Well this took 4 nights to do, and im not expecting anyone to read all this. I kinda went off on trip. I like this format better though (going through PC’s in turn, also with NPC’s as appropriate), but I guess I really need to cut it down by 2/3 in size…
I decided to add a couple of extra possible stat levels beyond ‘gigantic’, so Panga’s science could increase further now
The Almoth rebellion was started by Sheep
Bad times for germanica and the HRE, im sorry…
@ Disenfrancied, ive been meaning to ask - in Ultimism, can you be declared a saint while you are still alive?
@ alex994, what can I call the new palace wonder you are building?
Dead nations = Malachurn, Almothien, Almhadar
New nation = Almoth
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330-355 AD
There are new contacts and exchanges of ideas across the world. In some places, science and learning reach a new high. But elsewhere, there are brutal massacres and atrocities, as religious and cultural conflicts reach a new low…
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Thulean League
In 330 AD the Thulean people remained optimistic about the future. The alignment of the HRE and Germanica was a threat, but the ordinary people were far more concerned about wealth. Trade had been declining in recent years (with the disruption of Herakleia and south africa), but the Lord Protector promised that new trade routes would soon be established...
The Thulean cities were spared the worst effects of a new plague outbreak (see HRE) but at least three hundred thousand people died. There were cases in most of the populated coastal areas and islands, spreading as far west as Baro and Lenyahd, and as far south as Astura (near Umidia) and Ember (central eastern ocean). The Thulean people were horrified, but there was not the mass paranoia seen in other countries.
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Meanwhile, the Pictish and Yssian cultures drew even closer together, culminating in the annexation of Malachurn by the Thulean League, after Malachurn’s king died without and heir. This came sooner than the Thulean leadership had been expecting.
Thulean League: +6 Heavy Infantry, +4 Light Infantry, +2 Light Cavalry, +5 Galleys
Some pictish hard-liners refused to accept Thulean rule, and began a war of resistance in remote parts of the Hebridean islands. The Thuleans ignored them for the most part, so long as they kept away from the coast.
Thulean League: -1 Heavy Infantry, -1 Light Infantry
An agreement was reached with Norgar over the division of former Juhtland, improving relations between the two countries. Thulean merchants were also given special privileges and became more involved in the trade route to Videssos (some Thulean merchants began sailing to Videssos’s eastern colonies themselves, via Norgar’s ports). However, there were still independent Juhtish forces that had no intention of being annexed by anyone. The Thuleans managed to gain Mecklenjurg and Jornstad with a mix of force and diplomacy. Norgar used brute force and had less luck (see Norgar).
Thulean League: -1 Heavy Infantry, -2 Light Infantry, -1 Light Cavalry
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On the new contient, the Thuelans made the dramatic move of completely abandoning their colony on Ohiwa land. The Ohiwa were impressed by this show of respect, as were the Alganwi and other onlookers. But the Hanawauk had already decided to abduct the Ohiwa chief ‘for his own safety’, and they sent in their warbands to ‘defend’ Ohiwa land – IE bring it under Hanawauk rule. The Alganwi were not impressed by this. Once again seeing Hanawauk as the real threat, they began to repair their relations with the Thulean League.
The Thuleans now continued to expand into Scota territory, with not much protest from the other native powers. The Scota still fought bitterly to defend their land, and their lightly-armed troops wore down the Thuleans with constant skirmishing and ambushes.
Thulean League: -2 Heavy Infantry, -2 Light Infantry, -1 Light Cavalry
The Thuleans built new forts to defend their colonies further south (the Yahoss and Transnoagar peninsulas) from Hocatelco. But no attack came, as Hocatelco’s armies were also on the defensive.
A pirate fleet pillaged Mahutan island (near Hanawauk in the new world), taking away tons of valuable goods and disrupting trade there. But at the same time, Thulean ships and soldiers were aiding Yihamcoross in the systematic destruction of the pirate bases. After tough battles on several islands, Yihamcoross managed to expand its area control, and the pirate threat seems to have subsided for now (though the HRE also suffered at the hands of pirates – see HRE), though Yihamcoross’s army was badly weakened.
