Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Jun 01, 2007, 03:53 PM   #1
AnyKeyz
Chieftain
 
AnyKeyz's Avatar
 
Join Date: May 2007
Posts: 81
Is slavery essential ?

Since I started playing Civilisation 4, I never used slavery once. In every topic here, people says to whip. whipping decrease the population number by one, wouldn't it hurts ?

Why use slavery ?
AnyKeyz is offline   Reply With Quote
Old Jun 01, 2007, 03:57 PM   #2
SnowlyWhite
Emperor
 
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
The math is 30 hammers for 1 pop. From there on, it's your common sense to use it or not... If the building/unit is needed fast, whip, if not, don't...

Strong points of the civ.:

- in war, where the captured cities are starving; whip some buildings, because those ppl. will die anyway...
- when you need units fast; declared or somethin' like that...
- when you want to make sure you get that wonder(rarely, since the conversion rate is worse).

I use it alot, but... depends on the situation, as anything in this game...
SnowlyWhite is offline   Reply With Quote
Old Jun 01, 2007, 04:10 PM   #3
futurehermit
Deity
 
futurehermit's Avatar
 
Join Date: Apr 2006
Posts: 5,707
Once you understand how whipping works you can probably move up to at least prince level if you are not there already.

It's very powerful when used correctly.

Good idea to whip settlers and workers early on as they stunt city growth. Whip and regrow quickly working food specials.

Always a good idea to whip away unhappy citizens. They're not doing anything for you anyways except gripe
__________________
Land is power. Land is power. Land is power.

Monarch Specialist Economy Walkthrough 1
Monarch Specialist Economy Walkthrough 2
futurehermit is offline   Reply With Quote
Old Jun 01, 2007, 04:14 PM   #4
Rancid Sushi
Last year's catch
 
Rancid Sushi's Avatar
 
Join Date: Dec 2006
Location: The OC
Posts: 414
Slavery is awesome. Especially if you find copper or iron very early. Just whip away and you can have 10 units ready to go destroy the nearest civ before 700 BC. Be sure to have a granary in the city first so the population regrows faster. The early game is all about expansion, not growth. conqering neighbors is more important than having big cities in the classical era. The ability to crank out units and buildings fast in the early game helps you in the long-run, so Slavery doesn't actually hurt in this stage. Later you can switch to Caste System or Emancipation depending on what type of economy you have.
Rancid Sushi is offline   Reply With Quote
Old Jun 01, 2007, 04:15 PM   #5
DaveMcW
Deity
 
DaveMcW's Avatar
 
Join Date: Oct 2002
Posts: 6,475
Images: 2
Let's say you have a size 2 city. It already has a Granary. You want to build a Barracks.

Method 1:
Work 2 mined grassland hills (0 net food, 6 net hammers) for 10 turns.

Method 2:
Work 2 farmed flooplains (6 net food, 0 net hammers) for 5 turns.
Grow to size 4.
Whip the barracks and shrink to size 2 again.
__________________
. Cottages! . GP Bulb Techs . Vaporize Stupid People
Build at least 6 cities . Press Ctrl R to turn on resource bubbles . Build 1.5 workers per city . Check F9 Demographics often . Stay near the top in soldiers

. Rush Buying Formula
DaveMcW is offline   Reply With Quote
Old Jun 01, 2007, 04:21 PM   #6
AnyKeyz
Chieftain
 
AnyKeyz's Avatar
 
Join Date: May 2007
Posts: 81
I am currently playing Noble, winning maybe 20% of the time.

I'll try to get familiar with slavery in tonight's game

I love the 'useless anyway unhappy people' point :P
AnyKeyz is offline   Reply With Quote
Old Jun 01, 2007, 04:34 PM   #7
obsolete
Deity
 
obsolete's Avatar
 
Join Date: Dec 2005
Location: Planet Earth
Posts: 6,070
Well, even if you don't use the whip (often I didn't when going industrial), I used to switch to it anyway, because it was the cheapest civic to run. I honestly haven't checked the prices as of the latest version though. I know they often change one patch to the next....

BTW, whipping also comes with its penalities too. Have to balance it out of course.
__________________
Btw your worker management is horrible, you'd do better automating them. -- DaveMcW
obsolete is offline   Reply With Quote
Old Jun 01, 2007, 04:35 PM   #8
GoodGame
Red, White, & Blue, baby!
 
