TCIT - Saturday March 10, 0800 MST (1500 GMT, 1000EST)

DaveShack

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Term 1, Game Session 4, March 10 - 3800 BC

This will be an online session.
The Designated Player is: DaveShack

Start Date/Time: Saturday, March 10th, 8:00 am MST
GMT: 15:00

Relevant Links:
Current Save
Previous Turnchat Thread

Please use the "title" part of your instruction post to state your office title.

Objective: My intention is to play 15-20 turns, barring something unusual, so please try to have instructions for that length.

Instruction Checklist:
Chieftain - No instructions posted

Elder of ?? - No instructions posted

Citizen Initiative - None

To make the DP's task of locating instructions easier, only elected/appointed officials or citizens posting initiative instructions should post in this thread!

Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official
 
Chieftain

Please follow the tech path of these two polls:
http://forums.civfanatics.com/showthread.php?t=210762
http://forums.civfanatics.com/showthread.php?t=210878

If you finish researching both, stop play.

As for scout movement, roughly follow the scout path illustrated in the picture. Use your judgment, to unveil the most land and keep the scout alive. We wont need to worry about uncovering more land around those gold mines, since our next scout finishes before we build a settler. My path will reveal some land to our west as well as capture two goody huts.

Spoiler :


City production and what not is left to Chieftess.

With the second scout built, I'd like to see it move east as well as reveal that eastern land near the gold mines. Direct him at your own discretion.

Anything I left out?
 
Turn 6 - Make sure the wheat is used, along with a forested-grassland on a river.

Build queue: Scout, Warrior (until size 2) Worker, continue warrior

After the worker -

1 - Irragate wheat
2 - Irragate grassland 1SW of the city.
3 - Mine the forested hill. We should do this when building a settler. This step depends on if we have Bronze Working.
 
T-50, saving original instructions.

Chieftain

Please follow the tech path of these two polls:
http://forums.civfanatics.com/showthread.php?t=210762
http://forums.civfanatics.com/showthread.php?t=210878

If you finish researching both, stop play.

As for scout movement, roughly follow the scout path illustrated in the picture. Use your judgment, to unveil the most land and keep the scout alive. We wont need to worry about uncovering more land around those gold mines, since our next scout finishes before we build a settler. My path will reveal some land to our west as well as capture two goody huts.

Spoiler :


City production and what not is left to Chieftess.

With the second scout built, I'd like to see it move east as well as reveal that eastern land near the gold mines. Direct him at your own discretion.

Anything I left out?

Turn 6 - Make sure the wheat is used, along with a forested-grassland on a river.

Build queue: Scout, Warrior (until size 2) Worker, continue warrior

After the worker -

1 - Irragate wheat
2 - Irragate grassland 1SW of the city.
3 - Mine the forested hill. We should do this when building a settler. This step depends on if we have Bronze Working.
 
Play has started.

Turn 5 save





Turn 10 save

Turn 11 save

Quick summary:
11 turns played
Met France and Germany. nothing useful can be done in diplomacy so continued quest for info
Got 104g for huts
Sadly, lost a scout to panthers
Worker due in 7
 
Do you have a log by any chance?
 
Spoiler session log :


[03/10 07:50] * Chieftess whistles
[03/10 07:51] * DaveShack sips coffee
[03/10 07:51] <DaveShack> <Insert Nation Name> News Flash testing
[03/10 07:52] * Chieftess was just wondering about that script. :)
[03/10 07:52] <Chieftess> Shouldn't it have the year?
[03/10 07:52] <DaveShack> the turn / date calc would be wrong, it's still civ3
[03/10 07:52] <Chieftess> yeah, that needs to be updated, I guess... :)
[03/10 07:53] <Chieftess> meh, Window's wants me to restart...
[03/10 07:54] * Chieftess has quit IRC (Quit: rebooting)
[03/10 07:57] * Grant2004 has joined #turnchat
[03/10 07:57] * DaveShack sets mode: +v Grant2004
[03/10 07:57] <DaveShack> hi Grant
[03/10 07:57] <Grant2004> hello
[03/10 07:58] * x730195 has joined #turnchat
[03/10 07:58] * DaveShack sets mode: +v x730195
[03/10 07:58] <x730195> good morning
[03/10 07:58] <DaveShack> howdy
[03/10 08:00] * Chieftess has joined #turnchat
[03/10 08:00] * Mafioso sets mode: +oa Chieftess Chieftess
[03/10 08:00] <DaveShack> wb
[03/10 08:00] * Chieftess sets mode: +v Chieftess
[03/10 08:01] * Chieftess loads up the Random Music Generator (RMG) (inside joke for those

