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#1 | ||||||
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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HISTORY IN THE MAKING Version 4.00 Final Release ![]() A Complete Modpack for Civilization IV: Beyond the Sword v3.19 English language ONLY! BY GRAVE ![]() Required Softeware:- BtS Expansion, patched to v3.19 Multiplayer Compatible: - Not tested or recommended. ------------------------------------------------------------------------- FOR PATCHES, OPTIONAL MODULES AND MAPS, PLEASE SEE POST #2 BEFORE POSTING A QUESTION FOR ME, PLEASE REVIEW THE FAQ FIRST, WHICH IS IN POST #3 FOR A LISTING OF KNOWN BUGS & TYPO ERRORS, PLEASE SEE POST #4 ------------------------------------------------------------------------- ABOUTI’ve put alot of time into making this modpack and hopefully you'll enjoy the fruits of my labor. History in the Making (HiTM) is an ongoing project I have been working on since August 2006, shortly after the Warlords release. Being an avid fan of the Civilization series since 1991, I created this Modpack so that I could enjoy Civilization IV even more. While the game itself is fantastic, there were many aspects of it that I thought could be improved upon. HiTM is my version of how Civilization IV should be. History in the Making is a complete conversion style modpack. It adds a little bit of everything, while trying not to change too many elements of the game just "for the sake of change". Every new addition and change has been carefully planned to achieve both historical accuracy as well as fun gameplay. Hundreds of new flavor units, unit classes, buildings, wonders, religions, corporations, civilizations, promotions, resources and interface colors are included. This mod is also comprised of many modcomps by some of the most prominent mod makers in the CivFanatics community! Consider History in the Making as Beyond the Sword, "with a twist". So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING! INCLUDED MODSQuote:
SO WHAT'S INCLUDED IN THIS MODPACK?NEW VICTORY CONDITIONS, RELIGIONS AND CORPORATIONS! - New Corporation: Burger World - New Religious Victory: One of the religions you found must occupy 75% of the planet. - New Religion: Zoroastranism - Different Religions now have different effects on your Civilization when they become the State Religion: TECHNOLOGY! The standard Civ4 TechTree has been slightly modified to accomodate 12 new, carefully planned and researched Technologies: Quote:
RESOURCES! Many changes to the resources you're familiar with, as well as some new resources (you may also be familiar with): Quote:
BUILDINGS & WONDERS! New buildings, and a few slight tweaks to the existing Wonders in the game, in addition to a slew of new ones: Quote:
UNITS! - Over 650+ Flavor Units have been added! - Each Civilization now has it's own unique UnitArtStyle, including the Barbarians! Quote:
PROMOTIONS! Spoiler for Click here to see a list of new Promotions:
TRAITS!Spoiler for Click here to see the new Traits:
CIVILIZATIONS!THREE NEW CIVILIZATIONS TO CHOOSE FROM! Code:
Israel - Leaders: King David & King Solomon - Unique Unit: F-16 Sufa (replaces Jet Fighter) - Unique Building: Bet Cholim (replaces Hospital) Poland - Leaders: Casimir the Great & Jan Sobeski - Unique Unit: Hussar (replaces Cuirassier) - Unique Building: Semjik (replaces Courthouse) Republic of Texas - Leader: Sam Houston & George W. Bush - Unique Unit: Ranger (replaces Cavalry) - Unique Building: Ranch (replaces Stables) MEET THE NEW HISTORY IN THE MAKING LEADERS! Quote:
NEW LEADER TRAITS, FAVORITE CIVICS & FAVORITE RELIGIONS: Spoiler for Click here for new Leader's Traits, Civics and Religions:
SECOND UNIQUE UNITS AND BUILDINGS!History in the Making v4.00 includes an optional Module that allows you to build a Second Unique Unit (2UU) and a Second Unique Building (2UB)! Spoiler for Click here for a list of Unique Units:
Spoiler for Click here for a list of Unique Buildings:
... the rest you'll need to download HiTM yourself to discover! CREDITS, THANKS, AND PROPS!Thanks goes to the following people, for either creating unit/building graphics, creating included modpacks, or helping me along the way: Quote:
… and if I left anybody out, it wasn’t intentional, so please let me know and I will include them into this list! DOWNLOAD HISTORY IN THE MAKING v4.00 (346 MB) (Be sure to see Post #2 for the installation instructions, Change Log, and any new patches, optional modules and maps!) (Be sure to see Post #3 (FAQ) before posting a question, please!) (Be sure to see Post #4 (Bug Reporting) before reporting a bug your discovered, please!) 6,799 downloads of History in the Making v3.19 since 14 May 09! THANK YOU! ![]() 3,523 downloads of History in the Making v3.00 since 07 Apr 09! THANK YOU! ![]() 4,329 downloads of History in the Making v2.01 since 07 Oct 08! THANK YOU! ![]() 6,129 downloads of History in the Making v1.50 since 02 Feb 08! THANK YOU! ![]() 2,604 downloads of History in the Making v1.00 since 31 Dec 07! THANK YOU! 3,976 downloads of History in the Making v0.01 since 18 Oct 07! THANK YOU! ![]() 27,360 TOTAL downloads of History in the Making from 2007-2009! ![]() Two years later, and this mod is still popular, alive and kicking!
