WildWeazel
Going Dutch
STATUS: ON HOLD UNTIL BfNY IS RELEASED
Descent: Freespace - The Great War
Descent: Freespace - The Great War
Freespace is one of the greatest flight sims evar, and was way ahead of its time when it was released in 1998. Now I know you're probably thinking, how am I going to make a Civ3 scenario based on an 8-year-old flight sim?
I'm not. I'm going to make a Civ3 scenario based on the Freespace universe. The game begins in the middle of an interstellar war between Terrans (humans) and Vasudans (aliens) when another mysterious alien species, who are called the Shivans, appear out of nowhere. The Terrans and Vasudans, who have been fighting for years, set aside their differences temporarily to fight off this new seemingly unstoppable threat. The story is incredibly rich for a flight sim, and I think it would make a great Civ3 scenario.
Civilizations:
Galactic Terran Alliance (GTA)
Vasudans
Shivans
Hammer of Light (renegade Vasudans)
Unit types:
Fighters (air)
Bombers (air)
Cruisers
Destroyers (battelships)
Installations (space stations)
Science Cruisers?
Ground forces*
A full list of specifc units can be found here.
*Since Freespace is a flight sim, no ground troops appear in the game. The game is space based, and the scenario will emphasize "naval" combat.
Map:
The map will be mostly water, based on this map with some slight changes for gameplay:

Unless testing suggests a better option, systems will consist of a star (mountain) surrounded by 4 or 8 inner system tiles (hills). The tiles adjacent to the system will be system space (coast), and the rest of the map will be impassable outer space (ocean). Systems will be connected by single-tile sea lanes of subspace, as in the game. Controlling subspace lanes, especially the nodes at the ends, will be extremely important.
gotta go, I'll post more info later