[MODCOMP]Unique Barbarian Mod

TheLopez

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Unique Barbarian Mod
By: TheLopez

Last Updated 06/11/06

Version: v0.2
Patch Compatibility: v1.61
MP Compatible: ?
Download Mod v0.2

Description:
This mod changes the types of barbarians that will appear in the game from
warrior, swordsman, axeman, archer and longbowman to Geirrman, Helwyr,
Huskarl and Norse Axeman.


Installation Instructions:

1) Unzip this into the "civ4_install_folder\Mods\" folder.
2) Open the CivilizationIV.ini configuration file
3) Change the Mod line to read: Mod = Mods\Unique Barbarian Mod
4) Load the game.
5) Then play as normal.

-----Units-----

- Geirrman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +85% vs Mounted Units
[TAB]- +35% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]
- Helwyr:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 5
[TAB]- 1-2 First Strikes
[TAB]- +50% vs. Animals
[TAB]- +25% Forest Defense
[TAB]- +25% Hill Defense
[TAB]- Starts with Amphibious

- Huskarl:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 7
[TAB]- +15% City Defense
[TAB]- +50% vs Melee Units
[TAB]- Starts with City Garrison I
[TAB]- Starts with Amphibious

- Norse Axeman:
[TAB]- Cannot be built
[TAB]- Movement: 1
[TAB]- Combat: 6
[TAB]- +60% vs Melee Units
[TAB]- Starts with Amphibious
[TAB]

-----Notes to Modmakers-----

If you want to use the Unique Barbarian Mod in your mod I have tried to make
things as easy as possible for you. In the XML files modified sections are
enclosed by:
<!-- -->
<!-- Unique Barbarian Mod Start -->
<!-- -->
and
<!-- -->
<!-- Unique Barbarian Mod End -->
<!-- -->


-----Version Information-----

-----v0.2------

- Tweaked the viking unit definitions as proposed by Ploeperpengel


-----v0.1------

- Setup Unique Barbarian Mod infrastructure

- Added the Geirrman unit including its civilopedia entry

- Added the Helwyr unit including its civilopedia entry

- Added the Huskarl unit including its civilopedia entry

- Added the Norse Axeman unit including its civilopedia entry

- Updated the barbarian civilization entry so it cannot build warriors,
swordsmen, axemen, archers and longbowmen


-----===Credits & Thanks===-----

- Exavier
[TAB]Composite Mod - readme.txt format

- Ploeperpengel
[TAB]For all of his wonderful viking units!

- Testers
[TAB]Shqype, White Rabbit, woodelf, Civmansam and Jeckel
 
Aren't they a bit tough? Also, I'm not sure barbarians have to fight animals, so that +50% for the Helwyr seems a tiny bit redundant.

I'm guessing this is meant to go alongside enchanced barbarian navies, with all those amphibious abilities.
 
The Great Apple said:
Aren't they a bit tough? Also, I'm not sure barbarians have to fight animals, so that +50% for the Helwyr seems a tiny bit redundant.

I'm guessing this is meant to go alongside enchanced barbarian navies, with all those amphibious abilities.
Not now but think think they should. Maybe in the next mod, Lopez, they also will have to?:D

@Lopez
The amphibious seems not so good on second thought for the Helwyr. A woodsman won't be a seafarer normally. Maybe double movement in wood would be cool on him instead I think. Nice work!
 
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