Kiershar
Chieftain
This is a walktrough and a collection of advices on how to survive and be competitive in a multiplayer FFA game. It assume you have a good all around knowledge of Civ4 (Warlords 2.08 patch) and I'd say this guide will be useful for anyone who is not an expert but can at least win on Noble and Prince. Make sure you know all game concepts and have had few multiplayer game experience. It may seem complicated at once, but with some practical experience and time you will do all of these instinctively. Especially in the case of city placing, priorities of workers and battles in the field, experience will make an huge difference.
Unless you are extremely familiar with the game already, I would suggest starting a single player game and following the guide chapter by chapter to get a hold of all the concepts and strategies.
After teaching from scratch how to play multiplayer to my friend, I figured everything I told him could be crammed into a guide with easy to follow methods and no mathematic. When I started multiplayer I looked around for such documents but only found many articles on different subjects. This is a compilation of all the knowledge I got from these articles and my own game experience. I imagine now having possession of this document would have spared me hundreds of errors and set me to higher levels faster so I hope this will be useful for many. I know my guide is not perfect and I will probably update it with information as time goes on. For any comments send emails to "kiershar" on hotmail. Please forgive any errors as my first language is french and my english is not perfect.
On a side note, I prefer running a cottage economy most of the time, but remember that a specialist economy is sometimes viable if you know how to handle it. You'll also notice there is no reference to religions or wonders. That is because instead of making wonders you should concentrate those resources on surviving and killing others and if you get a religion it is only because you got it by chance along the path of technologies that allows you to win by means of war. If someone took the resources and time to make wonders they will most likely not stand the strength of your army. Vice-versa if you made wonders and they built armies.
I - Settings
II - Choosing a Civilization
III - Starting the game
IV - First technologies. Path to war
V - Exploring the land
VI - Tribal Warfare
VII - Worker's Priorities
VIII - Second city : Crucial expansion
IX - Expansion's production
X - Building an Army
XI - Ancient wars
XII - Monitoring your rivals
XIII - Improvements Technologies
XIV - Whipping the Cats
XV - The Big Wars
XVI - Getting the Lead
XVII- Advanced technologies
Unless you are extremely familiar with the game already, I would suggest starting a single player game and following the guide chapter by chapter to get a hold of all the concepts and strategies.
After teaching from scratch how to play multiplayer to my friend, I figured everything I told him could be crammed into a guide with easy to follow methods and no mathematic. When I started multiplayer I looked around for such documents but only found many articles on different subjects. This is a compilation of all the knowledge I got from these articles and my own game experience. I imagine now having possession of this document would have spared me hundreds of errors and set me to higher levels faster so I hope this will be useful for many. I know my guide is not perfect and I will probably update it with information as time goes on. For any comments send emails to "kiershar" on hotmail. Please forgive any errors as my first language is french and my english is not perfect.
On a side note, I prefer running a cottage economy most of the time, but remember that a specialist economy is sometimes viable if you know how to handle it. You'll also notice there is no reference to religions or wonders. That is because instead of making wonders you should concentrate those resources on surviving and killing others and if you get a religion it is only because you got it by chance along the path of technologies that allows you to win by means of war. If someone took the resources and time to make wonders they will most likely not stand the strength of your army. Vice-versa if you made wonders and they built armies.
I - Settings
II - Choosing a Civilization
III - Starting the game
IV - First technologies. Path to war
V - Exploring the land
VI - Tribal Warfare
VII - Worker's Priorities
VIII - Second city : Crucial expansion
IX - Expansion's production
X - Building an Army
XI - Ancient wars
XII - Monitoring your rivals
XIII - Improvements Technologies
XIV - Whipping the Cats
XV - The Big Wars
XVI - Getting the Lead
XVII- Advanced technologies