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Jan 03, 2010 at 08:20 AM. Reason: History in the Making v4.00 for BtS v3.19 is RELEASED! |
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#2 |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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HISTORY IN THE MAKING INSTALLATION INSTRUCTIONS:Spoiler for Click to show the History in the Making installation instructions:
CHANGELOG FOR v4.00:Spoiler for Changelog for History in the Making v4.00:
PATCHES AND INTERIM FIXES:INTERIM & QUICK FIXES: OPTIONAL GRAPHIC PACKS, MODULES & MAPS:OPTIONAL GRAPHIC ADD-ON PACKS: Add-On pack: Improved Graphics for Civilization IV v2.0 Add-On pack: Blue Marble v4.50 Gold OPTIONAL MODULES: Ford Motor Company and Chrysler Group LLC OPTIONAL MAPS: Carter's Earth for History in the Making (modified by Toft) Advanced Startup Map by Evliya OPTIONAL THIRD PARTY CONTENT: Obsidian UI for History in the Making by Drew Bledsoe Last edited by Grave; Feb 19, 2010 at 07:41 PM. Reason: This will be the Patches & Optional Modules post. |
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#3 |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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FREQUENTLY ASKED QUESTIONS:
Q: What's the difference between History and the Making, and other large mods like Rise of Mankind, RevolutionDCM, CivFusion, etc? A: While many of the larger mods all share nearly identical "ModComps", the biggest difference between HiTM and the others is all in the XML. All the XML in HiTM is unique, because I modified everything from scratch, and not "copy/pasted" a cool Building/Unit/Civic/Trait/ from one mod into mine. It's the unique choices I made in the XML that makes History in the Making stand out from the rest! Q: Help! I installed/re-installed HiTM vX.xx and it's not working anymore! Also I installed the newest patch and now my game is no longer working! A: Maybe this post will help you out... Q: Can I use files I placed in my CustomAssets folder with HiTM? A: If it's XML/Python, I recommend not to. They may confilict with the files in History in the Making. You can use custom Art files, if you wish. To do this, simply open the HISTORY IN THE MAKING.ini file in the HiTM root directory and find/change the following: NoCustomAssets = 1. Leave NoCustomArt = 0 if you want to use custom art (terrain, leaderheads re-textures, etc) Q: Where is Beyond the Sword's "log" files? A: The log files are located in your My Documents/My Games/Beyond the Sword/Logs directory. Q: How do I change the interface colors? A: Read the supplied Readme, specifically Chapter 7. Q: How do I correctly install History in the Making? A: Download the mod and read the supplied Readme. Q: There is a new feature I noticed in HiTM that isn't in the vanilla BtS. What does it do? A: Read the supplied Readmes. Q: How do I get the vanilla BtS map scripts to show up? All I see are the ones you included in the mod. A: This requires making a change in the History in the Making.ini file. See this post for details. Q: I keep getting Crash to Desktop (CTD) and.... A: Before reporting a CTD, please see Post #4. It might be able to help you out. Q: There are some aspects of this mod that I want to enable/disable, don't like or just want adjust to my liking a little better. What do I do? A: Several mod components are customizable via the History in the Making Config.ini file in the root directory. Check it out. Several more mods are also customizable via the GlobalDefines.xml and GlobalDefinesAlt.xml files located in the Assets/XML folder. You can also enable/disable almost all mods included into HiTM with these three files. Tweak till your hearts content. Q: How do I correctly install and play other modular Civilizations? A: The only modification I see you needing to do in order to let other modular Civilizations work (Civ Gold, etc) is to replace their Schema files with ones copied out of the HiTM directories You also need to point the modular Civ's XML files to those new Schema files instead of the original ones supplied with the modular Civ. See this post and this post for further details. Q: Is History in the Making multi-player compatible? A: I don't play Civilization in multi-player, so in turn I didn't design this mod to be played in multi-player. Use multi-player "at your own risk". This mod was strictly designed to be a single-player game only. Q: I've downloaded History in the Making (a number more than once) times already, and it's still not working? A: You only need to download the mod once. Multipule times aren't going to change anything. Make sure you installed the mod correctly the first time, read the readme and