new to the demogame)
[03/10 08:01] <DaveShack> <Insert Nation Name> News Flash play session begins
[03/10 08:02] <DaveShack> hope we get a nation name soon
[03/10 08:02] <x730195> The Land That Names Forgot (too long?)
[03/10 08:03] <Chieftess> Hmfp! Windows Media 11 took out the Radio option...
[03/10 08:03] <DaveShack> starting save

http://forums.civfanatics.com/uploads/11651/C4DG2_BC3800_Turn4.Civ4SavedGame loaded
[03/10 08:04] <DaveShack> two polls say we're studying at CFC A&M
[03/10 08:04] * Grant2004 has quit IRC (Quit: Leaving)
[03/10 08:04] * Grant2004 has joined #turnchat
[03/10 08:04] * Chieftess sets mode: +v Grant2004
[03/10 08:04] <DaveShack> keeping agriculture as tech, scout as production, so no preturn

moves
[03/10 08:06] <DaveShack> checked settings, ready to hit enter
[03/10 08:06] <Chieftess> What are the end of turn stats?
[03/10 08:07] <DaveShack> Turn 0, 3800BC, 0g +0gpt, ag(4)
[03/10 08:08] <DaveShack> scout(3) growth(6)
[03/10 08:08] <Chieftess> Crabengw&#235;!
[03/10 08:08] <Chieftess> That's "Press it!" to the new people.
[03/10 08:08] <Chieftess> Another old demogame custom.
[03/10 08:08] <x730195> I didn't know anyone spoke Mongolian
[03/10 08:10] <DaveShack> it's Sindarin or Quenya, don't remember which variety
[03/10 08:10] <Chieftess> Quenya.
[03/10 08:11] <DaveShack> scout NW (Ice's plan was approximate and this reveals an extra

tile)
[03/10 08:11] <Chieftess> Back in the day, Curufinwe was the Culture Advisor in the old

demogames. He loved to put Quenyan words into the game.
[03/10 08:11] <Chieftess> One of which, was "Crabingwe"
[03/10 08:12] <DaveShack> nothing new. end of Turn 1, 3760BC, 0+0gpt, scout(2) growth(5),

pressing enter
[03/10 08:13] <DaveShack> scout 2SW reveals rest of tiles around northern gold, both are

plains
[03/10 08:14] <DaveShack> end of turn 2, 0+0gpt, ag(2), scout (1), growth (3), pressing

enter
[03/10 08:15] <DaveShack> IBT scout->warrior (7)
[03/10 08:16] <DaveShack> don't remember, what's the trick for unit names?
[03/10 08:16] <Chieftess> Click on the line of text on the lower-left I think
[03/10 08:17] <Chieftess> where it says "Scout".
[03/10 08:17] <DaveShack> aha, gotta be right on the name
[03/10 08:17] <Chieftess> So if you named the scout " "... :)
[03/10 08:18] <DaveShack> new scout labelled Scout 2 (for now) and moves SW+SE, gonna reveal

the coast before heading NE
[03/10 08:18] <DaveShack> Scout 1 approaches village
[03/10 08:19] <x730195> was there a poll to name the scouts? ;-)
[03/10 08:19] <DaveShack> no, so there being no instructions (nor rule) the DP's discretion

is to keep them straight lol
[03/10 08:20] <Chieftess> You would've loved the early demogames. Some wanted to micromanage

everything like that. :)
[03/10 08:20] <DaveShack> no drumroll ?
[03/10 08:20] <Chieftess> [11:19] <@DaveShack> no, so there being no instructions (nor rule)

the DP's
[03/10 08:20] <Chieftess> discretion is to keep them straight lol
[03/10 08:20] <Chieftess> Don't you just love that rule? :D
[03/10 08:20] <Chieftess> *drumroll*
[03/10 08:20] * Chieftess hopes for a tech!
[03/10 08:20] <DaveShack> the villagers are friendly and give us 49 gold coins
[03/10 08:20] <DaveShack> evidently they know mining
[03/10 08:21] <Chieftess> Maybe they just panned for gold.
[03/10 08:21] <DaveShack> true
[03/10 08:21] <Grant2004> well make them tell us about it :)
[03/10 08:22] <DaveShack> end of turn 3, 3680 BC, 49g+0gpt, ag(1), warrior(7), growth(3)

must have been 4 before
[03/10 08:23] <DaveShack> pressing it
[03/10 08:23] <Chieftess> Crabengw&#235;!
[03/10 08:23] <DaveShack> Scout 1 bravely defends the villagers against a wolf, kills it

without injury
[03/10 08:24] <DaveShack> we learn the secrets of agriculture and turn our thoughts to

mining
[03/10 08:24] * Strider blinks
[03/10 08:25] * DaveShack checks the Chieftain's map to see where the path should go
[03/10 08:25] <DaveShack> g'day Strider
[03/10 08:26] <DaveShack> Scout 1 SW, discovers there are cows 2W of the gold :D
[03/10 08:26] <Grant2004> nice that should be useful
[03/10 08:27] <DaveShack> scout 2 SE, nothing remarkable about the coast
[03/10 08:27] <Chieftess> Sounds like a good city site.
[03/10 08:28] <DaveShack> End of turn 4, 3640 BC, 49g+0gpt, mining(7), warrior(6), growth

