2k_Jason, who works at Take Two, has basically said that the chances for an update/expansion for Civ III are virtually nil, as people are now working on Civ IV. He has, however, kindly agreed to point this thread out to those people at Take Two who make decisions on this.
This is our chance to let Take Two know just how many people care about the further development of Civ III and just what changes we'd like to see in an ideal world. The reality is that it most likely will not happen, but this is our plea as a vibrant Civ III community to update our favourite version of the game - breathing even more life into it and making the game stand the test of time!!
Here would be my suggestions:
Have more than 31 civs available at the start-up screen - this doesn't necessarily mean that there needs to be more than 31 civs in an actual game, purely that the "pool" of civs the game selects the players for a game from is increased.
Increase the number of culture groups - around 10-12 would be a good number.
Maybe add a couple of new traits (for example "mobile" allowing civs to ignore terrain movement costs).
Add some more options for building/wonder effects in the editor - for example, a couple more "replaces building with this flag checked" options.
Have different buildings for affecting different types of units - i.e. having a stable that would create veteran horseback units, an archery range for veteran archers and so forth.
Take a hint from Civ IV (and Civ II for that matter!!) and build in the facility to have more than one choice of leader for each civ.
Please take the time to add your comments in this thread. Like Jason said in the other thread, polite responses are more likely to get the attention we need.
This is our chance to let Take Two know just how many people care about the further development of Civ III and just what changes we'd like to see in an ideal world. The reality is that it most likely will not happen, but this is our plea as a vibrant Civ III community to update our favourite version of the game - breathing even more life into it and making the game stand the test of time!!
Here would be my suggestions:
Have more than 31 civs available at the start-up screen - this doesn't necessarily mean that there needs to be more than 31 civs in an actual game, purely that the "pool" of civs the game selects the players for a game from is increased.
Increase the number of culture groups - around 10-12 would be a good number.
Maybe add a couple of new traits (for example "mobile" allowing civs to ignore terrain movement costs).
Add some more options for building/wonder effects in the editor - for example, a couple more "replaces building with this flag checked" options.
Have different buildings for affecting different types of units - i.e. having a stable that would create veteran horseback units, an archery range for veteran archers and so forth.
Take a hint from Civ IV (and Civ II for that matter!!) and build in the facility to have more than one choice of leader for each civ.
Please take the time to add your comments in this thread. Like Jason said in the other thread, polite responses are more likely to get the attention we need.