How we can make an event when a City adopts a Religion via the DLL?

FlammieJerynZ

Flammy
Joined
Aug 6, 2023
Messages
10
Location
Santiago de Chile
Hi everyone, good day or night to all!
I'm here today to ask you if is possible to make a event via the DLL that fires when a City adopts a Religion by any traditional method (natural pressure spread, by Missionaries, etc), but not when their Followers count change, only when a City adopt thar Religion for one or many times.
Thanks to Machiavelli24, I know there are a GameEvents.CityConvertsReligion event in the DLL (CvReligionClasses.cpp to be exact), but that event fires everytime a Religion becomes the majority in a City when the Followers of that Religion in it become majority than the Pantheon or other Religion in it (precisely, line 3644 in the file).
I wonder if is can be possible to make via the game's DLL an "GameEvents.CityAdoptsReligion" or something like that, like a alternate event to GameEvents.CityConvertsReligion to fire only when your City is converted to a Religion and not when his Followers increase or decreases.
I can even do it myself, despite the fact I'm new to the DLL modding yet, but I personally still have knowledge to edit, understand and compile that files, and learn more about that. I need your opinion, advices or information to at least try something like this.
Any ideas or some recommendation for this?
I will be attentive to you and I hope that if this has an answer, that it will be useful to other users interested in this.
Thank you in advance for everything and I hope you all be okay!
 
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