CDZ1 - Aztechs

Ok, after looking at the save, I have to say that I would prefer a place to settle with a food bonus immediately available. We will not get a free border expansion and need our towns to grow. Also I do not like settling on a grassland hill that much. On a river this is a fast 1-3-1 tile, which I consider excellent.

If this would be my game I would settle on the plains hill. It gives +1 shield and gets the cow and the horses in the first ring.

The save is the one before my turn.
 

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  • CDZ BC-2400.zip
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2360BC Aggriculture learned - Masonry started (we do not want to work so many unimproved tiles). We start to build a farm on the dyes as grahamiam proposed.

2320BC Barb archer shows to the north-east.

2280BC Barb archer vanishes.

2240BC --

2200BC Farm completed.

2160BC Tenochtitlan settler - warrior.

2120BC Barb archer shows again. Saladin settles pretty close to us. Road the stone while Masonry completes.

2080BC Barb archer vanishes. Tenochtitlan warrior - warrior.

2040BC Teotihuacan founded - worker

2000BC Masonry completes - Pottery (?). Start Quarry.
 

Attachments

  • CDZ BC-2000.zip
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T0: 2000 BC Change Tenotihaucan to Obelisk for culture; switch research for Bronze Working (Mining in 5).
IBT: Livy's Wealthies Civilizations puts us 6th with Catherine 1st, Saladin 5th and the rest unknown.

T1: 1960 BC Zzzzz
IBT: Tenotitchitlan: Warrior>Worker

T2: 1920 BC New Warrior fortifies in city
IBT: Judaisim is founded in a distant land.

T3: 1880 BC Zzzzz
IBT: Saladin adopts Organised Religion and converts to Judaism

T4: 1840 BC Zzzzz
IBT: Complete Mining start Bronze Working (due in 10)

T5: 1800 BC Worker finishes Quarry
IBT: Zzzzz

T6: 1760BC Worker starts to head for Horses with Warrior protection
IBT: Zzzzz

T7: 1720 BC Worker still heading for Horses
IBT: Tenotitchitlan: Worker>Settler

T8: 1680 BC Worker still heading for Horses; new Worker goes to mine hill for Capitol (much more growth and we will get angry citizens)
IBT: Zzzzz

T9: 1640 BC Worker reaches Horses; Barbarian Archer sighted 3 tiles from pigs in the NE; promote unit on pigs for +25% v Archers
IBT: Teotihaucan: Obelisk>Barracks (it grows in 2 turns)

T10: 1600 BC Worker is building pasture on Horses, Settler due in 6, 6 gold, Bronze Working due in 5 at 100% and -3gpt or 6 turns at 90% and 0gpt. We may want to build a Warrior before we complete the Settler so that we have enough escorts and get to see the Copper before we are ready to Settle. I must have miscounted as I thought we had enough gold to keep up research so could get straight on with the Settler but we haven't.

Roster:

Kemal
BCLG100 ->
Grahamian ->
grs ->
ProPain -> up (as switched with Fur)
Furiey -> Just played
Beam -> on deck
Shabbaman
 
1440BC: Warrior on Pigs is attacked by an Archer and dies (despite Combat 1 and Archer 1). Warrior in the cap kills the Archer.

1400BC: BW, 3 sources of Copper are in the vicinity. After some pondering I decide to go for the gems spot first as Arabia already is very close to it. Start Archery.

1360BC: Settler ready, prebuild for the next settler is started, it will switch to an Archer once the tech is there.

1280BC: Settle Tlatelolco > Obelisk because it is next to Arabian borders.

1240BC: Hinduism spreads in Tlatelolco . No need for the Obelisk anymore > Rax.

1160BC: Archery. Three most useful techs are Writing (11), Pottery (7) and IW (20). Choose Pottery for the cottages as the cities will be busy with Archers / Settlers for a while. 20 turns for IW is bit to long to my liking.

A played quite a number of Emperor games and my general experience is some Archer defenses are really needed.
 

Attachments

  • CDZ BC-1160.zip
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Pre-turn: Set research to zero as it has no value to research slower than 100%. Cancel mining of jungle hills.

IBT: Cathy declares.

225AD: Start to road our south. Axe dies to sword, axe kills spear, chariot kills sword, steal a worker.

IBT: Lose a chariot.

250AD: --

IBT: --

275AD: 7 axes kill 1 axe, 4 swords and 2 spears.

IBT: Lose chariot

300AD: Axe kills spear, axe dies to sword, axe kills sword.

IBT: Axe defends vs. axe, axe dies to axe.

325AD: Axe kills axe.

IBT: Archer defends vs. sword, axe vs. spear.

350AD: 4 axes kill 2 axes, 1 sword and 1 spear.

IBT: --

375AD: --

400 AD: Axe kills axe, axe kills sword.

IBT: --

425AD: --

IBT: --

450AD: Just fortify units, Cathy has feudalism now, only short before we could have attacked :(

Afterwords: We can start construction at 100% next turn, but Saladin already has it. We are way back in tech. It seems hard to attack Cathy now that she has longbows, but on the other hand we will not get a chance again later on. Have an eye on city growth and garrision; remember we are in Hereditary Rule.

Novgorod


Moscow


We could try to sneak this double guerillia archer to the iron, but probably futile.


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