fe3333au
Deity
This is where the term 6 records concerning KISS live ...
fe3333au: hey Whomp
bawhomp: hey
bawhomp: i'm talking to harriet ... another round of discussions <SG Hariot01>
Need to Talk
fe3333au: Oh ... I'd like a quick chat KISS MIA ... regarding our last letter
bawhomp: ok
fe3333au: so you obviously got it ... and we have not seen any withdrawal of Grider
bawhomp: we got it
fe3333au: are we to assume that that is an answer?
bawhomp: we don't feel we've been satisfied by the way it's been handled
fe3333au: fair enough ... and unfortunately nor do we ... so it seems that things are going to spiral into a scenario where neither of us, and indeed Nuts benefit
The Answer
bawhomp: could be ... unfortunate
fe3333au: oh well in the words of Doris Day kay sera or how ever it is spelt
< Plumber finally came back ... installing new (non-leaking) Hot Water Cylinder >
bawhomp: can i ask you something?
fe3333au: sure
bawhomp: why would should we make peace? What's the upside?
fe3333au: Hmmm ... well the upside is that in war you will also hurt ... sorry that came out wrong ... but no one wins in war
bawhomp: we can switch to monarchy
fe3333au: sure ... but you will still be concentrating energy into war ... and in the interim D-Nuts leap ahead
bawhomp: we are already behind so what's the difference?
< Tried to Answer ... Went Blank >
fe3333au: good question ... only KISS can answer that
bawhomp: what's our upside in that deal?
bawhomp: zero
fe3333au: not necessarily ... who knows what the future holds
bawhomp: i don't like what i see ... you made your bed
fe3333au: All I am saying we of course don't want war ... and are willing to listen to any ideas to avert war
bawhomp: you have nothing for us it seems ... we have no upside and we can drag you down
fe3333au: sure ... I guess dark days are almost upon us![]()
bawhomp: why would should we make peace? What's the upside?
Our peace deal is basically unlimited, and can only be terminated at least 10 turns beforehand. This shall not be done before at least 10 turns have past after the discovery of Republic.
We can no longer guarantee continued peaceful relations beyond 470BC (T104). (emphasis added)
Whomp said:Chamnix and Peter,
I'm forwarding what I sent to Fe3333au today. Let me know your thoughts.
Whomp said:Werner,
After sleeping on it I've, personally, come to the grips with the situation we are in. I don't like where you've put us or how the admins have handled it but there's nothing I can do about that.
I'm willing to see if peace could be an option and would be willing to illustrate it to my team.
Give me the reasons to bring to my team on why you think this would benefit both of us. We each have distinct advantages and disadvantages at this point.
Is there anything you can offer us to ease the pain? How many turns would you like this to last?
Just trying to see if there's anything towards the end here that could appease both teams.
Bernie
Whomp, Bernie, Team KISS,
You can continue to blame the admins and team MIA for the situation you are in – we've grown very tired of continual explaining and re-explaining how you clearly canceled the deal.
(ok, probably shouldn't start the letter that way, but I can dream)
We're pleased to hear that you've had a moment of clarity amidst the ferocious beating of all these war drums.
We believe there is a significant upside to peace for team KISS, and we're happy to talk about it.
From our point of view, if we fight, KISS has zero chance of winning the game. You certainly have a chance of winning the war eventually, but there is absolutely no way you will overcome our hoplites, our medieval infantry, our soon to be minted knights, and our current relative-strength advantage to win quickly enough to keep Dnuts from winning the game.
If there is peace, why couldn't you catch up? Your tech costs are 70% of ours.
We know you persist in blaming the admins or the evil MIA diplomacy corps for the demise of the Green Alliance, but we will remind you, again, that at the very least, it was our understanding that YOU killed the alliance. We are more than open to resuming friendly trade.
Finally, we remind you, that while we are ahead by 2 techs, (and we assume you are working on closing that gap to just 1 tech) – YOU are still ahead in score… and have been almost the entire game. Before you argue that we are gaining points faster than you, please remember that we have been looking up to your score for 80 turns, and we are playing our hearts out to close the gap. Even if we manage to pass your score, if peace is allowed to continue - there is nothing to stop you from doing exactly what we are doing.
If you are interested in a peace deal, we'll happily listen to any proposal you offer.
Just to toss an idea out, we'd gladly sign a peace deal with peace lasting a minimum of 20 years, and indefinitely after that with a 10 turn cancellation clause. We're even willing to offer a modest amount of gold-per-turn to you as a sign of goodwill – but we will not be pushed into offering further concessions. We are ready for war, and believe we will do very well.
Please understand us. We prefer and desire peace – but we do not fear you. If it's to be war, we will do our best to end it quickly in our favor before the Dnuts run away with the game. We are in no-way sure that this will be possible.
If you honestly think that fighting us at this point in time improves your chances of winning – then so be it. You actions for the last 20 turns have prepared us to accept that this war is inevitable. But frankly, we think you're committing suicide, and the only reason seems to be a desire to take us down with you. If you will agree to peace, and work to salvage the once great Green Alliance, we can see several scenarios where you are able to win – and we're ok with that. We'd rather compete with you in GDP than on the battlefield.
Maybe we'll even hear back from you on this letter?
We won't hold our breath.
- Team MIA
Whomp,
Thank you for your continued efforts to salvage the peace. Every time things look bleakest on our continent, you bring a renewal of hope.
You are correct that each of us have distinct advantages and disadvantages currently - so much so, that it is highly unlikely that either of us could win a war against the other, certainly not quickly or decisively. On the other hand, it is looking more and more certain to us that the Dnuts are more than a match for TNT. It seems very clear now that if KISS and MIA fight, then Dnuts will win the game. The biggest single reason that peace is in both our interests is that it gives us both the opportunity to win the game.
You are behind in tech currently, but that is certainly not permanent. Since techs only cost 70% of monopoly beakers for you, you would certainly be able to catch up even without trades with MIA, but we understand that you felt betrayed by us, and we are willing to make amends to speed your advancement.
However, you must understand that we cannot help you with Monotheism or Feudalism. Regardless of your feelings about our previous actions, our word is important to us, and we will not break our deal with TNT. Currently undiscovered techs, however, have no restrictions.
In the long-term, a renewed partnership is definitely in both our interests. In the short-term, we are not sure what we can offer you. We previously offered to gift you ivory, but you dismissed that as unhelpful to you. If you have ideas regarding how we can satisfy you and return to a genuine peace, please let us know.
turn 102 complete.... Let Anarchy rule.
peter grimes said:But Chamnix, Whomp's letter specifically asked us to come back with an offer. I don't think it would be wise to send back a letter that has no offer from us at all.
General_W said:1) Emotional: Why, after being constantly dumped on, do we need to continue to respond in humility?
General_W said:2) Practical: I really do believe we can do well in this war. Yes it lets Dnuts back into the game… but why not? They've played very well, especially considering that they've had to deal with TNT. KISS is now playing stupidly, and it's highly unfortunate for us. But we can teach them a lesson like Dnuts did to TNT. We'll fall behind, yes – but we're starting from a position that's ahead (Dnuts are still in the Ancient era!) – when the dust settles, we're likely to not be nearly as far behind Dnuts as they were at the end of their war with TNT. With our crack diplomacy team, it's quite likely we can leverage our current tech lead to at least stay at parity with Dnuts. Maybe we'll even secure more land on our continent?
It's not the best situation – but it's not a doomsday scenario either.