3. open game: giaurs game (deity domination with starting bonuses)

Snaaty

Deity
Joined
Oct 1, 2006
Messages
2,057
Since even more players joined in the second open game, I agreed in doing another one.

The last was a more or less peacfull immortal space-race.

This time we will go for war once more. The game settings are:

deity level
Raging Barbs
Starting bonus:additional worker, additional unit (gunship), additional tech (Agriculture)

Victoria fin/imp
Snaky Continents
Rocky Climate (hills)
Agressive AI

victory condition: domination

...

Giaur will post the starting save of this game. You can start ASAP, when the save is in. We will stick to the following milestones/turnsets:

1. Turnset: up to 1000 AD (please include 1 AD save)
2. Turnset: up to 1500 AD (please include 1300 AD save)
3. Turnset: Final save (please include 1700 AD save)

Again no rules, no competition.

Turnsets will last 4 days each (a little longer then in the previous game, because lots of warmongering and troop mooving is expected)

...

I had a short testrun with this settings and boni. The game will be much fun with this settings and WAY easier then a standard deity game, so everybody is invited to give it a try

...

have fun
 
I have some save, but with no happiness resources too close. I'll try generate another map. If it fails, we will play that save.

I guess leaving C/D as the only condition, will help us, but I have to generate new save.
 
@ Giaur:

no problem, simply reroll untill you are pleased with the start (but have a look at the world map, when we have to start completely isolated, we are screwed on deity)

Happy, strat and wonder resources aren´t that important to close, as long as we have enough food (we are financial and can build huts, the gunship will help in early expansion and resource grabbing:D)
 
I have got one. I realize that my name could be difficult to spelling. Change it in 'Your Details' in the main menu.

 

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It's Pangealike map with stone.

edit:
btw. worker is included by default in deity games with raging barbs.
I was also thinking about adding GGenaral at startup just to slight improve Imp trait. However it would be cheating while AI's with the same trait have not that advantage, so this is the final save I think.
 
Also noticed by accident while previous generating that AI's start with only one settler. It happened while computer set another civ too close to ours (it happens sometimes).
 
Spoiler :

Take advantages of pillaging. It will give you huge economical boost. Remember that gunship can destroy town in one turn.
 
First impressions:

Spoiler :

An awesome start, especially for a financial civ with fishing. I settled 1E and worked coast tiles, built workboats, researched BW and Masonry asap, chopped the Great Wall, and started pumping out settlers at size 4. I then brought the chopper back from its hut-hunting (I popped two scouts, two techs, and a fair amount of gold iirc), and used it to escort the settlers.

There's loads of space to expand into, and to spawn barbs to hinder the AI. Once I've got some defences in place at home, I reckon I'll send out the chopper and a few axes to go give the barbs a hand. With the Great Wall in place, I figure it makes sense to raze as many cities as possible, clearing more land for my barbarian allies to spawn from.


ps. To anyone who's thinking of giving this a go, but is worried about the difficulty level, I'd say if you can handle Monarch you should be able to put up a fight here. This start is actually a lot easier than the one on the previous challenge, imo (though I'm guessing it'll get much tougher as the game goes on). It's also great fun hunting wildlife with a chopper, even if wolves injuring helicopters does stretch the imagination a little... :hmm:
 
I agree with Winston here, I have played a little and with the help of the heli am doing ok. As for wolves injuring gunships, I think a unit represents more then 1 gunship and wolf etc. Maybe the injury is friendly fire from over excited warriors who are allowed a turn on the gun.
 
I would like to join in as well, if I can get some time in weekend to play it. I'm still stuck at 1000ad in the last game. RL sucks :lol: .
 
First impressions:
ps. To anyone who's thinking of giving this a go, but is worried about the difficulty level, I'd say if you can handle Monarch you should be able to put up a fight here. This start is actually a lot easier than the one on the previous challenge, imo (though I'm guessing it'll get much tougher as the game goes on). It's also great fun hunting wildlife with a chopper, even if wolves injuring helicopters does stretch the imagination a little... :hmm:

I am not so optimistic as you are. On deity it will be difficult to stay on top with tech. I have not started my game yet.
 
I've started my game. City maintenance is killing my research. Not my smartest research route that I chose :D But the heli is fun. I destroyed one civ and am halfway through destroying another civ with the heli. I'm trying to limit the number of civs I'll have to deal with so that I can close borders and just land grab later. We'll see if my strategy works. At least it'll be easier taking cities from barbs than the AI :mischief:

I took the combat promotion route for my heli, although I haven't picked up blitz yet. It's on combat 5 and I was going to attach a general to get blitz and combat 6, then up the drill route. Is morale (or whatever the promotion that gives +100%XP) useful? Or do you still only get 1 XP if you fight with crazy odds?
 
