[03/10 07:50] * Chieftess whistles
[03/10 07:51] * DaveShack sips coffee
[03/10 07:51] <DaveShack> <Insert Nation Name> News Flash testing
[03/10 07:52] * Chieftess was just wondering about that script.
[03/10 07:52] <Chieftess> Shouldn't it have the year?
[03/10 07:52] <DaveShack> the turn / date calc would be wrong, it's still civ3
[03/10 07:52] <Chieftess> yeah, that needs to be updated, I guess...
[03/10 07:53] <Chieftess> meh, Window's wants me to restart...
[03/10 07:54] * Chieftess has quit IRC (Quit: rebooting)
[03/10 07:57] * Grant2004 has joined #turnchat
[03/10 07:57] * DaveShack sets mode: +v Grant2004
[03/10 07:57] <DaveShack> hi Grant
[03/10 07:57] <Grant2004> hello
[03/10 07:58] * x730195 has joined #turnchat
[03/10 07:58] * DaveShack sets mode: +v x730195
[03/10 07:58] <x730195> good morning
[03/10 07:58] <DaveShack> howdy
[03/10 08:00] * Chieftess has joined #turnchat
[03/10 08:00] * Mafioso sets mode: +oa Chieftess Chieftess
[03/10 08:00] <DaveShack> wb
[03/10 08:00] * Chieftess sets mode: +v Chieftess
[03/10 08:01] * Chieftess loads up the Random Music Generator (RMG) (inside joke for those
new to the demogame)
[03/10 08:01] <DaveShack> <Insert Nation Name> News Flash play session begins
[03/10 08:02] <DaveShack> hope we get a nation name soon
[03/10 08:02] <x730195> The Land That Names Forgot (too long?)
[03/10 08:03] <Chieftess> Hmfp! Windows Media 11 took out the Radio option...
[03/10 08:03] <DaveShack> starting save
http://forums.civfanatics.com/uploads/11651/C4DG2_BC3800_Turn4.Civ4SavedGame loaded
[03/10 08:04] <DaveShack> two polls say we're studying at CFC A&M
[03/10 08:04] * Grant2004 has quit IRC (Quit: Leaving)
[03/10 08:04] * Grant2004 has joined #turnchat
[03/10 08:04] * Chieftess sets mode: +v Grant2004
[03/10 08:04] <DaveShack> keeping agriculture as tech, scout as production, so no preturn
moves
[03/10 08:06] <DaveShack> checked settings, ready to hit enter
[03/10 08:06] <Chieftess> What are the end of turn stats?
[03/10 08:07] <DaveShack> Turn 0, 3800BC, 0g +0gpt, ag(4)
[03/10 08:08] <DaveShack> scout(3) growth(6)
[03/10 08:08] <Chieftess> Crabengwë!
[03/10 08:08] <Chieftess> That's "Press it!" to the new people.
[03/10 08:08] <Chieftess> Another old demogame custom.
[03/10 08:08] <x730195> I didn't know anyone spoke Mongolian
[03/10 08:10] <DaveShack> it's Sindarin or Quenya, don't remember which variety
[03/10 08:10] <Chieftess> Quenya.
[03/10 08:11] <DaveShack> scout NW (Ice's plan was approximate and this reveals an extra
tile)
[03/10 08:11] <Chieftess> Back in the day, Curufinwe was the Culture Advisor in the old
demogames. He loved to put Quenyan words into the game.
[03/10 08:11] <Chieftess> One of which, was "Crabingwe"
[03/10 08:12] <DaveShack> nothing new. end of Turn 1, 3760BC, 0+0gpt, scout(2) growth(5),
pressing enter
[03/10 08:13] <DaveShack> scout 2SW reveals rest of tiles around northern gold, both are
plains
[03/10 08:14] <DaveShack> end of turn 2, 0+0gpt, ag(2), scout (1), growth (3), pressing
enter
[03/10 08:15] <DaveShack> IBT scout->warrior (7)
[03/10 08:16] <DaveShack> don't remember, what's the trick for unit names?
