The Butler
Chieftain
- Joined
- Oct 29, 2005
- Messages
- 18
Okay I've been playing CIV to death and I've decided that the naval & sea in general could do with some improving. In this respect I thought I would try my hand at making a complete mod to change the seafaring aspect of the game.
Basically what I could do with knowing is
1) has this already been done (quick search of forums suggest not) and
2) what features would people like to see
Things I've already started on.
1)Making coastal tiles and ocean tiles all useful by introducing "Shipping Lanes". Idea being that the ocean should provide wealth by shipping and military ships should be used to protect the seas.
Currently I've introduced this by making Workboats create shipping lanes that add -1 food +2 commerce on the tiles. Coastal towns can now either have quick growth or generate a lot of revenue.
2) Introducing the same ideas as in the http://forums.civfanatics.com/showthread.php?t=144726&highlight=caravan caravan mod and adding them to naval units (currently the priveteer) so that naval units can make merchant trips and generate revenue from far off lands.
3a) Reducing the costs of military units to enable the creation of proper fleets. In vanilla CIV I find it impossible to create an invasion army AND an invasion fleet until very late on in the game. Perhaps being British my experience of history is that nations have always been able to land fleets filled with troops on distant lands.
3b) Linked to this I aim to either create new naval units and/or bring the time until carvel etc. are discovered to earlier in the game. Currently find by the time you get worthwhile military units you don't really need them as you've already done all the expansion you need as you are forced to by the game.
Things I'd Like To Do
1) Work out if it's possible to create trade routes between two cities seperated by water that generates gold provided no enemy unit is on any of the tiles along this route. Currently have no idea if this is possible or how to do it. Any help would be appreciated.
2) Create new and diverse naval units. Suggestions welcome.
i) Viking Long Boats... AEGIS Cruiser... have been done so I'll try and seek permission to use them.
ii) Thinking more interesting and unique units. Maybe a Pilgrims/Mayflower/Plymouth national wonder that allows you to create settler boats... a boat that could land on a land coastal tile and build city (saving the need to build boats and then load a settle onto it)
iii) East India Trade Company wonder that boosts trade.
iv) Trade Ships (mentioned above)
v) Prison Ships that add+1 happiness in city in which its built and when unloaded, unloads babarians (or anarchists like in Civ2)
Obviously they are just some ideas off the top of my head and im not sure if they can be implemented but thats the kinda divercity im interested in making into a mod.
3) I seem to remember theres a mod which has the eurotunnel wonder... would like to find it and seek permission to use it.
4) Investigate the possibility of creating a General and Admiral Unit who cannot attack but adds bonus to units on the same tile i.e. medic bonus & defence bonus.
5) Find somebody/learn myself how to create a bouy tile improvement graphic.
6) Any other suggestions. Naval units and battles have played a large part in history and should be reflected in the game.
Thanks for your time reading this and I'd very much appreciate comments/suggestions/help.
Basically what I could do with knowing is
1) has this already been done (quick search of forums suggest not) and
2) what features would people like to see
Things I've already started on.
1)Making coastal tiles and ocean tiles all useful by introducing "Shipping Lanes". Idea being that the ocean should provide wealth by shipping and military ships should be used to protect the seas.
Currently I've introduced this by making Workboats create shipping lanes that add -1 food +2 commerce on the tiles. Coastal towns can now either have quick growth or generate a lot of revenue.
2) Introducing the same ideas as in the http://forums.civfanatics.com/showthread.php?t=144726&highlight=caravan caravan mod and adding them to naval units (currently the priveteer) so that naval units can make merchant trips and generate revenue from far off lands.
3a) Reducing the costs of military units to enable the creation of proper fleets. In vanilla CIV I find it impossible to create an invasion army AND an invasion fleet until very late on in the game. Perhaps being British my experience of history is that nations have always been able to land fleets filled with troops on distant lands.
3b) Linked to this I aim to either create new naval units and/or bring the time until carvel etc. are discovered to earlier in the game. Currently find by the time you get worthwhile military units you don't really need them as you've already done all the expansion you need as you are forced to by the game.
Things I'd Like To Do
1) Work out if it's possible to create trade routes between two cities seperated by water that generates gold provided no enemy unit is on any of the tiles along this route. Currently have no idea if this is possible or how to do it. Any help would be appreciated.
2) Create new and diverse naval units. Suggestions welcome.
i) Viking Long Boats... AEGIS Cruiser... have been done so I'll try and seek permission to use them.
ii) Thinking more interesting and unique units. Maybe a Pilgrims/Mayflower/Plymouth national wonder that allows you to create settler boats... a boat that could land on a land coastal tile and build city (saving the need to build boats and then load a settle onto it)
iii) East India Trade Company wonder that boosts trade.
iv) Trade Ships (mentioned above)
v) Prison Ships that add+1 happiness in city in which its built and when unloaded, unloads babarians (or anarchists like in Civ2)
Obviously they are just some ideas off the top of my head and im not sure if they can be implemented but thats the kinda divercity im interested in making into a mod.
3) I seem to remember theres a mod which has the eurotunnel wonder... would like to find it and seek permission to use it.
4) Investigate the possibility of creating a General and Admiral Unit who cannot attack but adds bonus to units on the same tile i.e. medic bonus & defence bonus.
5) Find somebody/learn myself how to create a bouy tile improvement graphic.
6) Any other suggestions. Naval units and battles have played a large part in history and should be reflected in the game.
Thanks for your time reading this and I'd very much appreciate comments/suggestions/help.