Thulean League: -1 Heavy Infantry, -1 Light Cavalry, -2 Ys Sloops
Yihamcoross: -6 Light Infantry, -3 Galleys
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Thulean explorers rounded the broad cape at the south end of the lower ‘new’ continent, and reached New Panga. Some scattered contacts had taken place before, but this was the first ‘official’ visit by the actual Thulean navy. Soon there were frequent trade voyages taking place between Yihamcoross/Transnoagar and New Panga. Along the way, the Traders could resupply at Kulo (the Chimuko capitol) and at the settlements of the increasingly pro-Pangan native peoples at the south of the continent (see Panga).
The Pangan and Thulean peoples were naturally curious about each other. The Thuleans may have been the most enlightened power in europe, but in New Panga they saw signs of an even more advanced culture. The Pangans were also eager to learn about these strangers from the other side of the world. These europeans, it seems, are not quite as backward as some of the old asian texts had stated.
A later Thulean voyage was blown off course, into strong currents in the ‘western’ ocean (as it is known in asia), eventually reaching the coast of Quipeng (arriving at the time of Taej’s war against Tarosim). The Thuleans then sailed to Panga itself (where they saw glimpses of ‘many wondrous things’
, and even visited Kymash and Garuda (where they were impressed by Garudan ship designs – see Garuda). Local officials treated them with respect, and they were eventually able to get enough supplies to return to New Panga. The details of these travels were copied and circulated across europe, where they were often considered fiction - the stories of ‘East and West Pingu, Great Tajo Land, and Garudan’ seemed too unbelievable (although frequent mistranslations along the way didn’t help)…
Some ships didn’t make it back from all this exploring:
Thulean League: -2 Ys Sloops
The arrival of the europeans didn’t attract too much attention in asia itself. They were generally equated with other ‘barbarians’ of faraway places. The storm-battered and dishevelled Thuleans didn’t make a good first impression.
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Meanwhile, from their isolated temple on the barren and wind-swept island of Staffa (the most northerly point in europe, home only to fishermen and fur-trappers for most of the year), a group of Juhtish mystics created a new branch of Ultimist philosophy. It differed from conventional Ultimism by its definition of what is worthy of inclusion into the ‘final god’ at the end of time – ‘Northern Ultimism’ (or Nordism) argues that only noble deeds are worthy of inclusion into God, that God is composed of light, and nothing but light can re-enter it… Any actions coming from fear, greed, hate, egotism or selfishness will be rejected, no matter how remarkable they may be. Thus, only the most noble, righteous and noble deeds are immortal, and a human being cannot become a true saint without having done truly noble deeds...
Sadly, the later works of the Staffan monks became increasingly bizarre and indecipherable, and they ended altogether after several murders and suicides took place in their temple. But within a few years Nordism’s core beliefs had been circulated across the Thulean League. This caused friction with the Thulean establishment, which has used Ultimist beliefs to encourage acts of bravery in battle, amongst other things. Under ‘Nordism’ the murder of other beings is only a noble action in the most desperate of situations - wars over power and wealth do not count.
Speaking of battle, the Thuleans were about to be involved in fighting for the city of Kortha (see below)
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The Empire of Germanica
In 330 AD Germanica remained stable and prosperous, but religious and cultural divisions were still threatening to cause trouble.
Efforts were made to encourage population growth. The Emperor proclaimed it to be a moral obligation of the people to raise more Germanicans, and thus increase the number of Aeonis-blessed people in the world. This had some success over the next few decades.
Aeonist missionaries from Germanica were allowed to travel freely across Norgar, but they could hardly make an impression against Phosism there (especially as Videssian missionaries were also in Norgar at the time, with much support from Norgar’s leaders).
Missionaries to Talibria also failed to make an impact. Though others had more luck in Tusca and Cyrasia, where Aeonism had already taken hold.
Printing methods came to Germanica during this time, probably from the Antalese Empire. But the methods of paper making are still unknown, so cloth is used instead.
In 334 AD, there was a controversial new law, outlawing the public practise of all religions except Aeonism. A large army, spearheaded by the fearsome new ‘Holy Germanican Crusaders’ (the new elite infantry of Germanica), was sent into the city of Oldenburg, and began to systematically arrest many of the Phos-worshipping people there, in particular the Phosist priests. Phosist temples were converted into Aeonist ones.
There was no real opposition to this, at least not to begin with. The centre and east of the country were mostly supportive, as Aeosnism was already universal there. Soon Aeonism was the only organised religion being practised in the empire, but variations of paganism still remained, especially in the west. Efforts were made to assimilate these ancient beliefs into Aeonism, with some success.
