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Old Jun 10, 2007, 03:23 PM   #1
Grave
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Civ4 BTS [Beyond the Sword] History In The Making

HISTORY IN THE MAKING

Version 4.00 Final Release



A Complete Modpack for Civilization IV: Beyond the Sword v3.19



English language ONLY!

BY GRAVE





Required Softeware:
- BtS Expansion, patched to v3.19
Multiplayer Compatible:
- Not tested or recommended.

-------------------------------------------------------------------------

FOR PATCHES, OPTIONAL MODULES AND MAPS, PLEASE SEE POST #2
BEFORE POSTING A QUESTION FOR ME, PLEASE REVIEW THE FAQ FIRST, WHICH IS IN POST #3
FOR A LISTING OF KNOWN BUGS & TYPO ERRORS, PLEASE SEE POST #4

-------------------------------------------------------------------------


ABOUT
I’ve put alot of time into making this modpack and hopefully you'll enjoy the fruits of my labor. History in the Making (HiTM) is an ongoing project I have been working on since August 2006, shortly after the Warlords release. Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be.
History in the Making is a complete conversion style modpack. It adds a little bit of everything, while trying not to change too many elements of the game just "for the sake of change". Every new addition and change has been carefully planned to achieve both historical accuracy as well as fun gameplay. Hundreds of new flavor units, unit classes, buildings, wonders, religions, corporations, civilizations, promotions, resources and interface colors are included. This mod is also comprised of many modcomps by some of the most prominent mod makers in the CivFanatics community!
Consider History in the Making as Beyond the Sword, "with a twist".
So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING!



INCLUDED MODS
Quote:
Actual Quotes by Willowmund
Advanced Combat Odds by PieceOfMind
AIAutoPlay by jdog5000
Assimiliation Mod by Kael
Bonus PreReqs for Projects by Tholish
Better BtS AI v0.82 by jdog5000
Better Espionage Screen by Theo
Bonus Commerce Modifier by SaibotLieh
BloodUI by snipperrabbit
BULL MOD by the Bug Mod Team
BUG MOD by the Bug Mod Team
Building Heal Rate by Grave
Change Player Mod by jdog5000
Civilization Specific Great People by Gauis Octavius
CoalUI by AsioAsioAsio
Convert Production to Espionage by Jon Deane
Culturally Linked Starting Locations by Jean Elcard
Dale's Combat Mod by Dale
Enhanced Tech Conquest by Grave, Jeckel
Ethnic Art Styles by GeoModder
Extended Random Events by JustATourist
Flavored Civics by Grave
Influence Driven War by Moctezuma
Inquisition Mod (SDK version) by Grave
JKP1187's Events by JKP1187
JUnitReligion by Jeckel
Multipule Derivative Civs by Gaius Octavius
Multipule Production Mod by Denev
Partisans Mod by GIR
Perfect World 2 map script by Cephalo
Pirates Mod by Grave, Jeckel
Real Always War Mod by The_J
Realistic Diplomacy by Afforess
Route Pillage Mod by Grave
Secret Technology by Grave
SephiaUI by Toft
Silver/Gray UI by Dutchking
Show Hidden Attitude Mod by DaveMcW
Super Spies mod by Trojan Sheep
Terra 2 map script by JKP1187
The Atomic Bomb Mod by Grave
The Republic of Texas by Grave
Turquoise UI by Dutchking
Unit Statistics by Teg Navanis
Unofficial BtS Patch by jdog5000
Via Appia by Gir
Wide CityBar by AsioAsioAsio


SO WHAT'S INCLUDED IN THIS MODPACK?
NEW VICTORY CONDITIONS, RELIGIONS AND CORPORATIONS!
- New Corporation: Burger World
- New Religious Victory: One of the religions you found must occupy 75% of the planet.
- New Religion: Zoroastranism
- Different Religions now have different effects on your Civilization when they become the State Religion:
Spoiler for Click here to see the new State Religion effects:

Judaism
- Extra Espionage bonus if State Religion

Christianity
- Extra Gold bonus if State Religion

Islam
- Extra Gold bonus if State Religion

Hinduism
- Extra Culture bonus if State Religion

Buddhism
- Extra Culture bonus if State Religion

Taoism
- Extra Science bonus if State Religion

Confucianism
- Extra Science bonus if State Religion

Zoroastranism
- Extra Espionage bonus if State Religion



TECHNOLOGY!
The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies:
Quote:
- Human Rights
- Refining
- Nuclear Power
- Globalization
- Interplanetary Exploration
- Artificial Intelligence
- Fermentation
- Alchemy
- Distillation
- Glass Blowing
- Global Positioning
- GAU-8 Cannon *
- Nuclear Weapons **


* Can only be discovered by building the Fairchild Republic world wonder
** Can only be discovered by building the Manhattan Project (now a National Wonder)
RESOURCES!
Many changes to the resources you're familiar with, as well as some new resources (you may also be familiar with):
Quote:
- Olives
- Salt
- Coffee
- Tobacco
- Cotton
- Tea
- Hemp
- Cure for Cancer *
- Premium Beer **
- Hit Computer Games ***


* Must build the Cure for Cancer world wonder
** Must build the Oktoberfest wonder
*** Must build the Firaxis World Headquarters wonder


