R
Rabbit, White
Guest
I decided to take a break from my usual stuff and made this - it's based on a screenshot from Battlefield 2142, I entitled it All-purpose Combat Vehicle (ACV).
There is known bug with team colors, details in post #19.
It's animated and comes in two flavors - regular and SAM-like (it's the one with the BIG rocket launcher ). Here are couple of more shots.
Some technical stuff - the regular version uses mech. inf. animations, while the SAM version uses mobile SAM animations (the one in the Scenario folder). The guns, the rocket launchers and even the wheels are separate objects. This makes it a bit harder to "assemble" the units but on the other hand you can switch around the weapons and even add them to other units. Also, the units ended up with the regular version being a bit larger than the SAM version, so in case you want to make them both same size, keep that in mind.
(If you attach the wheel to the wheel bones of mobile sam they rotate although I couldn't align them right (and so left them as they are), same for the mobile SAM gun placement. If you can figure out a way to properly attach these two so that they behave nicely in game, let me know and post your findings and/or modified NIFs here.)
Let me know what you think of the textures, I made them pretty much from scratch with a few bits and pieces from other images.
Enjoy
Forgot the poly counts, here they are:
Chasis plus wheels - 464
Big machinegun - 47
Small machinegun - 64
Big rocket launcher (with base) - 104
Small rocket launcher - 47
There is known bug with team colors, details in post #19.
It's animated and comes in two flavors - regular and SAM-like (it's the one with the BIG rocket launcher ). Here are couple of more shots.
Some technical stuff - the regular version uses mech. inf. animations, while the SAM version uses mobile SAM animations (the one in the Scenario folder). The guns, the rocket launchers and even the wheels are separate objects. This makes it a bit harder to "assemble" the units but on the other hand you can switch around the weapons and even add them to other units. Also, the units ended up with the regular version being a bit larger than the SAM version, so in case you want to make them both same size, keep that in mind.
(If you attach the wheel to the wheel bones of mobile sam they rotate although I couldn't align them right (and so left them as they are), same for the mobile SAM gun placement. If you can figure out a way to properly attach these two so that they behave nicely in game, let me know and post your findings and/or modified NIFs here.)
Let me know what you think of the textures, I made them pretty much from scratch with a few bits and pieces from other images.
Enjoy
Forgot the poly counts, here they are:
Chasis plus wheels - 464
Big machinegun - 47
Small machinegun - 64
Big rocket launcher (with base) - 104
Small rocket launcher - 47