Why is the 18 civ cap limit not raised!?

What should be done with the 18 civ cap limit?


  • Total voters
    124

Mrdie

Founder of eRegime
Joined
Jul 26, 2005
Messages
677
Edit: http://forums.civfanatics.com/showthread.php?t=179317

There, up to 32 civs with that method.


I'm slightly dissapointed. I assumed Warlords would raise the civ cap limit.

YES, having about 40 civs on a single map would slow it down to new lows not seen by science, and even cause most computers to crash.

YES, it can get hard to keep track of what civs are doing.

But still, at least raise the civ cap limit to 24.
 
My lap top can barely support 10, and my outdated desktop crashes in the modern era with 8 civs if I haven't managed to finish a few off and pillage all of their improvements (seems that all the extra pixels from tile improvements tend to crash things).
 
No way you mean to say they never raised the the cap like the did with the Play the World? What the point of adding the new Civs if they can't all join in the fun with the old crew?

More importantly, this tells me they never found a way to speed things up. Why else would they stop at 18?
 
This poll is meaningless unless you take into account of additional resource and secrifice in game speed.
Any one will perfer more Civ than 18 Civs if they can play more Civs without slowdown.
You shoud ask like this : "Will you prefer 24 Civs in 70% of current game speed OR keep 18 Civs in current speed?"
I will prefer 12 Civs cap with 150% of current speed if possible.

I think that extending or removing max Civ number cap does not worth additional resource and slowdown of this game.
18 Civ cap is more than enough for 90% of players. Changing 18 to 24 will make 90% of player unhappy with the overhead and slowdown.
Peek into Civ4 SDK source code. Lot of data arrays size and loop conter are hard-coded to MAX_PLAYER_NUM. (Maximum number of player = 18) This means that lots of memory are wasted even when you play just 2 Civs game.
Changing the 18 to 24 will waste even more memory and CPU and slow the game further down in later game.
Changing them to variabe dynamic array will remove the cap but it will take more CPU times and slow whole game even further.
I will prefer limit the Civ to 18 and play fast geme than playing 24 Civs game in slower speed than current game speed.
 
Mrdie said:
The game. You cannot have more than 18 civs at once on a single map. (Yes, I tried it with Warlords, didn't work)

WTH? (not at you mrdie, but at Firaxis) Honest to god, what the hell are you guys smoking. You don't allow us to play 24 civs at one time. Honest to god, what were you thinking?:mad:
 
Wait, wait, wait... Is it confirmed yet??? wouldn't it be possible to do with the use of the SDK? they said it was possible but there was a bug, now that the bug has *supposedly* been removed, the SDK should be enough to enable more civs.
 
AlCosta said:
WTH? (not at you mrdie, but at Firaxis) Honest to god, what the hell are you guys smoking. You don't allow us to play 24 civs at one time. Honest to god, what were you thinking?:mad:

What are you smoking? My computer can barely run standard at times. Why raise the limit if it's going to make everything slower?
 
Supposedly there was a variable in one of the INI files that was like "MAX CIVS" or something and changing it from 18 to something else didn't have any effect. Maybe with Warlords they enabled this variable to actually do something. Anyone able to check that out?
 
I don't think I've tried it with more than 8 myself. It does sound like a fun idea to play with all the Civs in their original starting positions. I suppose if your comp can handle it there is no reason the AI in the game couldn't, but I don't imagine many people would be clamoring for this option.
 
zx1111 said:
I will prefer limit the Civ to 18 and play fast geme than playing 24 Civs game in slower speed than current game speed.

Why does it have to slow down? Civ3 never slowed down when PtW came out in fact it was faster even with more civs in the game.. When Conquest came out you could play with all 31 Civs faster then you could using only 16 with the original vannila Game.

Its because by then they had worked out the kinks that had made awfully slow waits for time beetween turns. Civ4 has its problem with actual game time lags and slowdowns ( turn waits arn't so bad) but theres no reason they couldn't have fixed this so 24 Civs ran faster then the the original 18 did before it. Its called progress
 
T.A JONES said:
Why does it have to slow down? Civ3 never slowed down when PtW came out in fact it was faster even with more civs in the game.. When Conquest came out you could play with all 31 Civs faster then you could using only 16 with the original vannila Game.

Its because by then they had worked out the kinks that had made awfully slow waits for time beetween turns. Civ4 has its problem with actual game time lags and slowdowns ( turn waits arn't so bad) but theres no reason they couldn't have fixed this so 24 Civs ran faster then the the original 18 did before it. Its called progress
Because Civ3 is CPU bound but Civ4 is memory bound in speed-wise.
Civ3 is not considered to be memory hog( programe that take much memory) in its age.
So changing 16 to 32 will not strike the memory barrier for most PC of that time.
Likewise adding more memory will not enhance speed of Civ3 much. Only faster CPU can.

Civ4 is diffrent. Civ4 has lots of data to handle than Civ3. It takes lots of memory for this kind of game.
Large memory footprint translated into much more memory trashing or cache miss and finally game slowdown.
This is why we experience slow down in later game. Civ3 does not experience much slow down in later game.
So adding additional 512K or 1G RAM will enhance CIv4 game speed drastically for 512-1G machine.
If most of game player had 1-2G byte of RAM installed in their computer, then Firaxis would have set the number to
number larger than 18 (say 24). But for current time, most player has 512-1G of RAM.
It is simple thing for Firaxis to change the MAX_PLAYER_NUM constant from 18 to 24.
But this will take roughly 50% more memory than current game and slow all thing down further
to unacceptable degree for large part of players with less than 1G of RAM
 
Gilder said:
What are you smoking? My computer can barely run standard at times. Why raise the limit if it's going to make everything slower?

My computer can run any amount of civs at any map size. :) And, I'd like to be able to take advantage of that.
 
I think this needs to be verified. I'm actually a little shocked -- it probably just takes a bit more work to turn off the limit than you think.
 
I also have a very high-end computer and can easily run humongous maps with all 18 civilizations. They can certainly make it an option for those of us with fast systems to raise the cap to 24. If your system can't handle it, then don't do it!
 
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