BUILDINGS & WONDERS!
New buildings, and a few slight tweaks to the existing Wonders in the game, in addition to a slew of new ones:
Quote:
NEW BUILDINGS:
Missile Silo
Casino
Brewery
Distillery
Solar Plant
Armory
Temple
Automobile Factory *


* Must build the General Motors Corporation world wonder in order to gain access to this building

NEW PROJECTS:
The Grand Inquisition

NEW NATIONAL WONDERS:
Bollywood
Napa Valley
E3 Expo
Scotland Yard
Fort Knox
The Manhattan Project

NEW WORLD WONDERS:
The Great Sphinx
Cure for Cancer
Theory of Evolution
World Trade Center
Gateway Arch of St. Louis
Leaning Tower of Pisa
Sydney Opera House
Big Ben
The Las Vegas Strip
Burj Al-Arab
The TerraCotta Army
The Senate
Oktoberfest
Shaolin Monastery
Dept. of Homeland Security
Cologne Cathedral
Neuschwanstein Castle
Firaxis World Headquarters
Via Appia
The Autobahn
Area 51 *
Fairchild Republic **
General Motors Corporation ***


* is required to unlock the Stealth technology
** is required to unlock the GAU-8 Cannon technology
*** is required to unlock the Automobile Factory building


UNITS!
- Over 650+ Flavor Units have been added!
- Each Civilization now has it's own unique UnitArtStyle, including the Barbarians!
Quote:
Jet Bomber
A-10 Thunderbolt
Stealth Fighter
Advanced Fighter
Armsman
Transport Helicopter
Air Transport
Horseman
Light Cavalry
Spy Plane
Guerilla
Atomic Bomber *
Special Forces **
Inquisitor ***


* Can only be created by upgrading a standard Bomber unit
** Can only be created by upgrading a standard Marine unit
*** Requires the Theocracy Civic and the Grand Inquisiton Project in order to be created
PROMOTIONS!
Spoiler for Click here to see a list of new Promotions:

Advanced Countermeasures
Air Range III
Ambush II
Ambush III
Torpedos
Improved Radar
Multi Target Acquisitioning I
Multi Target Acquisitioning II
Multi Target Acquisitioning III
Smart Bombs I
Smart Bombs II
Attack I
Attack II
Attack III
Attack IV
Defense I
Defense II
Defense III
Defense IV
City Garrison IV
Raider IV
Ambush II
Ambush III
Charge II
Charge III
Cover II
Cover III
Formation II
Formation III
Pinch II
Pinch III
Shock II
Shock III
Desert Combat I
Desert Combat II
Fieldsman I
Fieldsman II
Accuracy II
Drill V
Flanking III
Speed
Sentry II
Sentry III
Free Upgrades
Peacekeeper I
Peacekeeper II
Pillage
Suicide
Martyr *
Spiritual Peace *

* Can only be accessed with the Spiritual Trait





TRAITS!

Spoiler for Click here to see the new Traits:

AGGRESSIVE:
- 25% Less Experience needed for unit promotions
- Double Speed: Missile Silo
- Free Promo (Combat I): Melee, Gunpowder, Mounted, Helicopter, Naval units

CHARISMATIC:
- No Anarchy
- 2 Extra Happiness per City
- Double Speed: Colosseum, Broadcast Tower

CREATIVE:
- 2 Extra Culture per City
- 50% Faster World Wonder production
- Double Speed: Theatre

EXPANSIVE:
- New Cities Start with 2 Population
- 50% Speed: Granary, Aqueduct
- 50% Speed: Settlers

FINANCIAL:
- 1 Extra Gold on plots that produce 3 Gold
- 1 Extra Happiness from Customs House
- 50% Speed: Market, Grocer, Supermarket

IMPERIALISTIC:
- 50% Faster National Wonder production
- 50% Speed: Barracks, Airport, Drydock, Stable
- 100% Great General emergence within Cultural Borders

INDUSTRIOUS:
- 50% Speed: Forge, Factory, Levee
- 1 Extra Hammer on plots that produce 3 Hammers
- 50% Speed: Worker, Work Boat

ORGANIZED:
- 50% Less Civic Upkeep
- 2 Extra Health per City
- Double Speed: Courthouse, Public Transportation

PHILOSOPHICAL:
- 100% Great Person Birth Rate
- Double Speed: of Library, University

PROTECTIVE:
- Double Speed: Bomb Shelter, Security Bureau
- Happiness from Walls, Bunker
- Free Promo (City Garrison I): Archer, Gunpowder units

SPIRITUAL:
- Double Speed: Temples, Monasteries
- 1 Extra Happiness from Generic Temple (except for Asoka, Gandhi and Montezuma, which get a Double Speed boost)
- Free Promo (Devoted): Melee, Archer, Mounted units

SCIENTIFIC:
- 25% Science Bonus
- Double Speed: Laboratory, Observatory

CUNNING:
- Double Production of Jail, Intelligence Agency
- Add 50% Espionage points per City
- Free Promo (Loyalty): Spy units





CIVILIZATIONS!
THREE NEW CIVILIZATIONS TO CHOOSE FROM!
Code:
Israel
- Leaders:  King David & King Solomon
- Unique Unit:  F-16 Sufa (replaces Jet Fighter)
- Unique Building:  Bet Cholim (replaces Hospital)

