strength, or a large movement bonus. This would be fairly representative of America during the 19th century.

Of course, UU usually represent the nation's golden age more or less, so probably a more modern unit is more appropriate.
 
Maybe a musketeer that ignores terrain movement costs and is cheaper to build. This would reflect the guerilla nature of American soldiers during the Revolutionary war.
 
I actually modded a "Minuteman" in as America's UU in Civ III. Made it a little less powerful than a musketman, but made it pretty cheap to build. The idea was, you couldn't hope to beat a Musketman with one, but you could afford to build more in the same amount of time. I don't think it worked out very well, because I couldn't make it cost nothing to upkeep as it would be far too powerful, but to have enough to wage a full scale war, you'd have serious issues with keeping your army financed. Other ideas I tried was it cost the same but "Treat all tiles as roads" that didn't work because they were used too often as offensive troops. There wasn't a ignore movement cost, but only in your territory flag that could have been perfect for them. Now I think giving a "Minuteman" the woodsman II and Guerilla II would be perfect, as long as you leave it with 1 MP.
 
Navy Seals are not that bad, but I'd rather see another unit. I guess the problem in finding a UU for America is that it has a lot of units that could fit and that America hasn't had one unit that has stood out above the rest like other nations' units. Not only that, but the most powerful weapons the U.S. creates are nuclear weapons and Civ IV doesn't have a wide variety of deploying them (build Manhattan Project and you can nuke anyone anywhere instantly? There's more to it than that). Here are some ideas.

B-29 Bomber (Replaces Bomber) - 18 Str, 8 range, 140 Hammers, same stats as Bomber except able to drop Atomic Bomb (extra cost, 250 Hammers, requires Manhattan Project).

Nuclear Submarine (Replaces Submarine) - 28 Str, 10 Move, 180 Hammers, same stats as Submarine except requires Uranium, Fission tech, and can hold on short range Nuclear Missile (extra cost, 400 Hammers, requires Manhattan Project and Rocketry).

Sherman Tank (Replaces Tank) - 26 Str, 2 Move, 140 Hammers, Infantry in square gains +10% Strength.

M2 Bradley Tank (Replaces Modern Armor) - 46 Str, 2 Move, 275 Hammers.
 
The B-29 was basicly really good stratigic bomber though, albit very good, it was the same kind of thing as the British Lancaster.

The Nuclear Submerine also has the same problem, it was first made really well by the Americans, but they are essentially the same as the Soviet and British models.

The M2 Bradly tank maybe, they are better than just about any tank, but it is still relativly simular to other modern day tanks.

Personally I like the idea of the minute man, and I think that it could work, but if you only limited its bonuses to its own territory, while historicly correct (they had horrible problems trying to get their men moving out side of their own state, not to mention country), it would reduce the "fun factor" of the unit and reduce it to the state the the f-16 was in.
 
America could have a napalm bomber that has a chance to cause collateral damage in adjacent squares of the target
 
lost_civantares said:
The M2 Bradly tank maybe, they are better than just about any tank, but it is still relativly simular to other modern day tanks.

The M2 Bradley would replace Mech. Infantry, but is most certainly not a tank. The tank you're talking about is the M1 Abrams tank.

-- Ravensfire
 
There are two good possibilities.

Leave the Navy SEAL in, but have it act as a replacement to the Spy - invisible, capable of covert operations, limited numbers, BUT with the capacity for combat if necessary.

Or,

Implement a Jet Fighter UU with stronger ground/naval attack. American strategy is becoming increasingly reliant on high tech air power, such as smart bombs and bunker busters. Most of these weapons are being fired from older generation aircraft, and a number of them launch from Aircraft Carriers, allowing the US to project their strength just about anywhere.
 
I like the minuteman idea myself, although I am using seals quite effecitvely in my current game. Historically them being a defensive unit is fine also. It would be nice to see a UU that is a defence based unit instead of attack based. Tie it to something other than gunpowder, as that is the tech for redcoats. perhaps liberalism.
 
The supercarrier is really the only military unit in America's history that is truly unique, so it'd make sense to make it the American UU, maybe with the following stats (original carrier stats):

Str: 24 (18)
Move: 6 (5)
Cargo: 6 (3)
Cost: 300, but half cost with uranium (150)

It would be much more powerful then a regular carrier, and potentialy cheaper, but this just balances out the fact that it is a modern naval unit, and thus will have a much smaller impact on the game.

I think the other great idea from this thread is the settler. Certainly, America's pioneer are one of the things we are most proud of, and fit prominantly into our national lore. Maybe these stats for the Pioneer (Settler):

Str: 2 (0)
Move: 2 (2)
Cost (100) 100
Can only defend
Instant woodsman II promotion
Can found new cities.

This would let American players send out unescorted setters with less fear, but wouldn't be an overpowering advantage. And while they'd get their UU at the start of the game, I think the advantage would be comperable to the Indian fast worker.
 
How about a UU jet with a SMART BOMB misson, you could send it in and choose what to destory be it an imporvment or somthing beng produced.
 
Smart Weapons were broken in Civ III. I don't think they were able to fix them, so they removed them. Even in an SP game, after using a Smart Weapon the game crashed.
 
dantheman83 said:
I think the other great idea from this thread is the settler. Certainly, America's pioneer are one of the things we are most proud of, and fit prominantly into our national lore. Maybe these stats for the Pioneer (Settler):

Str: 2 (0)
Move: 2 (2)
Cost (100) 100
Can only defend
Instant woodsman II promotion
Can found new cities.

This would let American players send out unescorted setters with less fear, but wouldn't be an overpowering advantage. And while they'd get their UU at the start of the game, I think the advantage would be comperable to the Indian fast worker.

Great idea. This would have been a hideously overpowered unit in Civ III but as the landrush game isn't quite so important in Civ IV this would give the American player an expansion bonus but not one that couldn't be countred by good play from the opposition. You just need someone to make a some covered wagon models :D.
 
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