Mattastic said:
Would this be done in the same kind of way as the ethnic makeup of cities (like 98% Roman, 2% Japanese, or whatever)? Or am I entirely missing the point?
Also, what would be the benefit of having only one religion in a city?
That's precisely my idea, with percentages of religion representations.
The purpose is for playing out a scenario where there is a battle of a half-dozen civs who each begin with their own religion. Some start friendly, some at war. The dominant religion would contribute to a religious victory and of course affect any religion-related bonuses in that city. (If the state religion is the dominant religion in the city, city receives bonuses - otherwise, no.) Same goes for the bonus of being able to see cities with your state religion when you possess the holy city.
But the real crux of why I'd like to do this is that in the regular system, you can't push another religion out. I'd also plan to create negative effects on a city (in production & gold) that has a religion other than the state religion, but only to do this based on a dominant one. So then if your city with your state religion turns to another, you have a chance to reclaim it and nullify the negative effects of having a city under another's religion.
There's also a method to send missionaries while at war to a city that I want to get working, with certain units capable of a promotion that will hide the missionary unit from the enemy's view while they are on the same tile. Missionaries, rather than having a chance to spread religion in a city or not, would have a chance to make so much of a percentage effect on the religion in a city. Or, in the way I think would be most clear, is to add up religion points which would then be displayed as a percentage. So:
London starts out with 50 points for the Islam religion and no other. A missionary comes and has a total potential value of 50 points for Confucianism, but based on a distance from the Holy City has only a chance to establish between 50 and 90% of those points. His random mark hits 80% so he contributes 40 points. Now it's 50-40. Maybe a Super Missionary unit (needs better name) comes and has a potential value of 100 points, or a Great prophet is capable of doing this trick and has 500 points in his potential, with a 60-100% success rate of adding those points to a city's religion score.
In doing all this, you can combat an opponent's chances at gaining a religious victory, at seeing your cities, and at ruining your opponent's bonuses or curing your bonuses from state religion. The net result is that religion becomes much more strategic than it is now.