(2), pressing enter
[03/10 08:29] <DaveShack> scout 2 2NE, more cows
[03/10 08:30] <Chieftess> wow. :D
[03/10 08:30] <DaveShack> this is looking like some pretty darn good land! :D
[03/10 08:30] <Grant2004> well if we don't have horses we can always ride those into battle
[03/10 08:31] <DaveShack> scout 1 W+NW, another rice near the NW river
[03/10 08:31] <DaveShack> end of turn 5, taking some screenies
[03/10 08:33] <Chieftess> Certainly better than DG1.
[03/10 08:33] <Chieftess> Civ4 DG1 that is.
[03/10 08:34] <DaveShack>

http://forums.civfanatics.com/uploads/26840/C4DG2_BC3600_Turn5.Civ4SavedGame
[03/10 08:37] * DaveShack hopes imageshack upload also fits in memory
[03/10 08:39] <DaveShack> TCIT updated with screenies
[03/10 08:39] <DaveShack> any save comments?
[03/10 08:39] <Chieftess> not yet - haven't downloaded it
[03/10 08:39] <DaveShack> of course on game turn 9, not much to see ;)
[03/10 08:40] <Grant2004> looks good to me
[03/10 08:40] <Chieftess> true
[03/10 08:40] <Chieftess> it's loading.
[03/10 08:41] <Chieftess> Just make sure the new worked tile is a grassland forested river.
[03/10 08:42] <Chieftess> Press it!
[03/10 08:42] <DaveShack> checking the tile values, it doesn't even matter if we work the

wheat yet, it's still 2f1h same as a forest grass
[03/10 08:43] <DaveShack> end of turn 5, 3600BC, 49g+0gpt, mining(6), warrior(5), growth(1),

pressing it
[03/10 08:44] <DaveShack> <Insert Nation Name> News Flash DIPLOMATIC MESSAGE RECEIVED
[03/10 08:45] <DaveShack> "Greetings. I'm Napoleon, Emperor, Marshal, and First Citizen of

France. You can call me "Little Corporal,", but then I'll have to kill you.
[03/10 08:46] <Grant2004> Oh Napoleon, that's going to be interesting
[03/10 08:46] <DaveShack> Our response "There shall be peace in our time!" (under breath at

least until we know how we stand) lol
[03/10 08:46] <Chieftess> Bonjour!
[03/10 08:47] <DaveShack> Also, scout 2 was attacked by wolves, and survived (0.7 strength,

1/2 exp)
[03/10 08:48] <DaveShack> score: Napolean 65, us 51
[03/10 08:48] <DaveShack> full set of demographics screenies
[03/10 08:49] <DaveShack> There are no instructions to stop if we meet someone
[03/10 08:49] <DaveShack> Since war is the only possible diplo move so early, and the people

thirst for knowledge of the world, might as well continue
[03/10 08:51] * DaveShack gets breakfast from microwave, the beep is getting annoying
[03/10 08:51] * Grant2004 has quit IRC (Quit: Leaving)
[03/10 08:54] <DaveShack> The Frenchman is a warrior and came from the W or NW
[03/10 08:55] <DaveShack> scout 1 continues N, scout 2 NE, nothing new revealed
[03/10 08:57] <DaveShack> End of turn 6, 3560 BC, 49g+0gpt, mining in 5, worker in 12

(queued warrior in 3)
[03/10 08:57] <x730195> did you upload the screenies?
[03/10 08:57] <DaveShack> have uploaded the turn 5 ones, all the demographic pages would be

pretty time consuming and I have a 9:30 hard stop
[03/10 08:59] <DaveShack> scout 2 now S of the two gold on a forest, will need to heal

before trying to cross the desert to survive animal attacks
[03/10 09:00] <DaveShack> scout 1 sees there are cows near the other villagers
[03/10 09:01] <DaveShack> end of turn 7, 3520 BC, 49g+0gpt, mining(4)
[03/10 09:01] <DaveShack> scout 1 is ready to meet the next village, and ...
[03/10 09:01] <x730195> rrrrrrrrrrrr
[03/10 09:02] <DaveShack> is given a gift of 55 gold pieces
[03/10 09:03] * Grant2004 has joined #turnchat
[03/10 09:03] * Chieftess sets mode: +v Grant2004
[03/10 09:03] <DaveShack> scout 2 takes one more short march to a forest hill, and sees more

silks and some lions (2 tiles away)
[03/10 09:04] <DaveShack> end of turn 8, 3480 BC, 104g+0gpt, mining(3)
[03/10 09:04] <DaveShack> <Insert Nation Name> News Flash ANOTHER DIPLOMATIC MESSAGE

