ClassicThunder
Prince
- Joined
- Sep 15, 2006
- Messages
- 511
Lead: ClassicThunder
Version: Beta 1.2.0 (Released: June 3, 07)
Compatibility: Vanilla Only
Download: Beta 1.2.0
WebSite: Alagaesia Total Conversion
Thank to my homey HomeBoy for hosting me even when I quit modding Homeworld 2!
Additional Components
Map Pack by Strategyonly
Besktop Backgrounds
Credits
The Team:
lshockley: Civics, Texts and lots of buttons.
Sto: Map related Python coding
Hydrahypnotizer: Wonder Movies
Crezth: Play Testing and Brain Storming
Special Mention:
Kael: Sharing some of his vast store of knowledge and experiences with me.
Lopez: For his Tech Tree Editor.
civconquerer627: "for finding these errors"
Graphics Credits:
Rabbit White:
SeZereth:
GarretSidzaka:
Chalid
Jojoweb:
Background Info
I've been working on an Alagaesia total conversion. Mostly it's using the history that can be found in Eragon and Eldest as a guide to create a fun action filled fantasy mod. As a disclaimer I am not sticking to the story too closely. I want to be flexible and add on new ideas as they come. For those who don't know much about the books, they take place in a very renaissances like period. In Alagaesia magic isn't sending powerful flames and energy blasts at an opponent, it's invading you opponents mind to find flaws in their defense or posses them, and to enchant and enhance everyday item. In Alagaesia TC you will be able to relive the history of Alagaesia from the arrival of humans and elves to the rediscovering of the deepest most deadly secrets of magic.
What's Been Done
The whole game has been cut back to the ancient times and recreated. New units, buildings, techs, and civics. Dragons now roam the land looking for wealthy cities to plunder and make into homes. Powerful fire hurling units catch forests on fire which spread to cities and sometimes burn them to the ground. While obviously Civ 4, playing the goal of Alagaesia Total Conversion ius to make you believe you spent thirty dollars buying a new game.
Coming in the Near Future
Now that I have the beta out I'm going to solify the base mod and create a strong foundation that will allow me to make civilizations unique while leaving the game balanced and fun. I am always open to suggestion and keep them in the back of my mind when ever I mod so feel free to suggest anything.
Current Graphic Needs
Units
Shade
Dragon Rider
More Ship Models
Urgial Re-skins
Buildings
Speaking Platform
Tree Cities
Misk Tree Buildings
PM me please if you're interested in helping.