[03/10 08:16] <Chieftess> Click on the line of text on the lower-left I think
[03/10 08:17] <Chieftess> where it says "Scout".
[03/10 08:17] <DaveShack> aha, gotta be right on the name
[03/10 08:17] <Chieftess> So if you named the scout " "...
[03/10 08:18] <DaveShack> new scout labelled Scout 2 (for now) and moves SW+SE, gonna reveal
the coast before heading NE
[03/10 08:18] <DaveShack> Scout 1 approaches village
[03/10 08:19] <x730195> was there a poll to name the scouts? ;-)
[03/10 08:19] <DaveShack> no, so there being no instructions (nor rule) the DP's discretion
is to keep them straight lol
[03/10 08:20] <Chieftess> You would've loved the early demogames. Some wanted to micromanage
everything like that.
[03/10 08:20] <DaveShack> no drumroll ?
[03/10 08:20] <Chieftess> [11:19] <@DaveShack> no, so there being no instructions (nor rule)
the DP's
[03/10 08:20] <Chieftess> discretion is to keep them straight lol
[03/10 08:20] <Chieftess> Don't you just love that rule?
[03/10 08:20] <Chieftess> *drumroll*
[03/10 08:20] * Chieftess hopes for a tech!
[03/10 08:20] <DaveShack> the villagers are friendly and give us 49 gold coins
[03/10 08:20] <DaveShack> evidently they know mining
[03/10 08:21] <Chieftess> Maybe they just panned for gold.
[03/10 08:21] <DaveShack> true
[03/10 08:21] <Grant2004> well make them tell us about it
[03/10 08:22] <DaveShack> end of turn 3, 3680 BC, 49g+0gpt, ag(1), warrior(7), growth(3)
must have been 4 before
[03/10 08:23] <DaveShack> pressing it
[03/10 08:23] <Chieftess> Crabengwë!
[03/10 08:23] <DaveShack> Scout 1 bravely defends the villagers against a wolf, kills it
without injury
[03/10 08:24] <DaveShack> we learn the secrets of agriculture and turn our thoughts to
mining
[03/10 08:24] * Strider blinks
[03/10 08:25] * DaveShack checks the Chieftain's map to see where the path should go
[03/10 08:25] <DaveShack> g'day Strider
[03/10 08:26] <DaveShack> Scout 1 SW, discovers there are cows 2W of the gold
[03/10 08:26] <Grant2004> nice that should be useful
[03/10 08:27] <DaveShack> scout 2 SE, nothing remarkable about the coast
[03/10 08:27] <Chieftess> Sounds like a good city site.
[03/10 08:28] <DaveShack> End of turn 4, 3640 BC, 49g+0gpt, mining(7), warrior(6), growth
(2), pressing enter
[03/10 08:29] <DaveShack> scout 2 2NE, more cows
[03/10 08:30] <Chieftess> wow.
[03/10 08:30] <DaveShack> this is looking like some pretty darn good land!
[03/10 08:30] <Grant2004> well if we don't have horses we can always ride those into battle
[03/10 08:31] <DaveShack> scout 1 W+NW, another rice near the NW river
[03/10 08:31] <DaveShack> end of turn 5, taking some screenies
[03/10 08:33] <Chieftess> Certainly better than DG1.
[03/10 08:33] <Chieftess> Civ4 DG1 that is.
[03/10 08:34] <DaveShack>
http://forums.civfanatics.com/uploads/26840/C4DG2_BC3600_Turn5.Civ4SavedGame
[03/10 08:37] * DaveShack hopes imageshack upload also fits in memory
[03/10 08:39] <DaveShack> TCIT updated with screenies
[03/10 08:39] <DaveShack> any save comments?
