dh_epic
Cold War Veteran
When you take a look at history, there's lots of behaviors that wouldn't really make sense by this game and this mod's standards. One perfect example / problem is that someone playing as England would not find it profitable to colonize America, because these cities would inevitably flip to American control. Why would you do something that would be wasteful, let alone hurt your chances at victory?
My idea is simple. Create a unique set of historical victory conditions for each Civilization. For Britain, Rome, and Mongolia, the victory conditions practically write themselves. For other Civilizations, like the Aztecs and Mali, you could still tie the challenges much more to buildings, culture, and economics.
This could just as easily NOT be a victory condition, but unlock some kind of bonus for your Civilization. The idea is to dangle some kind of incentive to make the pursuit of history into a profitable endeavor.
Thoughts?
Amendments?
Complaints?
My idea is simple. Create a unique set of historical victory conditions for each Civilization. For Britain, Rome, and Mongolia, the victory conditions practically write themselves. For other Civilizations, like the Aztecs and Mali, you could still tie the challenges much more to buildings, culture, and economics.
This could just as easily NOT be a victory condition, but unlock some kind of bonus for your Civilization. The idea is to dangle some kind of incentive to make the pursuit of history into a profitable endeavor.
Thoughts?
Amendments?
Complaints?