vingrjoe
Landlocked Shipwright
I took one of my models I built for Civ3 animation, and made a replacement for the stock CivIV destroyer. Like my Kirov preview in the main C&C forum, this is a high poly unit. My model has radar that rotates and the ship rolls. I'm still trying to figure out the keyframing for the other animations, and I am investigating the disappearing command button problem ingame.
Directions.
This is assuming you have used the unpack utility. Put the CFAdams.nif file into the destroyer art folder (Assests/Art/Units/Destroyer). Then open up the CivIVArtDefines_Unit, and replace the destroyer.nif with the CFAdams.nif in the following lines:
<NIF>Art/Units/Destroyer/CFAdams.nif</NIF>
<SHADERNIF>Art/Units/Destroyer/CFAdams.nif</SHADERNIF>
Also change the fscale to 20.0
Change the fshadowscale to 0.05
The File:
http://www.civfanatics.net/uploads11/CFAdamsCivIV.zip
Here's an ingame screenie.
Directions.
This is assuming you have used the unpack utility. Put the CFAdams.nif file into the destroyer art folder (Assests/Art/Units/Destroyer). Then open up the CivIVArtDefines_Unit, and replace the destroyer.nif with the CFAdams.nif in the following lines:
<NIF>Art/Units/Destroyer/CFAdams.nif</NIF>
<SHADERNIF>Art/Units/Destroyer/CFAdams.nif</SHADERNIF>
Also change the fscale to 20.0
Change the fshadowscale to 0.05
The File:
http://www.civfanatics.net/uploads11/CFAdamsCivIV.zip
Here's an ingame screenie.