Poland
- Leaders:  Casimir the Great & Jan Sobeski
- Unique Unit:  Hussar (replaces Cuirassier)
- Unique Building:  Semjik (replaces Courthouse)

Republic of Texas
- Leader:  Sam Houston & George W. Bush
- Unique Unit:  Ranger (replaces Cavalry)
- Unique Building:  Ranch (replaces Stables)
MEET THE NEW HISTORY IN THE MAKING LEADERS!
Quote:
NEW LEADER TRAITS, FAVORITE CIVICS & FAVORITE RELIGIONS:
Spoiler for Click here for new Leader's Traits, Civics and Religions:

Ahmadinejad
Traits: Industrious/Cunning
Favorite Civic: Theocracy
Favorite Religion: Islam

Basil II
Traits: Financial/Imperialistic
Favorite Civic: Vassalage
Favorite Religion: Christianity

George Bush
Traits: Imperialistic/Cunning
Favorite Civic: Universal Sufferage
Favorite Religion: Christianity

Casimir the Great
Traits: Expansive/Protective
Favorite Civic: Hereditary Rule
Favorite Religion: Christianity

Charles V
Traits: Financial/Organized
Favorite Civic: Hereditary Rule
Favorite Religion: Christianity

Cochise
Traits: Aggressive/Protective
Favorite Civic: Vassalage
Favorite Religion: NONE

King David
Traits: Spiritual/Cunning
Favorite Civic: Hereditary Rule
Favorite Religion: Judaism

Queen Dido
Traits: Creative/Cunning
Favorite Civic: Environmentalism
Favorite Religion: NONE

Hirohito
Traits: Expansive/Industrious
Favorite Civic: Nationhood
Favorite Religion: Buddhism

Adolf Hitler
Traits: Charismatic/Aggressive
Favorite Civic: Police State
Favorite Religion: Judaism

Sam Houston
Traits: Organized/Protective
Favorite Civic: Slavery
Favorite Religion: Christianity

Saddam Hussein
Traits: Aggressive/Cunning
Favorite Civic: Police State
Favorite Religion: Islam

Kim Jong-iL
Traits: Protective/Scientific
Favorite Civic: Police State
Favorite Religion: NONE

Nebuchadrezzar II
Traits: Aggressive/Scientific
Favorite Civic: Enviromentalism
Favorite Religion: Judaism

Barack Obama
Traits: Creative/Charismatic
Favorite Civic: State Property
Favorite Religion: NONE

Pachacuti
Traits: Scientific/Organized
Favorite Civic: Caste System
Favorite Religion: NONE

Pol Pot
Traits: Cunning/Organized
Favorite Civic: State Property
Favorite Religion: NONE

Ronald Reagan
Traits: Financial/Charismatic
Favorite Civic: Free Market
Favorite Religion: Christianity

Jan Sobieski
Traits: Expansive/Charismatic
Favorite Civic: Organized Religion
Favorite Religion: Christianity

King Solomon
Traits: Philosophical/Industrious
Favorite Civic: Organized Religion
Favorite Religion: Judaism





SECOND UNIQUE UNITS AND BUILDINGS!
History in the Making v4.00 includes an optional Module that allows you to build a Second Unique Unit (2UU) and a Second Unique Building (2UB)!
Spoiler for Click here for a list of Unique Units:




Spoiler for Click here for a list of Unique Buildings:





... the rest you'll need to download HiTM yourself to discover!


CREDITS, THANKS, AND PROPS!
Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way:
Quote:
Originally Posted by Thanks!
Arian, Drew Bledsoe, Bakuel, Snafusmith, AsioAsioAsio, Dale, Zerver, Jeckel, Danrell, Bernie14, Chamaedrys, C. Roland, GarretSidzaka, Chugginator, Gedemon, Moctezuma, Willowmund, Kael, Kodzi, Theo, Bhruic, GeoModder, Esnazs, Teg Navanis, Gir, Sepamu92, HROCHland, GIR, ModFreak, Carter, Roamty, Kalimakhus, Zuul, Aussie_Lurker, Munch, Gaius Octavius, Jon Deane, TheLopez, Toft, JKP1187, I’m Your Daddy, Dom Pedro II, JEELEEN, Cephalo, Rusty Edge, Ekmek, the Fall From Heaven team, the Civ Gold team, the entire BUG Mod team…

… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list!




DOWNLOAD HISTORY IN THE MAKING v4.00 (346 MB)


(Be sure to see Post #2 for the installation instructions, Change Log, and any new patches, optional modules and maps!)
(Be sure to see Post #3 (FAQ) before posting a question, please!)
(Be sure to see Post #4 (Bug Reporting) before reporting a bug your discovered, please!)


6,799 downloads of History in the Making v3.19 since 14 May 09! THANK YOU!
3,523 downloads of History in the Making v3.00 since 07 Apr 09! THANK YOU!
4,329 downloads of History in the Making v2.01 since 07 Oct 08! THANK YOU!
6,129 downloads of History in the Making v1.50 since 02 Feb 08! THANK YOU!
2,604 downloads of History in the Making v1.00 since 31 Dec 07! THANK YOU!
3,976 downloads of History in the Making v0.01 since 18 Oct 07! THANK YOU!


27,360 TOTAL downloads of History in the Making from 2007-2009!