There was much talk in Germanica about creating some kind of central authority to govern Aeonism, which would span both Germanica and the HRE, and all other Aeonis-blessed lands. But the Holy Rovien Emperor has showed little interest so far.
The Kortha war
For many years, the small coastal city of Kortha had been the cause of anger between Germanica/Seculia and the Thulean League. The Thuleans seemed determined to retake control of the northern coasts, and the Germanicans refused to back down. Negotiations failed… Then a rebellion took place in Kortha among the majority Pictish and Yssian populations (possibly caused by Thulean agents), the Seculian garrison was defeated, and the minority Germanic peoples were expelled from the city…
Germanica had already sent a large army towards the city, but by the time it arrived the Thuelans had landed their own garrison there, with the support of the remaining people. Seculia was offered a peace treaty – the Thuleans only wanted Kortha and a small coastal strip of land – but the Seculians refused after seeing the strength of Germanica’s army, which soon laid siege to Kortha. The Thuleans did their best to keep the city supplied by sea, as they prepared to send in their own large army to relieve the city…
Germanica and the Thuleans were now basically at war, though both sides had very limited aims, and things never escalated too far. Germanica’s fleet in the serpent sea was kept in port. Germanica had in fact been expecting a Thulean invasion of central Seculia, so they asked for all of Seculia’s army and the HRE’s expedition to remain near Malaig (the well-fortified seculien capitol), and these forces never saw battle.
As for Norgar’s alliance with Germanica, this came to nothing. Germanica expected Norgar to offer support, but the Nor argued that the war was really about Seculia’s borders, Germanica had not been attacked, and thus they refused to activate the alliance (they may also have been upset about the fate of Phosists in Oldenburg).
Germanica was now hit by uprisings elsewhere (see below), but Germanica’s other forces dealt with this, and the siege of Kortha continued. The Thuleans eventually landed an army just along the coast from the city, sending as much as they could spare without weakening their border with the HRE. Both sides were now roughly equal in size. Germanica’s veteran Axemen were a good match for the tough Pictish Guards. The Thuleans did had an advantage in light infantry and cavalry, but many of Germanica’s troops were deeply inspired by their Aeonist faith, especially as they were fighting against Ultimists, who did not believe in the original God…
The battle took place over two separate days, and was bitterly fought from start to finish, with heavy casualties on both sides (one of europe’s bloodiest battles so far). In the end, the Thuleans took greater losses and were forced to retreat, but neither side could quite claim a victory. The Germanicans had taken too many casualties to maintain a tight siege of Kortha, and the Thuelan garrison there remained strong, with supplies continuing to come through from the sea. So, with Germanica facing strong rebellions on other fronts, the German and Seculian generals reluctantly agreed to give up the coastal lands to the Thulean League. The ‘Kortha war’ quickly came to a close.
Germanica: -8 Heavy Infantry, -1 Heavy Cavalry, -2 Light Cavalry
Thulean League: -7 Heavy Infantry, -5 Light Infantry, -1 Heavy Cavalry, -3 Light Cavalry
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Meanwhile, there was an uprising in the western city of Gothaus. Partly, it was a last stand of old Germanic paganism (despite efforts by the Aeonists to assimilate it), but it also became a rebellion by ethnic Gothic peoples against their Saxon-Germanic cousins. For a while, a large area around Gothaus was under rebel control, and Gutenburg was put under siege. But local Germanic forces began to regroup, and led by the Holy Crusaders they were eventually able to crush all of the rebel forces. The pagans were forced to accept Aeonism at sword-point, though most still practice some form of ancient paganism also.
Germanica: -2 Heavy Infantry, -1 Heavy Cavalry, -1 Light Cavalry
New Almoth
Now there was a larger rebellion in the south, from among the remnants of the old Almothian peoples. This was less about religion (many had become Aeonists centuries ago) but more about the charismatic leadership of Aran Denton – who was at one time a captain in the Germanican army, but came from an old Almothian family, and now sought to reunify the descendents of old Almoth culture, before they were forever swallowed up by Germanica. Around five hundred years ago, Almoth’s people had been defeated, massacred and exiled by the Saxons. Stories of the atrocities had been passed down to this day, and it was easy for old hatred to rise again.
