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#1 |
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Chieftain
Join Date: Jan 2006
Location: Seattle
Posts: 57
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"Classical" Religion Mod
I have created a mod which adds all of the "Classical" Religions, as they are listed here. This includes all 7 origional Religions, and also Shinto, Sikhism, Jainism, Zoroastrianism, and the Baha'i Faith, a total of 12 religions
.I made Sikhism, Jainism, and Bahai Faith from scratch, and borrowed the artwork for Zoroastrianism from TAM (though i changed it a bit), and I borrowed all the shinto files from Dual's Shinto Mod. I havn't done a whole lot of testing, but the new 5 religions seem to work just as well as the origional 7. The only bug i've found so far is the names of the religions overlap on the religion screen, and i don't know how to fix that. Download: http://www.civfanatics.net/uploads12..._Religions.zip Last edited by fenceman; Jul 12, 2006 at 03:35 PM. |
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#2 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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With which technologies do the new religions appear with?
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#3 | |
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Chieftain
Join Date: Jan 2006
Location: Seattle
Posts: 57
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Quote:
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#4 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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Nice collection, it still needs a bit more artwork and Text but I realy think you got something going here.
I would change some of the Tech names and effects so their not just simply the religion and nothing else. Zoroasterism - Why not a GreatProphet for first discoverer, name the tech "Profethood" of such. Monotheism - should change Polytheism to Zoroasterims pre-requisite Shamanism - give it something like Agriculture or Hunting as a hard "requires knowlage of" Pre-requisite and Meditation for the arrow Janism - considering the close link with Hinduism perhaps add it to Polytheism so one Tech could give 2 religions, ofcorse Parthanon should be moved to compensate (perhaps to Shamanism) Bahi - could probably be put with a late game tech like Liberalism as your not going to get much spread for a super late religion like that. On the Art side, see if some additional Missionary skins can be created and use different bases for them as well, Confusian, Taoist, Hindu so their as Unique as possible. Also I find the Sikh and Zoroaster icons on the map view (ones right along the City info panel) are hard to make out, use brighter stronger contrasting colors. The Shinto icon needs thicker lines in bright red and the cross beam should curl upwards at the ends.
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#5 |
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Warlord
Join Date: Apr 2003
Location: Echizen, Japan
Posts: 169
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Great! I've been waiting for a mod like this! I can't wait to try it out. :-)
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My art blog: www.matthewmeyer.net |
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#6 |
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Warlord
Join Date: Apr 2003
Location: Echizen, Japan
Posts: 169
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I've had a chance to play the mod, and it's really cool. I also have a few suggestions:
First, I would try to add the religions in a spot where they appeared historically. I never really liked how Civ 4 handled this, because for some reason Buddhism is always founded before Hinduism... Really the order they're founded in should be something closer to: Hinduism Zoroastrianism/Judaism Jainism/Buddhism Confucianism Taoism Shinto Christianity Islam Sikhism Baha'i Faith Also, I noticed that you spelled "Zoroastrianism" wrong in the Tech name. :-P Anyway, I like this mod a lot and will always keep playing with it from now on. If you decide to keep working on it and maybe to try to put the religions in a better historical order, can I make a suggestion as to where to put them: Hinduism: move to Meditation Zoroastrianism: move to Polytheism Judaism: keep where it is Jainism: maybe with Literature? Buddhism: maybe with Monarchy or Construction? Confucianism: keep where it is Taoism: keep where it is Shinto: maybe with Civil Service? Christianity: keep where it is Islam: keep where it is Sikhism: with Astronomy? or keep where it is... Baha'i Faith: move to Liberalism, or just after Liberalism I mostly put them with these teches because for one, adding many new techs just for religions isn't really worth it -- it slows your research, plus you have to build missionaries, so it can be really bad economically, and these teches fall roughly around the same time as the religions were founded, and generally have something to do with the religion (for example, Jainism is one of the most literate religions in the world, and India's oldest libraries are maintained by Jain institutions). Anyway, it's just an idea... but I think it would really add to the historicness of the mod! :-)
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My art blog: www.matthewmeyer.net |
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#7 |
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Warlord
Join Date: Oct 2005
Posts: 238
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shinto isn't a religion
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#8 | |
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GEM modder
Join Date: Dec 2005
Location: Hong Kong
Posts: 1,214
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Quote:
See: http://en.wikipedia.org/wiki/Shinto I really like the idea of adding more Religions. It gives more variety to the game. Maybe consider adding Egyptian mythology, Greek mythology, Mesopotamian mythology, Chinese mythology, Atheism and The New Age. If you think this will mean too many religions, consider deleting some of the less influerencial religions, such as Baha'i Faith and Sikhism. Just my opinion.
