Nice guide. I love warmongering in Multiplayer too and i can see that you know what you are talking about
But let me add something, BtS has influenced warmongering as much as the rest of the game, and I can maybe add my own experiences
1. "Tribal war" is usually a bad idea in FFA games. The odds to win it before construction are low, and it will cost a lot.
My advice: Try to find an opponent before he finds you! Maybe you can get a map of another players capital from a hut, or you see a colored line on the horizon. Noone expects an attack from a player that he hasnt yet made contact with.
The optimal size of your army increases slowly with the game turn when you reach his border. You can win with 4-5 chariots/Jaguars with Woodsman II/Impis, but with onky axemen and spears I would use 6-7 of them. But it also depends on the way between the capitals
2. Having rushed a neighbor eary in the game, you are facing the next problem: The other players around you have an advance, because if the neighbor were still alive, he'd now be settling his area. This land is unused until someone claims it, and this one should be you! When you know what you're doing you can found as many citys as you like. 10, maybe? thats a good number for a small pangea map!
This leads to the next topic:
3. Organized trait and courthouses
Courthouses are much stronger in BtS because they produce espionage points! When you can see what another player researches, you could as well look into his mind without getting much more information! Does he try to get liberalism first? Or is he beelining for his UU? Its very nice to be aware of other peoples plans. Any other information can be won with the spy unit.
I advice not to use the espionage slider. Research is more important.
To get cheaper upkeep and cheaper courthouses, the organized-trait is very nice. For big empires it is much stronger then financial
4. Modern warfare
If your empire is too expensive to wage another war during the middle age and the renaissance, the most interesting age is coming to town: The Industrial age!
If you are running a Cottage economy you will modernize your empire in the great anarchy: Change to universal suffrage, free speech, emancipation, mercantilism (or free market if people are willing to trade with you) and organized religion (if you have a religion)
The technology that wins you the game is assembly line:
Usually the research way is:
1. Corporation
2. Replaceable parts
3. Chemistry
4. Steam power (welcome to the industrial age
) start building levees, find coal
5. Congrats, you have reached assembly line
Next tech target is medicine, research fascism before if you want the general
As soone as you have Steam power, build factorys and coal plants like mad!
Grin happily while you see your Industry graph rising
Change to environmentalism and theocracy as soon as you have researched medicine and make infantrys. Any opponent who has no factorys and coal plants by this time is definitely dead
If more then 2 players are still alive by this time you should beeline to tanks next and try to spy out what the other players are doing: Are they a danger? Do they beeline to nukes (You need rocketry and fission for them) Do they try to win a cultural victory?
mad: )
Then wage carefully who you make your target
.
Last but not least: The more big, bad and evil you look, the more unlikely are other players to attack you. You will rarely want other players to do that