[03/10 08:39] <Chieftess> not yet - haven't downloaded it
[03/10 08:39] <DaveShack> of course on game turn 9, not much to see
[03/10 08:40] <Grant2004> looks good to me
[03/10 08:40] <Chieftess> true
[03/10 08:40] <Chieftess> it's loading.
[03/10 08:41] <Chieftess> Just make sure the new worked tile is a grassland forested river.
[03/10 08:42] <Chieftess> Press it!
[03/10 08:42] <DaveShack> checking the tile values, it doesn't even matter if we work the
wheat yet, it's still 2f1h same as a forest grass
[03/10 08:43] <DaveShack> end of turn 5, 3600BC, 49g+0gpt, mining(6), warrior(5), growth(1),
pressing it
[03/10 08:44] <DaveShack> <Insert Nation Name> News Flash DIPLOMATIC MESSAGE RECEIVED
[03/10 08:45] <DaveShack> "Greetings. I'm Napoleon, Emperor, Marshal, and First Citizen of
France. You can call me "Little Corporal,", but then I'll have to kill you.
[03/10 08:46] <Grant2004> Oh Napoleon, that's going to be interesting
[03/10 08:46] <DaveShack> Our response "There shall be peace in our time!" (under breath at
least until we know how we stand) lol
[03/10 08:46] <Chieftess> Bonjour!
[03/10 08:47] <DaveShack> Also, scout 2 was attacked by wolves, and survived (0.7 strength,
1/2 exp)
[03/10 08:48] <DaveShack> score: Napolean 65, us 51
[03/10 08:48] <DaveShack> full set of demographics screenies
[03/10 08:49] <DaveShack> There are no instructions to stop if we meet someone
[03/10 08:49] <DaveShack> Since war is the only possible diplo move so early, and the people
thirst for knowledge of the world, might as well continue
[03/10 08:51] * DaveShack gets breakfast from microwave, the beep is getting annoying
[03/10 08:51] * Grant2004 has quit IRC (Quit: Leaving)
[03/10 08:54] <DaveShack> The Frenchman is a warrior and came from the W or NW
[03/10 08:55] <DaveShack> scout 1 continues N, scout 2 NE, nothing new revealed
[03/10 08:57] <DaveShack> End of turn 6, 3560 BC, 49g+0gpt, mining in 5, worker in 12
(queued warrior in 3)
[03/10 08:57] <x730195> did you upload the screenies?
[03/10 08:57] <DaveShack> have uploaded the turn 5 ones, all the demographic pages would be
pretty time consuming and I have a 9:30 hard stop
[03/10 08:59] <DaveShack> scout 2 now S of the two gold on a forest, will need to heal
before trying to cross the desert to survive animal attacks
[03/10 09:00] <DaveShack> scout 1 sees there are cows near the other villagers
[03/10 09:01] <DaveShack> end of turn 7, 3520 BC, 49g+0gpt, mining(4)
[03/10 09:01] <DaveShack> scout 1 is ready to meet the next village, and ...
[03/10 09:01] <x730195> rrrrrrrrrrrr
[03/10 09:02] <DaveShack> is given a gift of 55 gold pieces
[03/10 09:03] * Grant2004 has joined #turnchat
[03/10 09:03] * Chieftess sets mode: +v Grant2004
[03/10 09:03] <DaveShack> scout 2 takes one more short march to a forest hill, and sees more
silks and some lions (2 tiles away)
[03/10 09:04] <DaveShack> end of turn 8, 3480 BC, 104g+0gpt, mining(3)
[03/10 09:04] <DaveShack> <Insert Nation Name> News Flash ANOTHER DIPLOMATIC MESSAGE
RECEIVED
[03/10 09:05] <Chieftess> *drumroll*
[03/10 09:05] <DaveShack> "Germany the great and its superior people greet you. I,
Bismarch, desire peace with all my neighbors - even with your puny culture."
[03/10 09:05] <Chieftess> Guten Tag!