GoodGame's Avatar
 
Join Date: Dec 2004
Posts: 13,455
Quote:
Originally Posted by AnyKeyz View Post
Since I started playing Civilisation 4, I never used slavery once. In every topic here, people says to whip. whipping decrease the population number by one, wouldn't it hurts ?

Why use slavery ?
1. When you have ridiculously high food, and a horrible capacity to fight .

2. To ensure that you don't lose out in a critical wonder race.

3. When you just have way too much and are building a building (e.g. temple)

4. You are maintaining an arbitrary, low pop level per city (e.g. so low as to avoid needing happiness buildings), usually for like a Domination type win. Or in the case of Rome in the Rhye's scenario.

5. You're building something more crucial in the near term than the potential loss of a tile or two of production over the next 10 turns (your bet). (If it's a huge army that you're whipping you have to balance it out versus the tile commerce you're losing though, or risk a Strike).
__________________
Ways to be banned from RL:
Heart disease, Cancer, Strokes, Chronic Respiratory diseases, Accidents, Diabetes, Alzheimer's disease, the Flu, kidney disease, infection,...
http://heartdisease.about.com/cs/cho...a/raiseHDL.htm Evrbody thot Ceiling Cat was stoopid, Warning: User cites from the Internet, or even just makes stuff up., so Ceiling Cat let thm do stoopid stuff dat they shuldnt do! NAH-məs-tay
GoodGame is offline   Reply With Quote
Old Jun 01, 2007, 04:42 PM   #9
manu-fan
Prince
 
manu-fan's Avatar
 
Join Date: Sep 2006
Posts: 594
Quote:
Originally Posted by AnyKeyz View Post
I am currently playing Noble, winning maybe 20% of the time.

I'll try to get familiar with slavery in tonight's game

I love the 'useless anyway unhappy people' point :P
Especially after capturing a city. If you have Drama, as soon as it comes out of revolt, whip a Temple. It will give culture, happiness and going down by 2 pop is no big deal. Getting the city happy and generating culture is much more important.

Cheers.
manu-fan is offline   Reply With Quote
Old Jun 01, 2007, 04:56 PM   #10
InvisibleStalke
Emperor
 
InvisibleStalke's Avatar
 
Join Date: May 2006
Location: Auckland, New Zealand
Posts: 1,325
Quote:
Originally Posted by manu-fan View Post
Especially after capturing a city. If you have Drama, as soon as it comes out of revolt, whip a Temple. It will give culture, happiness and going down by 2 pop is no big deal. Getting the city happy and generating culture is much more important.

Cheers.
I would whip a theatre instead - more culture and potentially more happiness.

But if you are running caste system (which is the most realistic alternative for the first half of the game) then you can pop your borders by running artists. You can even generate a lot of cash/science by starving your population and running every population point you can as a specialist. Its like whipping - the pop will go down - but you get a short boost in science or gold instead of production. Since you only starve one point a turn there is no point in any of your citizens working food tiles until the city can support itself.

Either way it works out. I'm appreciating caste system as an alternative to slavery more and more - and I absolutely love spiritual where I can use both.
InvisibleStalke is offline   Reply With Quote
Old Jun 01, 2007, 05:28 PM   #11
SnowlyWhite
Emperor
 
Join Date: May 2007
Location: Bucharest, Romania
Posts: 1,053
guess he was refferin' to theatre... drama = theatre, not temple
SnowlyWhite is offline   Reply With Quote
Old Jun 01, 2007, 06:00 PM   #12
manu-fan
Prince
 
manu-fan's Avatar
 
Join Date: Sep 2006
Posts: 594
Quote:
Originally Posted by SnowlyWhite View Post
guess he was refferin' to theatre... drama = theatre, not temple
D'OH!! Yes - Theatre.

Cheers.
manu-fan is offline   Reply With Quote
Old Jun 01, 2007, 06:23 PM   #13
CapnKill
Warlord
 
Join Date: Apr 2005
Posts: 153
I love it .. it has saved my ass on a couple of occasions, when the Germans attacked me.. and that was fine but then then two more neighboring Civs attacked me also... without slavery, I would've been screwed.

