Game parameters:
- Large map - only 9 enemies (10 total civs)
- Continents with 70% (middle) water
- All win conditions enabled
- Difficulty level: Monarch
- 24/72 hours to post "Got it"/play
Variant:
- NO PEACE! If we can contact a civ, we must declare war on them -- that turn. Some trading is allowed before the war declaration but only of hard goods (cash and tech, no per turn deals). Similarly, no peace treaty will ever be accepted.
That's it. One clean, easy rule (I believe). But with MASSIVE game effects -- no trading, probably Monarchy forever (if not despotism) to avoid war weariness, ancient combat inevitable....
Could well be an ugly early loss, if we meet lots of people soon -- such is life.
The goal is "Veni vidi vici" though!!!!
Roster:
Arathorn << ON DECK
Jester
Sirian
cpp1 <<< PLAYING
Toecheese3 -- SKIPPED UNTIL FURTHER NOTICE
Roster is completed.
Arathorn
- Large map - only 9 enemies (10 total civs)
- Continents with 70% (middle) water
- All win conditions enabled
- Difficulty level: Monarch
- 24/72 hours to post "Got it"/play
Variant:
- NO PEACE! If we can contact a civ, we must declare war on them -- that turn. Some trading is allowed before the war declaration but only of hard goods (cash and tech, no per turn deals). Similarly, no peace treaty will ever be accepted.
That's it. One clean, easy rule (I believe). But with MASSIVE game effects -- no trading, probably Monarchy forever (if not despotism) to avoid war weariness, ancient combat inevitable....
Could well be an ugly early loss, if we meet lots of people soon -- such is life.
The goal is "Veni vidi vici" though!!!!
Roster:
Arathorn << ON DECK
Jester
Sirian
cpp1 <<< PLAYING
Toecheese3 -- SKIPPED UNTIL FURTHER NOTICE
Roster is completed.
Arathorn