Two years later, and this mod is still popular, alive and kicking!
__________________
HISTORY IN THE MAKING
Version 4.00
FINAL RELEASE


A Modpack for Beyond the Sword v3.19
Download | Patches & Modules | FAQ | Bug Reporting | Archives

Last edited by Grave; Jan 03, 2010 at 08:20 AM. Reason: History in the Making v4.00 for BtS v3.19 is RELEASED!
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Old Jun 10, 2007, 03:24 PM   #2
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HISTORY IN THE MAKING INSTALLATION INSTRUCTIONS:

Spoiler for Click to show the History in the Making installation instructions:

So easy a Caveman can do it.

Either extract the mod to your Desktop (default install method) or specify a specific directory for the installer to extract to. If you choose to extract directly to your MODS folder, do just that. No need to create a “History in the Making” directory. The installer will do that for you. See below for where to extract History in the Making to, if you choose not to extract to your Desktop.

If you extract to you Desktop, simply cut/paste the HISTORY IN THE MAKING folder to ONLY this location:

C:/Program Files/Civilization IV/Beyond the Sword/Mods/
(or where ever you installed your copy of Civilization IV: Beyond the Sword)
WARNING!

Installing History in the Making to your My Documents/Beyond the Sword/Mods folder WILL NO LONGER WORK!
The reason is because of the new interface colors, which require the mod to be placed in your main Civilization IV/Beyond the Sword/Mods directory.

I also recommend you clear you Civilization IV’s cache before installing HiTM 3.19, and also before installing any subsequent patches. If you do not know how to clear your Civ4 cache, do a search on the forums.

CAUTION!

If you have a version of History in the Making that is older than v4.00, you must delete the older mod before installing v4.00 into your MODS folder. Do not attempt to overwrite an older version of HiTM with v4.00! You have been warned!


CHANGELOG FOR v4.00:

Spoiler for Changelog for History in the Making v4.00:

v4.00 - "FINAL" FINAL OFFICIAL RELEASE!
- Updated Better BtS AI/Unofficial Patch to v0.82 by jdog5000
- Updated Advanced Combat Odds to v2.0 by PieceOfMind
- Updated BUG Mod to v4.2 by The BUG Mod Team
- Updated Alexander Leaderhead with TheCapo's version
- Updated Solomon Leaderhead with TheCapo's version
- Updated Julius Caesar Leaderhead with veBear's version
- Added BULL Mod by The BUG Mod Team (unsuppored)
- Added Real Always War Mod by The_J
- Added Project Bonus PreReq Mod by Tholish
- Added Bonus Commerce Modifier Mod by SaibotLieh
- Added Bollywood National Wonder
- Added E3 Expo National Wonder
- Added Napa Valley National Wonder
- Added Automobile Factory (asioasioasio)
- Added Dido Leaderhead (TheCapo)
- Automobile Factory requires GM Corporation Wonder within Civilization
- Removed National Broadcasting Corporation National Wonder
- Removed Arc de Triomphe World Wonder
- Removed free Specialist from Winery from German Bierpalast
- Removed free Era Tech from Scientific Trait
- Replaced Military Monument with General Motors Corp (World Wonder)
- Replaced Central Station (National Wonder) with Autobahn (World Wonder)
- Fixed Expansive Trait bug (didn’t give 2 population on city built)
- Fixed bug where Barbarian Great Generals gave a Python Error (thanks Khanquer!)
- New building models for Sphinx, Shaolin Monastery, Agora by Walter Hawkwood
- New building models, Girginakku, Nosocomium, Sejmik, Folwark by Walter Hawkwood
- Pachacuti is now Organized/Scientific
- Adjusted Civics (again)
- Adjusted Religions (again)
- Scientific Method gives free Great Scientist instead of Physics
- Armories now give 50% Upgrade Cost promotion instead of Free Upgrade
- The Great Sphinx is now Obsolete with Liberalism
- Area 51 now gives 100% Air Unit Production boost, +2 free Scientists
- Fairchild Republic now gives +2 Free Engineers
- Scotland Yard is now a National Wonder
- Fort Knox is now a National Wonder
- Replaced St. Vitus with Cologne Cathedral
- Opera House now gives +50% Culture Bonus with Hit Musicals instead of Happiness
- Firaxis Headquarters only requires Robotics
- Zulu Assegai now has 2 Movement
- American FBI now gives 75% Espionage Defense Bonus



PATCHES AND INTERIM FIXES:

INTERIM & QUICK FIXES:

- Please see THIS POST for a Quick Fix to the General Motors Corporation. This quick fix is NOT required, but it IS recommended!

- Please see THIS POST for a Quick Fix to the CIV4DiplomacyInfos.xml file in which I accidently left out Queen Dido's Diplomacy text tags!

- Please see THIS POST for a bunch of Quick Fixes to the address a few minor bugs, including: Missing Espionage & Corporation buttons on main interface, certain Spaceship parts not being able to be built, fixing the scale on some modern armor units!


================================================== =========================================
History in the Making v4.00 is to be considered the "FINAL" official release. There will be no more subsequent patches to update this mod for a few reasons:

1) I'm happy with the content of the mod, and the balance of gameplay
2) I find less and less time to keep up with the modding community
3) Real life is getting in the way!