Spoiler :

First war was fake. War with Saladin. I destroyed plenty of his units. This allowed me to attach general to heli unit. I gave it C3, Blitz, Leadership. Then gave it Drill promotions. Finally gave it Tactician (+1 movement). I have one free promotion and I'll be investing in Combat6.
Saladin gave me some cheap techs for peace.
Next war was with Wang Kon. This time I sent Axeman to take Korean cities. I have not destroyed him. He is left with only one city. I adopted Caste System (his favourite civic) and send him some resources. He gave me Feudalism for peace, but I made a mistake, should demand Philosophy.
Current victim is Huana Capac. He has longbows, crossbows, soon he will get maces. I do not know which civ posses Great Lighthouse. Lack of horses makes this wars pretty annoying. But Cyrus appeared and we made a deal. I will produce one horse archer to assist my gunship unit.
Wonders: Stonehenge, Great Wall, Pyramids. However I suffer lacking money very much. It's interesting how long I will survive.
Great people: I got only two: both great prophets. First allowed me to lightbulb Theology. Second was put in my capital as superspecialist. I will have to let my cities grow quickly, if I want to take benefits from trade.
Great Library has not been built yet. And I don't suppose that Great Engineer will be born in my capital
 

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Spoiler :

H.Capac surrendered.
While my gunship was back home, Catherine declared war on me. In this war two units fought. Heli and Knight. She surrendered too. Now two of my merchants are going to Nindros, where ToA is built. 2900 gold coins for one Merchant. I am heading for Rifling and gonna upgrade my troops, adopt nationhood and take advantage of British UU ... Red Coats. This game is little too easy :/
 

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I played to 1 AD so far.
It is easy with this kind of bonuses.

Spoiler :

I send gunship explore. Warrior pop scout form near by hat.
Settle on Stone. Build 2 workboats, warrior and then archers, stonehenge, Wall, Piramids.
Research went hanting-archry-pottery-musticism, politheism-priesthood-monarchy-Col-Construction-Dramma
Got bronse and well from hats.

When barbarian start to pop up bring gunship near home so I did not had to build to many fog busters.

Raise one barbarian city and when Saladin put city on Iron decided to trim him a bit. Declare and raise 3 of his cities befor making peace.
Right now deciding whom to trim next.
Wang seens to become to advanced, but Russians seems to grom a lot. One of thouth 2, did not decided yet. I seems was not able to trade for any happy resources on this map, forcing me to use HR for happiness.


http://forums.civfanatics.com/uploads/84898/Krzysiek_AD-0001.CivWarlordsSave
 
Well I also played some turns into this game... ...everything goes as planned... ...manly sloooow (due to warfare and troop movement... ...I ended my second session 225 BC... ...the game is very easy

Spoiler :
Well, settled on the spot and went workboat/workboat/settler/GreatWall/worker/Pyramids. The second city claimed the copper.

When my first axe was ready, I went for Saladin and took 3 of his cities (I kept them all). My research was some basic techs, then beelining for CoL, to bring in enough money for the captured cities. His capital and last city I razed.

Then I moved in at Kathy. I captured 4 of her cities so far, and she is down to one last city. I didn´t raze any of her cities but kept all. I´m loosing lots of money per turn, but I have build the GL and the ToA with 2 GE and have about 300 gold left because I prebuild the Hanging Gardens up to one turn for the cash. Now I´m considering razing Kathy´s last city or making peace for Calenedar.

Next target is Wang or Huyn


...

EDIT:

the save...
save removed
 
I played to 1 AD so far.
It is easy with this kind of bonuses.

Practically there is only one bonus: Gunship. Worker is included by default when barbs are raging. Agriculture is to forget.

edit: Practically this unit stays unbeatable the whole game. Archers are beaten simply by strength. Longbows are beaten by promotions like Drill4 and Combat6. And after Gunpowder, Muskets are beaten by Pinch. So this unit stays powerful the whole game.
 
I'm definately going to give it a try--not sure if I make the submission due to RL.

Seems like the gunship should take the blitz and drill path. Build more defensive units as warfare will be much different. Once AI gets cav seems like whatever path you take the gunship no longer dominates.
 
Practically there is only one bonus: Gunship. Worker is included by default when barbs are raging. Agriculture is to forget.

Well... ...but THAT bonus has a really huge impact, combined with a great starting position (3x food, 3 floodplains, stones, hills, forests, costal) and a close to ideal map for this kind of game...

...

I popped like 10 huts...

I eliminated 2 civs BEFOR 1 AD (using the gunship and some axes to take the cities)...

I only built 1 city (+capital of course), captured 7 and razed 3 (I think)...

I adapted my research path to the rapid expansion and beelined to CoL...

I will get Civil Service at around 200 BC...

I plan to take out 2 more civs BEFORE 1000 AD (before they reach anything that can stop the gunship)...

I will be quite close to domination at 1000 AD I think...

...

Btw...
I still LOVE this idea and the game is great fun to play:goodjob: ... ...not very challenging, but a good chance to kick some deity AI´s buts:cool:
 
I guess, that we had a little easier deity game. I modified one asset once ago to make deity a little more simple (for personal use). And forgot to restore the original sets. That's why AI's started with only one settler (originaly they start with two) and we start with additional worker (I was wrong ... even with raging barbs we have none). I hope that all of us started on the same conditions. If no, my save won't be taken into account. My apologize, I forgot about it completely. I figured it out when tried to run GOTM game.

P.S. I guess that hopefully we started on the same conditions, cause only changes I made were:
<iAIStartingUnitMultiplier>0</iAIStartingUnitMultiplier> (AI's additional settler)
<iStartingWorkerUnits>1</iStartingWorkerUnits> (additional worker)
I am gonna restore original settings just not to do another mess :(
 
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