SilverKnight
Prince
Just playtested Mongolia on v0.97, went straight to them. A few notes:
Ok, try again. Reloaded from just before my spawn (so same world, same China). Rather than attack right away, I sent all but one of my Keshiks west, with advance scouts going to Persia and Russia. Persia was gone, with a powerful Arabia filling in the gap, while Russia was still a fledgling civ, slowly expanding eastwards. I managed to raze two small Russian cities and pillage a lot of improvements, only losing 2 of my 5 Keshiks, and only because I was reckless in trying to raze a third city. I had scared the furious Russians into peace, taking what little gold they had left, and had slowed down their expansion to where I was catching up (though they quickly rebuilt their cities and infrastructure). The whole region felt very balanced; the Russian UP was a major hindrance to attacking their core cities, yet still allowed me to quickly dash in and mop up a small city or a few improvements. I was very pleased with how that war went.
But the simple fact remains that Mongolia in the game is FAR underpowered. The Mongolian Empire (see a nice animated image) didn't arise out of chance, or because of a number of factors. It is near inevitable that they would dominate such a large region in a short time! The Mongolian Keshiks used powerful composite bows (NOT lances as in Civ4) while galloping on horseback, something the horse archers in Civ are not capable of. They kept far away from their enemy, used mobility and brilliant tactics to their advantage, and lost very few men in campaigns. The only reason they didn't go on to conquer Europe was because they turned back voluntarily, due to the death of their leader, Ogedei. Siege engines were disassembled, carried on horseback to their position, and reassembled to bombard cities.
The point is, China's UP makes a Mongolian Empire simply impossible when it should be inevitable. They can pump out spearmen--and with their fully developed economy, many catapults and horse archers--that have an inaccurate advantage over the Keshiks. How can spears reach them when the Mongols shower hundreds of arrows from several hundred yards away? Even if the spears close, the Keshiks can move and fire! All melee units have this disadvantage. Spearmen especially should not have +100% against Keshiks because their tactics are for melee horsemen. Even normal horse archers would have to close with an enemy to finish them off, thus why spears were effective. Keshiks usually never saw their opponents; they wanted to stay away from the battle, as they had no replacements.
Mongols pillaged empires AND large cities, especially large cities. Their siege equipment was fast and light, they carried it with them on horseback, they didn't wheel it everywhere.
Now to the point, strongly suggested changes to make Mongolia more powerful:
That's my rant. I REALLY hope Keshiks at least get the +100% vs. Melee units, as it is ridiculous to imagine axemen defeating expert mounted horse archers.
SilverKnight
- Saw some Marsh/Plains in the middle of the Russian steppes, under the other marshes.
- Baotou, just WNW of Beijing, flipped to me, but Beijing's overwhelming culture had it keep revolting. It will eventually flip back.

Ok, try again. Reloaded from just before my spawn (so same world, same China). Rather than attack right away, I sent all but one of my Keshiks west, with advance scouts going to Persia and Russia. Persia was gone, with a powerful Arabia filling in the gap, while Russia was still a fledgling civ, slowly expanding eastwards. I managed to raze two small Russian cities and pillage a lot of improvements, only losing 2 of my 5 Keshiks, and only because I was reckless in trying to raze a third city. I had scared the furious Russians into peace, taking what little gold they had left, and had slowed down their expansion to where I was catching up (though they quickly rebuilt their cities and infrastructure). The whole region felt very balanced; the Russian UP was a major hindrance to attacking their core cities, yet still allowed me to quickly dash in and mop up a small city or a few improvements. I was very pleased with how that war went.
But the simple fact remains that Mongolia in the game is FAR underpowered. The Mongolian Empire (see a nice animated image) didn't arise out of chance, or because of a number of factors. It is near inevitable that they would dominate such a large region in a short time! The Mongolian Keshiks used powerful composite bows (NOT lances as in Civ4) while galloping on horseback, something the horse archers in Civ are not capable of. They kept far away from their enemy, used mobility and brilliant tactics to their advantage, and lost very few men in campaigns. The only reason they didn't go on to conquer Europe was because they turned back voluntarily, due to the death of their leader, Ogedei. Siege engines were disassembled, carried on horseback to their position, and reassembled to bombard cities.
The point is, China's UP makes a Mongolian Empire simply impossible when it should be inevitable. They can pump out spearmen--and with their fully developed economy, many catapults and horse archers--that have an inaccurate advantage over the Keshiks. How can spears reach them when the Mongols shower hundreds of arrows from several hundred yards away? Even if the spears close, the Keshiks can move and fire! All melee units have this disadvantage. Spearmen especially should not have +100% against Keshiks because their tactics are for melee horsemen. Even normal horse archers would have to close with an enemy to finish them off, thus why spears were effective. Keshiks usually never saw their opponents; they wanted to stay away from the battle, as they had no replacements.
Mongols pillaged empires AND large cities, especially large cities. Their siege equipment was fast and light, they carried it with them on horseback, they didn't wheel it everywhere.
Now to the point, strongly suggested changes to make Mongolia more powerful:
- Keshiks need +100% vs. Melee units to represent their advanced tactics and weaponry against foot soldiers
- Graphics, Keshiks fought with a composite bow and probably NEVER used a lance
- (For later) Second Mongolian Unique Unit: Siege Engine, same stats as catapults, movement of 2, higher cost
- Reduce build cost of Keshiks
- Increase maintenance costs so that constant war and pillage is preferable, but conquered cities are still expensive
- Tweak AI to want to occupy China, raze everywhere else (Russia, Persia, etc.)
That's my rant. I REALLY hope Keshiks at least get the +100% vs. Melee units, as it is ridiculous to imagine axemen defeating expert mounted horse archers.

SilverKnight