I'll only release future interim patches ONLY if I can fix a game breaking CTD or similiar apocalyptic event that prevents an enjoyable start-to-finish gaming experience. I will from time to time, release optional Modules for HiTM that will include, but not limited to: new maps, civlizations, extra UU & UB, etc. So if you like HiTM, don't worry... more is still on the way!

If you would like to continue updating this mod and have equal or better modding skills than I do, shoot me a PM for permission to "pass the torch". I may allow it, so that our community can continue enjoying an up-to-date History in the Making, even if the "official" releases have stopped!



OPTIONAL GRAPHIC PACKS, MODULES & MAPS:

OPTIONAL GRAPHIC ADD-ON PACKS:
Add-On pack: Improved Graphics for Civilization IV v2.0
Spoiler:
An optional graphics add-on pack adapted specifically for History in the Making. Contains all the terrain and leaderhead graphics from Improved Graphics for CIV v2.0 (by Chuggi)! This is the one I personally use for my graphics. If you want the whole "Colonization" look to your game, download this and give it a try. I love it!
Add-On pack: Blue Marble v4.50 Gold
Spoiler:
An optional graphics add-on pack adapted specifically for History in the Making. Contains all the high resolution terrain graphics from Blue Marble v4.50 Gold (by ColdFever)! I used this mod for years before I switched over to Improved Graphics. A huge jump in quality over the vanilla terrain graphics, give this one a try and see if you like it!
OPTIONAL MODULES:
Ford Motor Company and Chrysler Group LLC
Spoiler:
This module replaces the General Motors Corporation wonder with either The Ford Motor Company or Chrysler Group LLC. The effects of the wonder remain unchanged. This is purely an aesthetic module! Also included in this download is the General Motors Quick Fix.
OPTIONAL MAPS:
Carter's Earth for History in the Making (modified by Toft)
Advanced Startup Map by Evliya
OPTIONAL THIRD PARTY CONTENT:
Obsidian UI for History in the Making by Drew Bledsoe

History in the Making Alternate Main Menu by Toft
Spoiler:




Last edited by Grave; Feb 19, 2010 at 07:41 PM. Reason: This will be the Patches & Optional Modules post.
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Old Jun 10, 2007, 03:25 PM   #3
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FREQUENTLY ASKED QUESTIONS:

Q: What's the difference between History and the Making, and other large mods like Rise of Mankind, RevolutionDCM, CivFusion, etc?
A: While many of the larger mods all share nearly identical "ModComps", the biggest difference between HiTM and the others is all in the XML. All the XML in HiTM is unique, because I modified everything from scratch, and not "copy/pasted" a cool Building/Unit/Civic/Trait/ from one mod into mine. It's the unique choices I made in the XML that makes History in the Making stand out from the rest!

Q: Help! I installed/re-installed HiTM vX.xx and it's not working anymore! Also I installed the newest patch and now my game is no longer working!
A: Maybe this post will help you out...

Q: Can I use files I placed in my CustomAssets folder with HiTM?
A: If it's XML/Python, I recommend not to. They may confilict with the files in History in the Making. You can use custom Art files, if you wish. To do this, simply open the HISTORY IN THE MAKING.ini file in the HiTM root directory and find/change the following: NoCustomAssets = 1. Leave NoCustomArt = 0 if you want to use custom art (terrain, leaderheads re-textures, etc)

Q: Where is Beyond the Sword's "log" files?
A: The log files are located in your My Documents/My Games/Beyond the Sword/Logs directory.

Q: How do I change the interface colors?
A: Read the supplied Readme, specifically Chapter 7.

Q: How do I correctly install History in the Making?
A: Download the mod and read the supplied Readme.

Q: There is a new feature I noticed in HiTM that isn't in the vanilla BtS. What does it do?
A: Read the supplied Readmes.

Q: How do I get the vanilla BtS map scripts to show up? All I see are the ones you included in the mod.
A: This requires making a change in the History in the Making.ini file. See this post for details.

Q: I keep getting Crash to Desktop (CTD) and....
A: Before reporting a CTD, please see Post #4. It might be able to help you out.

Q: There are some aspects of this mod that I want to enable/disable, don't like or just want adjust to my liking a little better. What do I do?
A: Several mod components are customizable via the History in the Making Config.ini file in the root directory. Check it out. Several more mods are also customizable via the GlobalDefines.xml and GlobalDefinesAlt.xml files located in the Assets/XML folder. You can also enable/disable almost all mods included into HiTM with these three files. Tweak till your hearts content.

Q: How do I correctly install and play other modular Civilizations?
A: The only modification I see you needing to do in order to let other modular Civilizations work (Civ Gold, etc) is to replace their Schema files with ones copied out of the HiTM directories You also need to point the modular Civ's XML files to those new Schema files instead of the original ones supplied with the modular Civ. See this post and this post for further details.

Q: Is History in the Making multi-player compatible?
A: I don't play Civilization in multi-player, so in turn I didn't design this mod to be played in multi-player. Use multi-player "at your own risk". This mod was strictly designed to be a single-player game only.

Q: I've downloaded History in the Making (a number more than once) times already, and it's still not working?
A: You only need to download the mod once. Multipule times aren't going to change anything. Make sure you installed the mod correctly the first time, read the readme and installation directions carefully. Nothing magical is going to change between the first download and the hundredth time you download it.

Q: The Pedia won't open and many pop-up windows don't work. What's wrong?
A: Sounds like a Python issue. Make sure you installed the mod correctly. If you installed the mod correctly and didn't tamper with any Python files, you should not have any problems, as I test everything out before I release it. But since I can't have every possible hardware configuration known to man, please post the contents of your PythonErr log so I can see what's going on in your game.

Q: I can't figure out how to use your custom maps/scenarios?
A: Simple: Simply place the map/scenario into your HISTORY IN THE MAKING/PublicMaps directory. To play, simple double click on the scenario.

Q: I try to play one of the pre-made Scenarios/Maps that game with BtS, and the mod crashes. Why?
A: Since I modify the DLL, these Scenarios/Maps will not work. The only scenarios that will work are ones specifically designed for HiTM.

Q: How drastic do you change the original game?
A: While some minor tweaks were necessary for the sake of game balance, I tried my absolute best to keep all the "stock" units, buildings, etc, as true to the original game as possible. What I focused on was adding new content in the form of Units, Techs, Wonders, Buildings, Civs, etc.

Q: Will you add new mods to History in the Making after you release it?
A: If they're worth putting in (and after extensive testing), I'll add new SDK/Python mods as they're released.

Q: I have have a (other than English version of BtS) and would like it in my (other than English language). Can you make that?
A: Since English is the only language I speak, I probably will not do an other-than-English language version. However, if you would like to take on the challenge of translating everything to your native language, feel free to do so. The reason I only use <English> tags was, again, I only speak English... and because having <French>, <German>, <Spanish>, etc tags in the XML that I don't utilize makes the files larger.

Q: I use the English version of Civ 4, but I live in (a non-English country) and this mod isn't working! Why?
A: Many people from what I call "foreign" countries have reported CTD issues with this mod. I do not officially offer support for users in foreign countries trying to play this mod. I'm sorry, but you're just not the target audience for this mod. This mod was designed for English speaking users only, located in the USA, UK and Australia. Other-than-English versions of Civ 4, BtS, or your Operating System may prevent this mod from working properly. I cannot help you with these issues.

Q: I get no text in my (non-English) version. Why?
A: Again, I only use <English> tags. If you have BtS set up for say, French, my mod has no <French> tags so all text will come up blank. The only way to fix this is to install Civilization & BtS in ENGLISH. By doing that your game will read from the English tags, and not from non-English tags (Spanish, French, German, etc).
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Last edited by Grave; Jan 02, 2010 at 09:58 AM. Reason: This will be the FAQ post. It's growing more and more every day... ;)
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Old Jun 10, 2007, 03:25 PM   #4
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BUG REPORTING & OTHER TYPO ERRORS:


Please supply the following information when reporting a bug:

Quote:
- Map you were using (include size, map script, any options you set).
- What operating system are you using? (XP, Vista... is it 32-bit, 64-bit, etc).
- What Civs were in the game (or were selected to play on the map).
- The Civ you were using.
- If a CTD occurs while loading HiTM or a map, please try and tell me where on the loading bar the CTD occurs
(during the XML load, Player Setup, etc).
Also, it wouldn't hurt to post up your save game files if you are getting persistant CTDs. Preferably as close to the turn the CTD occurs as possible. You can zip them up and post them as an attachment. It really helps alot.

If you're getting other Python/XML errors, please post up the contents of the approperiate log file. It's alot easier for me to read your error logs than it is sometimes for me to decypher what you're trying to explain.

Typically, the log files are located in: My Documents/My Games/Beyond the Sword/Logs


If you don't know how to enable logging, find your CivilizationIV.ini file. Below are some important options in your INI file that you may want to have set like the examples below:

Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0

; Modular XML Loading
ModularLoading = 1

; Enable the logging system
LoggingEnabled = 1




IMPORTANT!

KNOWN UNRESOLVED BUGS WITH HISTORY IN THE MAKING v4.00:

ISSUE #1:
Quote:
There seems to be a conflict with Unit Statistics Mod and BULL Mod that creates Python errors during unit promotion. The BULL Mod is considered "unsupported" and is actually in a seperate optional DLL file included with History in the Making. By default, HiTM does not use the BULL mod, but if you want to use it, you need to replace the current CvGameCoreDLL.dll file with the optional "BULL enabled" one. It is "unsupported" for a reason... and that reason is the Python errors that pop up that I simply do not have the time/skill to fix!
ISSUE #2:
Quote:
There seems to be random CTDs when trying to exit the game, or exiting to the Main Menu. Gameplay is unaffected, as I played two games at over +1,000 turns each and did not encounter a single crash. This CTD only seems to happen when you try exiting out of a current game, so it is considered a minor (non-gameplay affecting) bug.
ISSUE #3:
Quote:
A blank interface occurs when playing History in the Making v4.00 on a Russian computer using Cyrillic alphabet in the user profile (instead of western Latin). TermiX found a work around for Russian users that requires creating a profile using Latin alphabet. Read his findings here.
ISSUE #4:
Quote:
There seems to be some graphical glitches when the "Animations Frozen" option is checked in the Graphics Options of the game, as pointed out by Stingarov. These show up as "pink" units during the game. This is basically caused from some of the flavor units used in HiTM, and not any direct result of HiTM itself. Leaving the "Animations Frozen" unchecked (basically having animated units) alievates this issue. See this post for what Stingarov discovered, as well as my reponse, here.
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Last edited by Grave; Jan 03, 2010 at 08:19 AM. Reason: This will be the Bug Reporting post.
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Old Jun 10, 2007, 03:26 PM   #5
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ARCHIVES:

VERSION v0.01 RELATED FILES
Get the original History in the Making v0.01 here!
This is the very first release of HiTM. Included are the SDK files. If you're a modder and would like to use this as a base for your own mod, feel free to do so. All I ask for is credit for it's use.

VERSION v1.00 RELATED FILES
Get History in the Making v1.00 here!

VERSION v1.5 RELATED FILES
Get History in the Making Patch v1.54 here!
Get History in the Making Patch v1.53 here!
Get History in the Making Patch v1.52 here!
Get History in the Making Patch v1.51 here!
Get History in the Making v1.50 here!

VERSION v2.01 RELATED FILES
Get History in the Making Patch v2.02 here!
Get History in the Making v2.01 here!
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Last edited by Grave; Mar 14, 2009 at 04:28 PM.
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Old Jun 10, 2007, 03:30 PM   #6
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yeahaw! first! goodjob!

if only i had warlords i'll download this thing... but i'll be waiting for BtS version...

oh, and one thing. what's up with Hussein?
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Old Jun 10, 2007, 04:03 PM   #7
strategyonly
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Glad to see you FINALLY got it up and running will try it out!

Wish you had used the American Flag, if you need here it is:


EDIT: Got some art errors you want then here or PM??

I got 2nd d/l, just missed first, darn!!
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Old Jun 10, 2007, 05:17 PM   #8
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Quote:
Originally Posted by strategyonly View Post
Glad to see you FINALLY got it up and running will try it out!

Wish you had used the American Flag, if you need here it is:


EDIT: Got some art errors you want then here or PM??

Damn... I thought I had those covered!


You can either PM me, or post them here, either way is cool with me.
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Old Jun 10, 2007, 05:37 PM   #9
keldath
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wow grave,

im impressed.....now visa has abig competator

for real man, you did one heck of a job, take my top off

say - have you tested the game for a length of turns?
maybe you can aid me - i encountered a problem with the 3d civics,
the merchant gave astronomical values to food hammers and commerance - have you checked it?

if this mod would work on mp game.....it would be even greater.

so again - im really impressed. great job.
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Old Jun 10, 2007, 05:46 PM   #10
strategyonly
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Quote:
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Damn... I thought I had those covered!


You can either PM me, or post them here, either way is cool with me.


OK The one marked in red (partisan) is just a kfm art error is all, does not move, its acts like a stiff unit now.
The one marked in yellow (protestor) when used causes a crash.
i think its the spelling:ARTFILE should be: ProtesterRenissance, you have: ProtesterReniassance
Unitfile reads: PROTESTER_RENAISSANCE, art reads: PROTESTER_RENIASSANCE

Hope this helps, also, the time in between each turn, even on QUICK is a long time???
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Old Jun 10, 2007, 06:45 PM   #11
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I'm going to give it a shot, looks interesting!
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Old Jun 10, 2007, 07:27 PM   #12
mice
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I like it but I'm getting CTD right after the barberians form up and empire.

It occurs a few turns after this save.
Attached Files
File Type: civwarlordssave History BC-0400.CivWarlordsSave (80.8 KB, 134 views)
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Old Jun 10, 2007, 07:28 PM   #13
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Quote:
Originally Posted by strategyonly View Post
OK The one marked in red (partisan) is just a kfm art error is all, does not move, its acts like a stiff unit now.
The one marked in yellow (protestor) when used causes a crash.
i think its the spelling:ARTFILE should be: ProtesterRenissance, you have: ProtesterReniassance
Unitfile reads: PROTESTER_RENAISSANCE, art reads: PROTESTER_RENIASSANCE

Well shoot... I thought I fixed all the "Reniassance" typos. I could never spell that word correctly, thanks for pointing that out!

I'll look into that KFM file, I thought I put the right one, I guess I didn't.

Were you able to fix them on your end to make them work? In other words, is it a quick fix?

Quote:
Originally Posted by strategyonly View Post
Hope this helps, also, the time in between each turn, even on QUICK is a long time???

I guess it depends on what kind of setup you have.

For example, I have an E6700 CPU, 2gb of Ballistix RAM and a 8800GTS card. I really didn't slowdown that bad... even up until 1800AD it was fine. There was about a 10 second delay between turns, but nothing longer.

That's the problem with these huge ass mods... the longer you play, the more they bog your system down, and if it's not top of the line, unfortunately you feel the burn late in the game.
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Last edited by Grave; Jun 10, 2007 at 07:31 PM.
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Old Jun 10, 2007, 07:30 PM   #14
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Quote:
Originally Posted by mice View Post
I like it but I'm getting CTD right after the barberians form up and empire.

It occurs a few turns after this save.

Thanks... I'll have a look at it.

The game I played I had the barbarians spawn a few Civs and I didn't experience any crashes... but every game is different.

Thanks for posting the save file.

Quote:
Originally Posted by keldath View Post
wow grave,

im impressed.....now visa has abig competator

for real man, you did one heck of a job, take my top off

say - have you tested the game for a length of turns?
maybe you can aid me - i encountered a problem with the 3d civics,
the merchant gave astronomical values to food hammers and commerance - have you checked it?

if this mod would work on mp game.....it would be even greater.

so again - im really impressed. great job.
Thanks, Keldath.

The problem you were having with the 3d Civics... was it in my mod, or on something you were working on? Because I know what you're talking about... I ran into that problem when I was merging it with my mod a few months back, but I was able to fix it.

Shoot me a PM... we'll sort it out.
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Old Jun 10, 2007, 09:27 PM   #15
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Quote:
Originally Posted by mice View Post
I like it but I'm getting CTD right after the barberians form up and empire.

It occurs a few turns after this save.

Well, I guess this will be good news for you...


... the first time I loaded this save, abou 2 turns later, I got a CTD when the Chinese were formed from a barbarian city.

So I loaded up the game again and used the AutoPlay feature (SHIFT+CTRL+X) and let the game auto play for 2 rounds. Nothing happened. So I played a round then AutoPlayed again for 3, then played a round, then AutoPlayed for 5, played a round then AutoPlayed for 10 rounds. No CTD.

So if you're getting a CTD when a Civ forms from Barbarians, try giving the AutoPlay feature a shot. It seemed to work for me.


Quote:
Originally Posted by strategyonly View Post
OK The one marked in red (partisan) is just a kfm art error is all, does not move, its acts like a stiff unit now.
The one marked in yellow (protestor) when used causes a crash.
i think its the spelling:ARTFILE should be: ProtesterRenissance, you have: ProtesterReniassance
Unitfile reads: PROTESTER_RENAISSANCE, art reads: PROTESTER_RENIASSANCE
Yup... just as I suspected. I mispelled "Renaissance" in a few key areas. I was able to fix them, so no more CTD. I also fixed the animations for the Industrial Era Partisan, turns out he didn't use the Rifleman.kfm... he uses the Infantry.kfm. Sorry!


Anyway, see post #2 for a patch.
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Old Jun 10, 2007, 09:47 PM   #16
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Awesome, looking forward to checking it out. Nice work!
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Old Jun 10, 2007, 10:39 PM   #17
strategyonly
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Quote:
Originally Posted by Grave View Post
Yup... just as I suspected. I mispelled "Renaissance" in a few key areas. I was able to fix them, so no more CTD. I also fixed the animations for the Industrial Era Partisan, turns out he didn't use the Rifleman.kfm... he uses the Infantry.kfm. Sorry!
Yeah i hear ya, i thought it used the infantry , i have mainly worked on two MODs by myself, so i know how frustrating it can be at time. Thats why i have asked for help with mine all the time. But in the long haul, its worth it.
Glad to have helped if you need anything else just give me a jingle.

btw, i have a 3Gz, 2G ram, 250 HD,and in the beginning it does usually take around 10 seconds, (no problem), but then after turn 125, it starts taking around 20 seconds, one actually took 30 seconds, 20 & 30 does add up fast!!


Do you mind if i use some of your ideas and units etc to use in a MOD??

EDIT: Had a hardcrash and found out it was the attached problem, the civ came from some place then a barb took over , i think, and caused the crash! If you want saved game i can send.

Also the Religious Lae Icon shows up pink here, but when i looked at it in the civopedia it was correct, wierd??? see attached also.
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Last edited by strategyonly; Feb 05, 2008 at 10:21 AM.
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Old Jun 10, 2007, 11:50 PM   #18
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This lookx absolutely amazing, shame I have a maths exam this morning!!!
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Old Jun 11, 2007, 01:10 AM   #19
darkedone02
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This mod is awesome, but I there are some things I dislike

-One of the Reason why I dislike this game a bit is that almost every unit out there got a Flavor Unit Icon, I cannot instantly tell which is which, so please give them some Icons or default Icons.

-The Lag is worse in this game, this game need keal's Speed Mod in so that I can get into renaissance then a 30 second hangtime per turn.

-I've noticed that some of the religions have no temples like the Norse, hellianism, mexica, and Egyptians gods. I also seen that there are hardly leaders have there faviorate religions like Confucianism, and the new religions, including Mexica.

those are the three problems that I don't like about this game, This game is awesome if you can at least solve my two problems.

I also want to request

-Add in a custom soundtrack for this mod, for each and every age out there then the default music which is now annoying me.

-allow us to disable some religions so that I don't have 1 civilization per religion, (13 Civs = 13 Religions). It will totally reduce the lag a bit once I be able to have 4 civs and 4 religions.

-I seen some immagrants coming to town and so forth, however I don't see civilian ships coming to my cities by sea or air. So please make a ship or a airplane that carries people from town to town.
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Old Jun 11, 2007, 01:46 AM   #20
Roamty
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Firaxis Wonder movies don’t play

Firaxis Wonder movies don’t play. The Wonder movies I included play just fine, however. This is only a graphical glitch and does not affect gameplay.

Fix for Firaxis Wonder movies don’t play {{ CIV4ArtDefines_Movie }} Place in the folder Assets/XML/Art overwrite yours. Firaxis Wonder movies will then play.

Last edited by Roamty; Jul 27, 2007 at 04:36 PM.
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