Mind, Body & Soul PBEM

i still have it.
i almost managed to get a quick look, but as certain parties made sure, its going to be a very interesting turn for me, requiring my full attention.
so, i will try and paly later today.
but as i seem quite swamped at work, and with school following shortly afterwards, it maybe only tomorrow that i play.

i will post a GPS, aswell as a LOG, when im done with it.
 
Oh, sorry about pressing on, and I thought a log by email was OK... Here it goes.

Battle Log, MB&S 640AD

10 Artillery shells from the N-NW redline the 3 defenders of Argos.
4/4 cavalry on 1/4 rifle +cannon shot: 3/4 cavalry.
4/4 cavalry on 1/4 rifle +cannon shot: 3/4 cavalry.
4/4 cavalry on 1/3 rifle +cannon shot: 2/4 cavalry capture.

5 shells, stationned in Argos, fired on Troy: rifles go 2/4 and 1/3.
4/4 cavalry on 2/4 rifle: 2/4 cavalry.
5/5 knight on 1/3 rifle: 3/5 knight capture.

Backgammon, Mycenae, King Heroin undefended.

Ponytails:
4/4 cav on 4/4 rifle: 1/4 cav retreat to 3/4 rifle

THE Apollo:
3 vet cavs retreat leaving the musket unscathed.
4/4 cavalry on 4/4 musket: cavalry dies, 2 HP musket (not sure whether it promoted or not but 2HP left I'm positive - they'll have healed in the IBT either way if you still have the barracks).
 
i have played and sent.

the Mayan hordes, contain amongst other terrifying units, soldiers called Rambo, as well as riflemen able to fire incessantly.

the proud greeky funks' core is shattered as 6 cities have switched sides, with THE Apollo ready to fall soon.

we shall fight to the bitter end, but i do believe this is over.

over to GG, for a neutral :gripe: appraisal of the situation.
 
Is that the smell of a goose cooking :yup:

I think the Smilie that the Funky One was looking for was :help:

GPS to the King of Toast ...I mean Ghosts :joke:
 
Battle Log, MB&S 650AD

2 Artillery shells from the N-N redline the single defender of Ponytails.
4/4 Rambo on 1/4 rifle : 5/5 rambo, promotes and captures.

Ressource island:
Appolonia undefended

Halicarnassus:
4/4 cavalry on 3/3 hoplite: 2/3 hoplite, cavalry retreat 1/4.
4/4 cavalry on 2/3 hoplite: 3/5 cavalry captures and promotes

Mytilene and Syracuse undefended

Southside:
4/4 cavalry on 4/4 hoplite: 2/4 cavalry capture.

Back to land

THE Apollo:
7 artilleries and 3 cannons redline the defenders.
4/4 rambo on 1/4 rifle: 2/4 rambo.
4/4 rambo on 1/4 rifle: 3/4 rambo.
4/4 trooper on 1/4 musket: 3/4 trooper.
4/5 trooper on 1/3 hoplite: 4/5 trooper capture.

Funky drummer:
2 artilleries redline the redcoat.
4/4 cavalry on 1/4 rifle: 4/4 cavalry capture.

Papa's got a pig bag
:
2 artilleries redline the hoplite.
3/5 knight on 1/4 hop: 3/5 knight capture.

Sand Pit, Baggy Saggy, Augusta (GA) undefended.

Cold Sweat:
3 artilleries redline the redcoat.

Miletos:
2 artilleries take 1 HP out of one of at least 2 defenders:
abandon siege for now

Hot pants:
1 artillery brings the hoplite to 2/4
4/4 cavalry on 2/4 hoplite: 4/4 cavalry capture

Eretria, Tegea, Marathon: undefended

Back at Cold Sweat (forgot it with unit auto-selection):
4/4 cavalry on 1/3 rifle: 4/4 cavalry.
2/4 cavalry on 1/3 rifle: 3/5 cavalry promotes and captures.

Delphi:
1 artillery redlines the hoplite
4/4 cavalry on 1/3 hoplite: 4/4 cavalry capture.

Smarties av' daswer
:
1 artillery takes 1 HP off
4/4 cavalry on 3/4 hoplite: 2/4 cavalry capture.

Girard:
1 shell for 1 damage
3/4 cavalry on 2/3 hoplite: 1/4 cavalry capture.

And I call it a day. GPS Soul.
 
the mighty empire known as THE FUNK, is NO MORE.

we have signed the peace "offer" made by the assasins.
we have abandoned Miletos, as it would befoul the survivors to know they have a solitary village in the desert in what was thier kingdom.

the Funk is now limited to 4 towns on our vacation islands.
all we have is sea and sun.
and that is all we need.

here is a quick look at things


gps gg
 
Waiiiiiiiiit a minute ... we agreed to talks, not to a scam. Dare I suggest you're not in a straight up peace position?

Will be on it within long ... cooking and dishes to do.
 
Battle Log, MB&S 660AD

Ressource island:
SouthSide and Gortyn undefended

2 rounds of Artillery shells fired on the defender of Stuttgart: 2HP off and walls go down.
3/5 knight on 2/4 MDI + cannon shot: 2/5 knight.