The problem was that ethnic Germans were now the biggest majority in the old Almothian heartlands. So Aran Denton started his war in the Kingdom of Almothien, a vassal of the HRE (Almothien’s land had been spared the worst of the massacres in the past, and still had a majority Almothian population, but was under Anguilian/Rovien influence). Here he gathered support and volunteers, and created a strong enough army to re-enter Germanica and storm the city of Talbar (using inside agents from among the ethnic Almothian people to open the gates). Any ethnic germans of high rank were exiled, unless they bowed to the new order. All wealth was seized and used to gain supplies and train more volunteers. The process was soon repeated at the city of Almgar, at which point Aran Denton organised the ‘abdication’ of Almothien’s ruler, took control of its army and treasury, and declared himself ‘King of the new nation of Almoth’, which was now comprised of Almothien and the conquered parts of south Germanica.
By the time the Germanicans had finished with the Gothic uprising, the borders of new Almoth had spread towards Elberhaus in the north, and had reached Almos (formerly High Almoth, the old sacred captiol) in the Cyrasian Empire (which was too busy struggling with Talibrian attacks). At this point in time, the Germanicans have retaken some territory, but there has yet to be a real showdown between the two sides. The Almothians are said to be digging in and building new fortresses across their territory. The core of Almoth’s new army is the ‘Golden Legion’, made up of extremely disciplined and fanatical knights.
Germanica: -5 Heavy Infantry, -1 Heavy Cavalry, -2 Light Cavalry, -3 Galleys
Almothien is no more, Nation of Almoth appears
Cyrasian Empire: -1 Heavy Infantry
The small medtierranean island of Tano had been owned by Almothien under the HRE, but now it fell into anarchy.
Most of Germanica’s large mediterranean fleet had been at sea on a training run, and is now docked at Lenierde in the HRE.
Germanica’s confidence has been shaken by all this, but Aeonism is looking very established throughout the empire’s heartlands, where the people remain passionately loyal.
Holy Rovien Empire
Decades after the long war of unification, the HRE was still lacking in infrastructure and trade. The composition of the empire still made it naturally unstable. But it had survived the past half-century because of three main reasons:
#1, The people’s exhaustion after the war to establish Rovien’s superiority – their overwhelming desire for peace and stability, and their unwillingness to support rebellion or any more conflict.
#2 The unifying force of Aeonism, revived and strengthened by Rovien’s leaders (and later with help from Germanica)
#3 The efforts of Rovien’s leaders to promote a common culture, helping to assimilate the german, pictish, yssian, almothian, seculien and other minorities.
Certain things were now eating away at this stability. A new generation had grown up, one that did not witness the long wars of the past, and was not afraid of sparking trouble. Religious tensions were also increasing everywhere.
And Rovien’s leaders did nothing to help solve the crisis in the vassal state of Bretoen, which soon collapsed into anarchy. Instead, the Emperor was focused on the recruitment of large new armies to guard the northern frontier, and an expedition to aid Germanica in the event of war with the Thulean League. The north was certainly well protected, but Bretoen now became a problem, as the fight between Bretoen’s Aeonist and Ultimist factions occasionally spilled over into central HRE territory, some bordering areas were frequently pillaged and became lawless.
Rovien’s leaders had yet to show any interest in expeditions across the eastern ocean. Rovien’s merchants continued to fund their own voyages, until several ended in disaster, with attacks by pirates (using european ships, but based somewhere in the new world). The losses were enough to bankrupt several merchants. The HRE certainly has the seafaring tradition and the resources to establish a presence in the eastern ocean, if there was the will do to so. But all the HRE’s independent expeditions have ended for now.
Bad news just piled up for the HRE. The plague of the previous decades returned in force, spreading fear and misery across much of the empire. The south-east was worst affected, the ancient city of Anguilairme in particular saw at least fifty thousand dead. The plague spread right across the empire, reaching Lenierde and then moving further west across the mediterranean (into Umidia, Tusca, and the Antalese coast). Large swathes of countryside were affected, some areas being virtually depopulated. Over six hundred thousand of the HRE’s people may have died. As with Catalia (see below), the plague spread fear and intolerance as people looked for someone or something to blame.
And then, the HRE’s other vassal of Almothien was lost to a new wave of Almoth nationalism under Aran Denton (see Germanica)
There were no reserves available to restore authority over the vassals. Unfortunately, Rovien’s military expedition to aid Germanica in the Kortha war ended up staying near the Seculien fortress of Malaig the whole time, and never saw any fighting (see Germanica). Tensions remained high along the HRE/Rovien border, but things never escalated into actual war.