And its just too funny to see the little unhappy person there... Arrghh!! we shall not forget the injustice you ha.. WHIP!!! .. everyone happy now
CapnKill is offline   Reply With Quote
Old Jun 01, 2007, 06:32 PM   #14
Bradlius
Warlord
 
Join Date: Aug 2006
Location: Los Angeles
Posts: 197
Quote:
Originally Posted by CapnKill View Post
And its just too funny to see the little unhappy person there... Arrghh!! we shall not forget the injustice you ha.. WHIP!!! .. everyone happy now
Yeah, I wonder if they're really happy, or if they just stop complaining and get back to work so it doesn't happen to them!
Bradlius is offline   Reply With Quote
Old Jun 01, 2007, 09:06 PM   #15
Nacht
Chieftain
 
Join Date: Aug 2006
Location: Amsterdam
Posts: 29
Quote:
Originally Posted by manu-fan View Post
If you have Drama, as soon as it comes out of revolt...
You can whip immediately. It will come into effect directly when it comes out of revolt, you can even queue whips when still in revolt.
Nacht is offline   Reply With Quote
Old Jun 01, 2007, 09:48 PM   #16
Dan Quale
Prince
 
Join Date: Feb 2007
Posts: 401
Slavery can make a resource such as pigs,cow,corn,fish or wheat, and a settler into a millitary powerhouse, early game. I noticed that 30 hammers was stated as the value of one pop- not entirely true. Slavery works in multiples of 30 hammers, so in some instances 1 pop=60 hammers. This the case for drafting an axemen/swordsman/cat from said 2 pop city utilizing one of these resources, which then immediately regrows. In fact a single tiny food resource city can fuel your entire early axe rush, while the rest of your empire is better utilized for infastructure/wonders/expansion.
Dan Quale is offline   Reply With Quote
Old Jun 01, 2007, 09:58 PM   #17
DaviddesJ
Deity
 
DaviddesJ's Avatar
 
Join Date: May 2003
Location: Burlingame CA
Posts: 4,293
Not "essential" --- see RB27 which is immortal win with no civic changes.

http://forums.civfanatics.com/showthread.php?t=192576
DaviddesJ is offline   Reply With Quote
Old Jun 01, 2007, 10:05 PM   #18
ainwood
Watching.
 
ainwood's Avatar
 
Join Date: Oct 2001
Posts: 27,516
Yeah - I agree. Its not essential - I rarely use slavery, and can beat immortal. Doubt I could with no civics changes though!
ainwood is offline   Reply With Quote
Old Jun 02, 2007, 08:11 AM   #19
futurehermit
Deity
 
futurehermit's Avatar
 
Join Date: Apr 2006
Posts: 5,707
Definitely not essential, but once you master bronzeworking:

1) Chop-rushing

2) Pop-rushing

3) Axe-rushing

You should definitely be better off than 20% wins at noble level
__________________
Land is power. Land is power. Land is power.

Monarch Specialist Economy Walkthrough 1
Monarch Specialist Economy Walkthrough 2
futurehermit is offline   Reply With Quote
Old Jun 02, 2007, 12:06 PM   #20
Morgrad
Attack Rodent
 
Morgrad's Avatar
 
Join Date: Feb 2007
Posts: 367
Even if you aren't going to use it much, having the *option* to whip out needed defensive units can be very nice. Even if you're going for as big a city as you can support early on - eventually it will grow to unhappiness - and that grumpy citizen is just hammers wasted if you don't whip him into something useful.

Regardless of what victory condition you're going for, the whip is very effective short-term losses for long-term gains. Whip a library in a city that would take 30 turns to build it, to make the math easy, let's say it's producing 10 beakers - position the citizens so you're still getting 10 beakers base, +2.5 per turn for 30 turns - the whip just gained you 75 beakers you otherwise wouldn't have *and* 29 turns of building something else with that city!

As with *everything* in Civ, it's a trade-off - but slavery (which as a game mechanic is simply a mechanism to convert food into hammers) is often a very useful tool.
Morgrad is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Strategy & Tips > Is slavery essential ?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Essential mods? jahsoldier Civ4 - Creation & Customization 11 Aug 25, 2008 04:47 PM
Essential tech help Aquilon Civ2 - Strategy & Tips 17 Oct 10, 2006 03:18 PM
Essential Mods indian Civ4 - General Discussions 15 Aug 26, 2006 06:52 PM
T&L - Is It Essential? sav Civ4 - General Discussions 52 Oct 29, 2005 02:35 AM


Advertisement

All times are GMT -6. The time now is 06:36 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR