QES
Court Jester
This is not a thread about designing individual maps, but instead about the random map generator itself.
It's what perhaps we'd like to see it doing. This has NO bearing on whether or not Kael and the team will even do anything about it.
My notion is this. It would be great If the maps were more confluent and unique over a span of Space.
WHen we think of large awesome legendary landscapes, middle earth, middgarrd and other lands come to mind. Large mountain Ranges, vast open plains, scorching desert, jungle and forest for miles.
As it is even when you do "young planet" It clumps fairly poorly. It would be great to see a tweak in the Map creation system associated with WHOM someone chose also. Dwarven players could be positioned more closely to peaks and hills, elves to the forest, the Malakim to the desert, etc.
I've always liked the idea of a Large continant, with a smaller sub continant, and a archipeligo off to one side, but how to produce this randomly?
Where one winds up could also play an influence on (but not necessitate) which religions are founded. If someone's on the coast or in that archepeligo, mayhap they will chose to go OO. If they're in the Forests, perhaps Fellowship is most useful, mountains might bring runes to mind......the Vale and Order can fend for themselves wherever they appear, as its late game relgionswise.
This is something that shouldnt be worked on until they're ready to start the phase that involves "world building" or creation and immersement into Kael and teams concoction.
-Qes
It's what perhaps we'd like to see it doing. This has NO bearing on whether or not Kael and the team will even do anything about it.
My notion is this. It would be great If the maps were more confluent and unique over a span of Space.
WHen we think of large awesome legendary landscapes, middle earth, middgarrd and other lands come to mind. Large mountain Ranges, vast open plains, scorching desert, jungle and forest for miles.
As it is even when you do "young planet" It clumps fairly poorly. It would be great to see a tweak in the Map creation system associated with WHOM someone chose also. Dwarven players could be positioned more closely to peaks and hills, elves to the forest, the Malakim to the desert, etc.
I've always liked the idea of a Large continant, with a smaller sub continant, and a archipeligo off to one side, but how to produce this randomly?
Where one winds up could also play an influence on (but not necessitate) which religions are founded. If someone's on the coast or in that archepeligo, mayhap they will chose to go OO. If they're in the Forests, perhaps Fellowship is most useful, mountains might bring runes to mind......the Vale and Order can fend for themselves wherever they appear, as its late game relgionswise.
This is something that shouldnt be worked on until they're ready to start the phase that involves "world building" or creation and immersement into Kael and teams concoction.
-Qes