Summary
- We have 3549 gold in the bank (!) I kept science on 0% because I was expecting a great scientist and it'd be kinda embarrassing if he didn't have much to do coz we already knew electricity The gold can help us research radio faster. The scientist was born on my last turn, I didn't lightbulb him just in case anyone wanted to do anything else with him, but in principle he's ready to lightbulb then turn our science up to 100%, which'll give us electricity in ~ 4 turns then radio in 19. Should have mass media in 30-40 turns, so people - we just might be coming up to the last turnsets...
- I've done some poprushing. The criteria I used was if a town had poor production and had grown sufficiently that poprushing wouldn't stop cottage tiles from being worked (or would only stop 1 tile for a couple of turns) then I'd poprush.
- Julius is still building what looks like an invasion force in Cumae, but hasn't yet declared on anyone. Our caravels are watching his every move...
- I left the engineer in Moscow because we haven't talked about removing him, but frankly I think he's wasting his time and should be fired, Moscow's never going to generate a great engineer, and that engineer is just stunting city growth (you could get more hammers and food from a hill). (Really wish we'd done the relevent calculations before we started the Hagia Sophia ). I did remove specialists from other cities that were in similar situations, where doing that facilitates poprushing buildings.
- We're at war with Germany (again)
- Should need arise, we have a loaded Galleon stationed off St Petersburg, positioned so it can unload into any of a number of cities in 1 turn.
The Detail
Preturn: Poprush courthouse in Novgorod. Take scientists off New Novgorod and Sparta. Change Guangzhou->Granary (it doesn't have one but only takes 8 turns to build). Give Caesar printing press (he remains cautious, but turns to pleased next turn).
Turn 301: Novgorod starts university. Upgrade two galleys to galleons. Workers -> Farm over watermills in Shanghai (it's growing very slowly). Start moving some naval units nearer Roman border, 'just in case'.
IBT. Mansa demands we cancel deals with Mongols. I think Mongols are unfriendly so agree. (Bugger - that loses us 4 gpt, and it turns out Mongols are cautious, although most of our block are annoyed with him so perhaps cancelling isn't a bad thing)
302: Rearrange units in Chinese continent. Send maceman to Athens (currently unguarded), two other maces and knight->galleons. Workers in Nanjing start replacing forest/windmill with cottage/mine.
IBT: Nothing
303: Caravel verifies Mao's units.
2 longbows in Chengdu, mace/2 longbows/pike/cat in Xian, longbow/pike in Tianjin. Nothing to worry about IMO.
IBT: Nothing
304: Julius now has
4 galleons in Cumae, 3 of them loaded.
IBT: Nothing
305: Lodestone: Knight->Pike. 2 Maces and knight to reinforce city arrive. I notice (belatedly) St P is still building a temple that it doesn't need. Stick a University in front. 2nd caravel arrives to check on Rome.
Neapolis has 2 maces and longbow
IBT:
306: Beijing: Forbidden Palace->University.
Rome has 3 longbows/pike. Our 2nd galleon (with pike/2 cats) positions just S of St. P - from here it can offload into any of St P, Lodestone City, or Cski, in 1 turn. I leave it there for the rest of turnset.
IBT: Huayna (cautious) offers open borders, I refuse. Monty (pleased) asks us to join his war against Germany, I agree. (Reasoning: Germany is in no position to harm us and I believe is not popular amongst our allies).
307: Guangzhou: Granary->continue courthouse
IBT: Nothing
308: Cski: Knight->Longbow. Sparta: Grocer->observatory. Nanjing: University->Harbour. I decide various AI's treasuries have now grown enough for us, so I sell Printing Press to Monty for 240 gold, and to Cyrus for 210 + world map. Caravel returns from Rome to check on Mao. Northern caravel moves across to check on Toku
IBT: Nothing
309: Nothing of significance
IBT: Nothing
310: Shanghai: Knight -> Harbour. Hangzhou: Courthouse->Lighthouse (only just noticed, this city is not growing.)
Satsuma has longbow+pike. Great Scientist is born in St. P. Since it won't produce another great person, I remove the scientists and poprush the university. Do same in Beijing. Bit of micromanagement: I remove a town from Moscow (which doesn't have an academy) so I can have St. P work it instead (since St. P does have the academy).