4 cannon balls and an artillery shot on Dortmund: redline
5/5 Rambo on 1/3 pike : 2/4 pike, promoted.
1 more shell, 1 less HP
4/5 infantry on 1/4 pike: 1/4 pike.
5/5 jav thrower on 1/4 pike: 2/5 jav captures.

Fulton:
4/4 cav against 3/3 LB + cannon shot: 2/4 cav captures.

2 cannons 1 arty on fortification knight: 1HP
5/5 jav thrower on 1/4 knight: 1/4 knight.
4/4 cavalry on 1/4 knight: 3/4 cavalry.

3 shells on Hamilton: little left of defenders.
4/4 cavalry on 2/4 MDI + cannonball: 2/4 cavalry
3/5 cavalry on 1/4 pike: 3/5 cavalry captures.

2 shells on Pleasanton:
4/4 cavalry on 1/3 pike + cannon shot: 4/4 cavalry captures.

2 cannonballs 2 shells on fortification pike N of Berlin
4/4 crusader on 1/4 pike + cannon shot: 3/4 crusader.

1 cannonball, 1 shell on Fort Scott
4/4 cavalry on 2/4 MDI: 4/4 cavalry captures.

1 shell on Berlin
4/4 cavalry vs 2/4 MDI + cannonball: 3/4 cavalry autorazes.

Mapleton:
4/4 cavalry on 3/3 MDI + cannonball: 3/4 cavalry captures.

Sercerville:
4/4 cavalry vs 4/4 knight: 1/4 knight
(ZoC from fortified MDI hit 1 HP off the next cavalry)
3/4 cavalry vs 1/4 knight: 2/5 knight promotes
4/4 cavalry vs 2/5 knight: 2/4 cavalry captures

Nevada:
4/4 cavalry on 4/4 MDI + cannonball: 3/4 cavalry captures.

Fortifications:
3 cannon balls on 3/3 MDI
4/4 crusader vs 1/3 MDI: 4/4 crusader.

Bourbon:
4/4 cavalry vs 4/4 archer: 3/4 cavalry captures.

2 shells on Buffalo Stance:
4/4 infantry on 3/3 warrior: 3/4 infantry
3/5 cavalry on 3/3 LB: 1/5 cavalry
4/4 cavalry on 1/4 pike: 5/5 cavalry promotes.

Brandenburg: 2 shells
2/4 cavalry vs 1/4 archer: 2/4 cavalry autorazes.

Swiss Banking and Saltzburg: undefended, Swiss Banking autorazed.

Random artillery shots fired at the astray rifles.

:wavey: Germany

:hatsoff: !!!

GPS Soul
 
This is a copied / pasted message I sent to GG, but it really does apply to everyone (sercer88 included!) around here:

Thanks :)

I was actually expecting you 4 to ally against me on a very short timeframe after getting Leo-ToE-HD. I also thought I could handle it. So yeah, no hard feelings, but you're [Germany] where I have to get a clean-up crew next. As I said to Soul: the worst part of a great game, in excellent company, is that it ends.

Any last requests?

Since this game is over for all intents and purposes (Sipahi's MoW's and Panzers won't stop me now... :assimilate: ), here's my spoiler threads.

http://civ3duelzone.com/forum/topic.asp?TOPIC_ID=4004
http://civ3duelzone.com/forum/topic.asp?TOPIC_ID=4071

Again, it was a pleasure :hatsoff:

Spoiler It shouldn't get to that point :
Should you guys wish to keep going, we can. I'll make a doomsday drop on the other continent within 5 turns... then it'll look sensibly the same as this, though slower because I need to ship a number of workers for rails. Also, with 4 turns on any tech, I'll have tanks before you guys have infantry (or a lot of them anywho), modern armors before you guys get to tanks. My core can make 3 tanks/MA every turn. As if it wasn't enough, I'm closing in on domination (45-66) and probably only need America to pull it off.



630AD:

640AD:

650AD:

660AD:

 
I think that one thing that would've shuffled the cards is if Blaze started where America is. That way, you could've secured your whole continent, split in 2, and made much better use of it. You would've caught up the tech pace earlier and be real threats at this point.

On our side, had Praetorian not played bully :mischief:, or had he succeeded, it would've changed a lot too. I might actually have had some use for my templars.

I got lucky with flood plains, only lost 2 pop all in all. Getting the full philo slinger in co-op with Soul was super mega huge too. It allowed me to grow population in my capital with early irrigations.

It was a good going there. 12 months of time well wasted :D
 
gps blaze.

facing utter destruction, our 2 regiments assault the evil maya, causing some casualties, and finally joining the retst of the empire.

we are down to our smallest island and 2 tiny villages.

its dusk now, but a new dawn shall come again....
 
Hi guys...

I tried...

I kind of was put in a bad position, though...

congrats to "&"
 
You did a much better job than your predecessor indeed ;)

Thanks :hatsoff:
 
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