RECEIVED
[03/10 09:05] <Chieftess> *drumroll*
[03/10 09:05] <DaveShack> "Germany the great and its superior people greet you. I,

Bismarch, desire peace with all my neighbors - even with your puny culture."
[03/10 09:05] <Chieftess> Guten Tag!
[03/10 09:06] <DaveShack> it looks like Germany is also to the W or NW
[03/10 09:07] <DaveShack> The Germans and French have met
[03/10 09:10] <DaveShack> end of turn 9, 3440 BC, 104g+0gpt, mining(2)
[03/10 09:10] <DaveShack> scout 2 nervously watches lions circling the hill
[03/10 09:11] <DaveShack> scout 1 moves into a forest and discovers there was a panther

waiting to pounce if they'd gone to the grass tile instead
[03/10 09:12] <Chieftess> Lots of animals.
[03/10 09:12] <DaveShack> End of turn 10, 3400 BC, 104g+0gpt, Mining(1), saving and

uploading
[03/10 09:14] <DaveShack>

http://forums.civfanatics.com/uploads/26840/C4DG2_BC3400_Turn10.Civ4SavedGame
[03/10 09:14] <Chieftess> opening
[03/10 09:15] <Strider> I haven't seen this in a long time..
[03/10 09:15] <Strider> Brings back memories..
[03/10 09:15] <Chieftess> Press it!
[03/10 09:15] <DaveShack> not enough culture yet, but it's a start at having real chats

again :)
[03/10 09:15] <Strider> That's actually what I was thinking CT ;)
[03/10 09:16] * Chieftess would have the Random Music Generator, but Windows Media 11

doesn't like any of the radio file formats...
[03/10 09:16] <Strider> Get winamp..
[03/10 09:17] * Strider needs to find a script for that..
[03/10 09:17] <Strider> The one I use to have only works with Winamp 3..
[03/10 09:18] <DaveShack> <Insert Nation Name> News Flash On a sad day for <insert nation

name> we have heard rumours that world traveller and successful diplomat Scout 1 was

ambushed by panthers in the forest, and eaten
[03/10 09:18] <DaveShack> :(
[03/10 09:18] <Strider> Insert nation name?
[03/10 09:19] <Chieftess> Ouch.
[03/10 09:19] <DaveShack> we don't have a name yet
[03/10 09:19] <x730195> lion ate scout??
[03/10 09:20] <DaveShack> panther -- they're nasty beasties. IIRC only bears are stronger
[03/10 09:20] <x730195> oh... what colors should your message have been?
[03/10 09:20] <x730195> black on dark blue is hard to read
[03/10 09:21] <DaveShack> it's light cyan on dark blue, but can be changed easily -- thanks

for the feedback :)
[03/10 09:21] <x730195> the first part is cyan, but the message itself was black
[03/10 09:21] <x730195> looking for settings on my end
[03/10 09:21] <DaveShack> Mining completes and we have no next tech decided
[03/10 09:21] <Chieftess> I saw it as cyan on dark blue, then normal text, but bold.
[03/10 09:21] <DaveShack> the text was bold black with no background, but your client might

have carried the background for the 1st part over
[03/10 09:22] <Strider> CT: The CreativeSound media console is REALLY good for organizing

music, but you have to buy a creative sound product inorder to download it.
[03/10 09:23] <DaveShack> End of turn 11, 104g+0gpt, BW (placeholder, 14), enter NOT hit,

saving and uploading
[03/10 09:24] <DaveShack>

http://forums.civfanatics.com/uploads/26840/C4DG2_BC3360_Turn11.Civ4SavedGame
[03/10 09:25] <DaveShack> this is handy, I have to stop now anyway
[03/10 09:25] <x730195> well done. now we have more stuff to debate. ;-)
[03/10 09:25] <Chieftess> Now Playing: "Somebody told me" - Killers
[03/10 09:25] * DaveShack takes 6YO daughter to studio for birthday photos :)
[03/10 09:25] <Chieftess> Must've been the panthers.
[03/10 09:26] <Chieftess> Just when I get my Random Music Generator set up...
[03/10 09:26] <Grant2004> Good job Dave, I'm sure the citizens will be happy to see the

progress
[03/10 09:26] * Grant2004 has quit IRC (Quit: Leaving)
 
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