[03/10 09:06] <DaveShack> it looks like Germany is also to the W or NW
[03/10 09:07] <DaveShack> The Germans and French have met
[03/10 09:10] <DaveShack> end of turn 9, 3440 BC, 104g+0gpt, mining(2)
[03/10 09:10] <DaveShack> scout 2 nervously watches lions circling the hill
[03/10 09:11] <DaveShack> scout 1 moves into a forest and discovers there was a panther
waiting to pounce if they'd gone to the grass tile instead
[03/10 09:12] <Chieftess> Lots of animals.
[03/10 09:12] <DaveShack> End of turn 10, 3400 BC, 104g+0gpt, Mining(1), saving and
uploading
[03/10 09:14] <DaveShack>
http://forums.civfanatics.com/uploads/26840/C4DG2_BC3400_Turn10.Civ4SavedGame
[03/10 09:14] <Chieftess> opening
[03/10 09:15] <Strider> I haven't seen this in a long time..
[03/10 09:15] <Strider> Brings back memories..
[03/10 09:15] <Chieftess> Press it!
[03/10 09:15] <DaveShack> not enough culture yet, but it's a start at having real chats
again
[03/10 09:15] <Strider> That's actually what I was thinking CT
[03/10 09:16] * Chieftess would have the Random Music Generator, but Windows Media 11
doesn't like any of the radio file formats...
[03/10 09:16] <Strider> Get winamp..
[03/10 09:17] * Strider needs to find a script for that..
[03/10 09:17] <Strider> The one I use to have only works with Winamp 3..
[03/10 09:18] <DaveShack> <Insert Nation Name> News Flash On a sad day for <insert nation
name> we have heard rumours that world traveller and successful diplomat Scout 1 was
ambushed by panthers in the forest, and eaten
[03/10 09:18] <DaveShack>
[03/10 09:18] <Strider> Insert nation name?
[03/10 09:19] <Chieftess> Ouch.
[03/10 09:19] <DaveShack> we don't have a name yet
[03/10 09:19] <x730195> lion ate scout??
[03/10 09:20] <DaveShack> panther -- they're nasty beasties. IIRC only bears are stronger
[03/10 09:20] <x730195> oh... what colors should your message have been?
[03/10 09:20] <x730195> black on dark blue is hard to read
[03/10 09:21] <DaveShack> it's light cyan on dark blue, but can be changed easily -- thanks
for the feedback
[03/10 09:21] <x730195> the first part is cyan, but the message itself was black
[03/10 09:21] <x730195> looking for settings on my end
[03/10 09:21] <DaveShack> Mining completes and we have no next tech decided
[03/10 09:21] <Chieftess> I saw it as cyan on dark blue, then normal text, but bold.
[03/10 09:21] <DaveShack> the text was bold black with no background, but your client might
have carried the background for the 1st part over
[03/10 09:22] <Strider> CT: The CreativeSound media console is REALLY good for organizing
music, but you have to buy a creative sound product inorder to download it.
[03/10 09:23] <DaveShack> End of turn 11, 104g+0gpt, BW (placeholder, 14), enter NOT hit,
saving and uploading
[03/10 09:24] <DaveShack>
http://forums.civfanatics.com/uploads/26840/C4DG2_BC3360_Turn11.Civ4SavedGame
[03/10 09:25] <DaveShack> this is handy, I have to stop now anyway
[03/10 09:25] <x730195> well done. now we have more stuff to debate. ;-)
[03/10 09:25] <Chieftess> Now Playing: "Somebody told me" - Killers
[03/10 09:25] * DaveShack takes 6YO daughter to studio for birthday photos
[03/10 09:25] <Chieftess> Must've been the panthers.
[03/10 09:26] <Chieftess> Just when I get my Random Music Generator set up...
[03/10 09:26] <Grant2004> Good job Dave, I'm sure the citizens will be happy to see the
progress
[03/10 09:26] * Grant2004 has quit IRC (Quit: Leaving)