Glad you like them, Grandraem..... I'm also planning on doing a Mithra Worker flavor unit for windhurst as well. It's kind of interesting the way things have been working out on this mod....
Originally, there was very little flavor for any of the civs (other than having 3 UUs each), now the Euro and Med Human civs have different workers than the Asian, Mid-East and FF VII/VIII civs (the former is Dom Pedro II's European Peasant, and the latter is the Sengoku mod Japanese Worker), and the two heavily Elvaan civs (Light Warriors and San d'Oria) have their own Flavor Defensive Unit and Worker/Settler lines, the Orcs have an entire flavor Offensive line, worker, settler, Modern Paratrooper (a.k.a. Storm Boyz) and Marine (Kommando); and the Dwarves have the most flavor of any civ in the game.... They have a worker, offensive line, defensive line, settler, Unique Ship and a unique Armored unit. Some of the FF XI civs are also getting more flavor, since I want to do a Galka worker for Bastok and Selbina, and Windhurst has a TaruTaru settler (a.k.a. Kinboat's Hobbit), and will be getting a full Mithra defensive unit line and worker. I'm also planning (using the same animations that these units have) to make a Viera defensive unit line for Bervenia (from FF TA), in addition to their Viera settler and Bangaa Worker.
Oh, Hey Cloud, I cross-posted with you... Since I've seen FF VII: Advent Children, I've got the Urge to Re-do the Cloud Strife King unit.... If I could find a wicked looking bike like he had in the movie, I'll be re-doing him grand style!