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There was one final blow –a determined rebellion centred on the north-western city of Brouforlard. These rebels became known as Lanvinquists, from their leader Poiret Lanvin, who argued that orthodox Aeonism had lost its way, and that the plague was an act of God, signalling the people to rise against the flawed HRE’s authority. The Lavinquists were also greatly inspired by the (somewhat bizarre) works of Juhtish/Ultimist mystics living on the far northern island of Staffa (see Thulean League). The result was a mixture of Aeonism and Ultimism – stating that there was and still is an original God, whose nature is a just and caring one (the Aeonist part), but that God also seeks to explore itself through the chaotic creation and eventual re-absorption of the whole universe (the Ultimist part).
Anyway, this Lanvinism is not for the simple-minded, but it has an appeal for the more spiritual or intellectually minded people, or anyone with a grudge against either HRE/Germanican-dominated Aeonism, or Thulean-dominated Ultimism. The ideas of Lanvinism are already spreading across scattered parts of northern europe. The HRE’s army has not yet had a chance to strike at these rebels.
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Overall, the HRE might not be having a good time right now, but its army is still in good shape, and most of its people remain very loyal.
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Catalia
Umidia’s vassal was hit by two disasters – first, large earthquakes occurred in the centre of the country, causing much damage in Valade and Nieme. Then, the plague spread from the HRE. It caused tens of thousands of dead in the major cities.
Paranoia spread throughout the country. The Aeonists and the Theosists blamed each other for these ‘acts of god’. A full scale civil war erupted, dividing the country (and the army) between the two faiths (and also between areas of Rovien and Umidian cultural influence). Catalia’s leaders remained loyal to Theosim and Umidia, but their forces were defeated in several battles while trying to retake the north. This was partly due to the arrival of Aeonist mercenaries and volunteers from the HRE.
Norgar
The King of Norgar has yet to involve himself in any of the nearby conflicts. Norgar could certainly make an impact against the Talibrians, Germanicans or the Thuleans if it chose to. But for now, the Nor people are benefiting from (mainly) good relations with their neighbours.
It is rumoured that Videssian priests travelled all the way to Norgar, on invitation of Norgar’s rulers, to help spread the faith of Phosism there, and to clarify certain religious issues which had caused disagreement and division. Norgar is now a centre for further expansion of ‘orthodox’ Phosism. This is good for relations with Videssos, but it does put Norgar at odds with the other european powers and their own faiths.
Relations with Germanica were worsened due to various reasons (see Germanica).
Trade with the Thulean League has recently doubled, and it keeps increasing. Even if Thulean traders travel all the way to Videssian ports themselves, they are almost certain to use Norgar’s ports along the way. And due to Germanican-Thulean hostility, Germanica’s goods have often ended up being sold to the Thuleans via Norgar’s ports.
A treaty was made with the Tavuri people, ceding some land to them in return for trade rights. The Tavuri became a more settled people, leaving the Laaps as the last true nomads in europe.
The annexation of Juhtish lands did not go so well. Stubborn Juhtish factions inflicted several defeats on the Norgar as they pressed into the central mountains of the peninsular.
Norgar: -4 Heavy Infantry, -4 Light Infantry, -1 Light Cavalry
Talibria
The conquest of northern Cyrasia seemed the best option to the Librians. The Cyrasians were unable to fight back properly, as they were under the rule of a weak emperor, and were still exhausted from fighting the Antalese. The Librians also exploited local tensions among the Motrian people (who used to rule their own state around Amtria) and recruited Motrian rebels into their army.
After decades of fighting, the Talibrians had conquered large swathes of Cyrasia’s northern territory. Talbria took more losses, not really doing much for their confidence overall, but at least their tribal warriors were easier to replace than Cyrasia’s heavy infantry.
Talibria: -3 Heavy Infantry, -9 Light Infantry, -1 Heavy Cavalry, -2 Light Cavalry
Cyrasian Empire: -7 Heavy Infantry, -1 Heavy Cavalry, -1 Light Cavalry, -1 Support
Conflict with the Antalese was avoided in the south west, and relations remain good at this point. The Librians still have cultural ties to the Antalese (with Librian involvement in the formation of the original Aahnad Empire). The Agrinese may have exiled some Librian tribes from their homelands in the past, but the Librians have a long history of being exiled from one place to another…