Jeckel
Great Reverend
EDIT: Current version is 0.9 and contains only the CIV4TechInfos.xml file in the /Assets/XML/Technologies folder. I will at some point release version 1.0 wich will contain a readme.txt file documenting my changes to the file and simple installation insturctions, but I've got other things of more importance to do right now. Its just one file, if you really need help, just post here or pm me and I'll happilly help ya out.
Ever wished that the tech tree stoped at the end of your favorited Era? Tired of musketmen swooping in and destroying the axeman army you just spent 1,000 years building up? Hate the unending pressure to always have your science kranked to avoid falling behind?
Well then one or more of these mods may be the answer to what you seek. There are 7 mods. Each mod disables the ability to research techs in the corisponding Era and all the later Eras.
IMPORTANT NOTE:
These mods disable the RESEARCHING of techs in the game. When useng these mods, both Human and AI players will still recieve whatever free techs are given by the choosen Civilization and Difficulty Level.
Links to the files can be found in the next post.
All files are hosted on FileFront.
Ever wished that the tech tree stoped at the end of your favorited Era? Tired of musketmen swooping in and destroying the axeman army you just spent 1,000 years building up? Hate the unending pressure to always have your science kranked to avoid falling behind?
Well then one or more of these mods may be the answer to what you seek. There are 7 mods. Each mod disables the ability to research techs in the corisponding Era and all the later Eras.
IMPORTANT NOTE:
These mods disable the RESEARCHING of techs in the game. When useng these mods, both Human and AI players will still recieve whatever free techs are given by the choosen Civilization and Difficulty Level.
Links to the files can be found in the next post.
All files are hosted on FileFront.