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#9 |
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Prince
Join Date: Dec 2005
Location: A state of Fear and Loathing
Posts: 523
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Shouldn't you put the religion about where it emerged as a movement, so Hindu, then Zoracaster...etc
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Whenever they's a fight so hungry people can eat, I'll be there. Whenever they's a cop beatin' up a guy, I'll be there . . . I'll be in the way guys yell when they're mad an'-I'll be in the way kids laugh when they're hungry an' they know supper's ready. An' when our folks eat the stuff they raise an' live in the houses they build-why, I'll be there. |
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#10 |
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Chieftain
Join Date: Jan 2006
Location: Seattle
Posts: 57
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Thanks for the feedback. I've been out of town this last week, so I didn't get a chance to post anything new. I'm going to go back and move the technologies for the religions around so that they appear closer to where they did in reality, also i'm going to work on finishing the texts and everything.
Im not going to edit the art files any more myself. I'm not much of an artist, most of the art files i have were just cut and paste. If anybody else wants to make better icons i would appreciate it. Also I'm not going to include any additional religions to the ones i already have (at least in this mod). The list of "Classical" Religions that I added to the game can be found herehttp://en.wikipedia.org/wiki/Religio...lassic.22_view |
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#11 |
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Warlord
Join Date: Apr 2003
Location: Echizen, Japan
Posts: 169
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I'm a painter, so I wouldn't mind giving a shot at editing the art files. I haven't done any Civ editing yet, though, but I'll look into it.
Any thoughts on the date/tech changes that Genghis and I brought up?
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My art blog: www.matthewmeyer.net |
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#12 |
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Chieftain
Join Date: Jul 2006
Location: Indonesia
Posts: 19
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older religion... Animism and Dinamism?
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#13 |
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Warlord
Join Date: Feb 2006
Location: Hopewell, NJ, USA
Posts: 242
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Thanks!
Thanks for putting this out there Fenceman. This is a great resource--I will probably incorporate some of this in my upcoming religion mod (with attribution of course).
Eusebius |
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#14 |
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Deity
Join Date: Jul 2006
Location: England
Posts: 2,972
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I was thinking about making a mod with a few changes for more realistic gameplay. Could I use this?
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My work: Units - Leaderheads - Expanded Natives and Scandinavia Expansion (WIP) for BAT
The BtS Unaltered Gameplay (BUG) Project Forum - BUG 4.4, BAT 3.0.1 and BULL 1.2 Now Out! |
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#15 | |
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Warlord
Join Date: Feb 2006
Location: Hopewell, NJ, USA
Posts: 242
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Quote:
Eusebius
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BroodWar Mod for WARLORDS - All the StarCraft races + one more! World Religions - REVIVAL FOR WARLORDS. 18 real-world customized religions, real conversion. Eusebius Live Animals Component FOR WARLORDS.. Sheep, cows, etc. get up and walk around, spawn, settle down go extinct. |
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#16 | |
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Chieftain
Join Date: Jan 2006
Location: Seattle
Posts: 57
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Quote:
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#17 |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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Problem, you have forgotten Greco-Roman Polytheism, Mesopotamian Cult and Animism can you add the three ?
Is compatible Warlord ? ... Good job man !
__________________
Very Civ Fan since 1996 ![]() Civilization, i'm lovin' it ! ![]() Excuse me by advance if i don't employ well the english words... Thanks I don't know all faux-ami words
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#18 |
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Chieftain
Join Date: Aug 2006
Posts: 39
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Dude, sikhism is a combination of the hindu and muslim religion so it should come in after those.
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#19 |
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Chieftain
Join Date: Jan 2004
Posts: 58
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Sikhism is not a combination of Hindu or Islam. Much of what it says is in direct contradiction to Islamic and Hindu beliefs.
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#20 |
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Chieftain
Join Date: Aug 2006
Posts: 39
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but it is a combination of muslim and hindu religon
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