"; Don't show minimum specification warnings
HideMinSpecWarning = 1"
I didn't find something like this in civilizationiv.ini. I added it manualy, but I don't know if it can work now. Unfortunately error still exist and I can't play
Here config my civilizationiv.ini.
[GAME]
; Map Script file name
Map = Continents
; GameType options are singlePlayer/spLoad
GameType = singlePlayer
; Pitboss Turn Time
PitbossTurnTime = 0
; Max number of turns (0 for no turn limit)
MaxTurns = 0
; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN
; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_NORMAL
; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT
; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM
; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE
; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_STANDARD
; Game Name
GameName = ja's Game
; Save Path - relative to working (Civ4) folder
FileName = 0
; Account Username
Nickname = 0
; Email Address
Email = ja
; In-game Alias
Alias = ja
; Move along
CheatCode = 0
[CONFIG]
; Don't show minimum specification warnings
HideMinSpecWarning = 1
; Allow Mouse Scrolling in Windowed mode
MouseScrolling = 0
; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 1
; Enable Tree Region Cutting
CutTrees = 1
; Allow Camera Flying
AllowFlying = 0
; Random seed for map generation, or '0' for default
MapRandSeed = 0
; Random seed for game sync, or '0' for default
SyncRandSeed = 0
; SMTP server login for Pitboss reminder emails
PitbossSMTPLogin = ja
; SMTP server for Pitboss reminder emails
PitbossSMTPHost = mail
; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10
; Bandwidth options are modem or broadband
Bandwidth = broadband
; QuickStart - SinglePlayer games only!
QuickStart = 0
; Enable/disable background music
PlayMusic = 1
; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0
; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 0
; Allow Screenshots. May affect performance on some video cards
AllowScreenShots = 0
; Enable voice over IP capture and playback
EnableVoice = 1
; App Selects Specific IP to use for Multiplayer
SelectIP = 0
; Disable caching of file system (may slow initialization)
DisableFileCaching = 1
; Disable caching of xml and file system (may slow initialization)
DisableCaching = 0
; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0
; Don't skip frames if falling behind
BinkNoSkip = 1
; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 1
; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0
; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0
; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 0
; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0
; Set to 1 to page units out when non-visible
DynamicUnitPaging = 1
; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 0
; Set to 1 for no tech splash screens
NoTechSplash = 0
; Set to 1 for no in-game movies
NoMovies = 0
; Set to 1 for no python exception popups
HidePythonExceptions = 1
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 4
; Enable Audio
AudioEnable = 1
; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0
; Determines which user profile is loaded on game start
UserProfile = Default Profile
; Sync input to smooth interface (may run slower)
SyncInput = 1
; Force numlock always on while playing
ForceNumlock = 0
[DEBUG]
; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0
; Set App on Auto-Run
Autorun = 0
; Enable D3D9 Queries
D3D9Query = 1
; Custom Screen Height, ex: 768 - Normal resolutions can be set in-game and will be used when both values are set to 0
ScreenHeight = 0
; Custom Screen Width, ex: 1024 - Normal resolutions can be set in-game and will be used when both values are set to 0
ScreenWidth = 0
; Establish connection to Python Debugger
HAPDebugger = 0
; Show python debug msgs in IDE console
ShowPythonDebugMsgs = 0
; NetComm Port
Port = 2056
; Create a dump file if the application crashes
GenerateCrashDumps = 0
; Enable the logging system
LoggingEnabled = 1
; Overwrite old network and message logs
OverwriteLogs = 0
; Enable rand event logging
RandLog = 0
; Enable message logging
MessageLog = 0
; Break on memory allocation order #
BreakOnAlloc = -1
Here my Harkonnen.ini
; 0/1 - toggles all effects of this patch
patch_on = 1
; video memory usage in MB. Calculate as follows:
;
; 1. Low graphics settings (especially textures)
; video_memory + agp_apperture_size - 80
;
; 2. High graphics settings (especially textures)
; video_memory + agp_apperture_size - 64
;
; Setting this value too low will degrade performance because video memory
; won't be used for geometry (main performance and memory penalty with civ4)
;
; Setting this value too high might cause game crashes or slowdowns because
; geometry will displace textures from video memory
;
; I recommend using value of 80 for 128Mb TNL card on low texture quality settings
; and value of 64 for 128Mb TNL card on high texture quality settings
; (as I did for ATi Radeon 9800 Pro, 128Mb)
vid_mem_usage = 180
; Set to 1 to decrease virtual memory usage (the one that causes HDD swapping)
; by 'vid_mem_usage'. This uses approach that "doesn't work" according to
; DirectX documentation, but it worked at least with WinXP SP2 Professional,
; ATi Radeon 9800 Pro (128Mb), Catalyst 5.11
;
; Set this to '0' if you can't even start the game or if the game crashes with
; this patch during large/huge map scrolling (and didn't crash before).
;
; Also please note that keeping this value at '1' might eliminate Alt-tabbing
; possiblity, especially if you start some another game or keep flash player
; open or run the game in full-screen mode. It worked OK for me with windowed mode,
; but I kept most of my programs shutted down, including browser. I think that
; full-screen mode will most probably fail to alt-tab back with 'insane_mode = 1'.
; Also I didn't test it yet with nVidia cards.
insane_mode = 1