Weird declaration of war

thetrooper

Misanthrope
Joined
May 24, 2004
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I just finished a huge Earth game as the Ottomans. I managed to trigger a world war in the late industrial age (yeah, I was fed up buying overseas luxuries :mischief:). Recently born democracies turned commie or even fascist during this war. I (rank 1) signed up all the 'backwards' civs on the other continent against the Mongols (rank 2). Among the civs I signed was the Greeks. I did the usual landings with infantry, sipahis, settlers and artillery on luxury spots. Sometime during this phase 20+ Greek Frigates moved into my coastal squares. I didn't boot them - just Frigates right?

And suddenly: "The Greeks declared war on us".

Turned out that one of my remote cities had only a Privateer in port, no defenders. The Frigates bombarded the Privateer down to one HP and left again.

Instant War Happiness and a chance to train my bombers! :D

Is this just another case of the AI going nuts over hidden nationality units or something else? A weird way to declare war if you ask me...
 
Sashie VII said:
Interesting. When I read the second paragraph the submarines thing came to mind.

Could it be that the DoW was triggered by the Greek frigate bombarding something in your city?

I think that they went for the Privateer. It was the only unit in the city. Since they couldn't sink it directly they just bombarded it. No more hits after they redlined the Privateer. My explanation is that they didn't want a war with me (too powerful compared to them) but the 'need' to get to that Privateer overruled anything. I had other 'empty' cities too, the Frigates easily passed them without doing squat.

:crazyeye:
 
Attacking a privateer shouldn't be a DoW; must be because it was in port. Dunno if I've ever seen that before though.
 
Sashie VII said:
...they just wanted that Privateer and the DoW was an unfortunate side effect :lol:

You got it... unfortunate side effect. It was the beginning of the end for the Greeks.

:mischief:

I have to test this 'incident' in other games.
 
I wonder if you were to reload the turn before and put the Privateer outside the city, if you would still have a DoW.
 
Turner said:
I wonder if you were to reload the turn before and put the Privateer outside the city, if you would still have a DoW.

Good point there Turner, but I had several Privateers sunk earlier in the game. No DoW.
 
I had the same situation once, it is the pirateer indeed.
but with you beeing nr 1 the greeks will be no problem :p
 
The Loser said:
I had the same situation once, it is the pirateer indeed.
but with you beeing nr 1 the greeks will be no problem :p

Ah, good to have some kind of confirmation. And as I said it was the beginning of the end for the Greeks.

Worst case of Republic-Fascism switch I've ever seen too. By the time I got to them (4-5 turns on the high seas) their cities were reduced to 1-pop towns.
 
Turner said:
That was kinda my point....

Thinking about it, I could try to dig up a save from that game and either a) disband the Privateer, or b) put a Cruiser or something like that on top of the Privateer.
 
I'm surprised - I didn't realize the AI could tell what ships were in port. The human can't without investigation.

it definitely seems like a bug - I would think that arranging to do this on purpose, just to get someone to declare on you, would be an exploit for GOTM/COTM.
 
Well, there were no other defenders or units within the city, so the AI bombared the first unit it saw.
The AI hates hidden nationality units. :D
 
AutomatedTeller said:
I'm surprised - I didn't realize the AI could tell what ships were in port. The human can't without investigation.

it definitely seems like a bug - I would think that arranging to do this on purpose, just to get someone to declare on you, would be an exploit for GOTM/COTM.

Would doing this be comparable to "failing" an espionage mission on a particularly furious civ?
 
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