installation directions carefully. Nothing magical is going to change between the first download and the hundredth time you download it. ![]() Q: The Pedia won't open and many pop-up windows don't work. What's wrong? A: Sounds like a Python issue. Make sure you installed the mod correctly. If you installed the mod correctly and didn't tamper with any Python files, you should not have any problems, as I test everything out before I release it. But since I can't have every possible hardware configuration known to man, please post the contents of your PythonErr log so I can see what's going on in your game. Q: I can't figure out how to use your custom maps/scenarios? A: Simple: Simply place the map/scenario into your HISTORY IN THE MAKING/PublicMaps directory. To play, simple double click on the scenario. Q: I try to play one of the pre-made Scenarios/Maps that game with BtS, and the mod crashes. Why? A: Since I modify the DLL, these Scenarios/Maps will not work. The only scenarios that will work are ones specifically designed for HiTM. Q: How drastic do you change the original game? A: While some minor tweaks were necessary for the sake of game balance, I tried my absolute best to keep all the "stock" units, buildings, etc, as true to the original game as possible. What I focused on was adding new content in the form of Units, Techs, Wonders, Buildings, Civs, etc. Q: Will you add new mods to History in the Making after you release it? A: If they're worth putting in (and after extensive testing), I'll add new SDK/Python mods as they're released. Q: I have have a (other than English version of BtS) and would like it in my (other than English language). Can you make that? A: Since English is the only language I speak, I probably will not do an other-than-English language version. However, if you would like to take on the challenge of translating everything to your native language, feel free to do so. The reason I only use <English> tags was, again, I only speak English... and because having <French>, <German>, <Spanish>, etc tags in the XML that I don't utilize makes the files larger. Q: I use the English version of Civ 4, but I live in (a non-English country) and this mod isn't working! Why? A: Many people from what I call "foreign" countries have reported CTD issues with this mod. I do not officially offer support for users in foreign countries trying to play this mod. I'm sorry, but you're just not the target audience for this mod. This mod was designed for English speaking users only, located in the USA, UK and Australia. Other-than-English versions of Civ 4, BtS, or your Operating System may prevent this mod from working properly. I cannot help you with these issues. Q: I get no text in my (non-English) version. Why? A: Again, I only use <English> tags. If you have BtS set up for say, French, my mod has no <French> tags so all text will come up blank. The only way to fix this is to install Civilization & BtS in ENGLISH. By doing that your game will read from the English tags, and not from non-English tags (Spanish, French, German, etc).
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Jan 02, 2010 at 09:58 AM. Reason: This will be the FAQ post. It's growing more and more every day... ;) |
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#4 | |||||
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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BUG REPORTING & OTHER TYPO ERRORS:
Please supply the following information when reporting a bug: Quote:
![]() If you're getting other Python/XML errors, please post up the contents of the approperiate log file. It's alot easier for me to read your error logs than it is sometimes for me to decypher what you're trying to explain. ![]() Typically, the log files are located in: My Documents/My Games/Beyond the Sword/Logs If you don't know how to enable logging, find your CivilizationIV.ini file. Below are some important options in your INI file that you may want to have set like the examples below: Code:
; Set to 1 for no python exception popups HidePythonExceptions = 0 ; Modular XML Loading ModularLoading = 1 ; Enable the logging system LoggingEnabled = 1 IMPORTANT! KNOWN UNRESOLVED BUGS WITH HISTORY IN THE MAKING v4.00: ISSUE #1: Quote:
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Jan 03, 2010 at 08:19 AM. Reason: This will be the Bug Reporting post. |
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#5 |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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ARCHIVES:VERSION v0.01 RELATED FILES Get the original History in the Making v0.01 here! This is the very first release of HiTM. Included are the SDK files. If you're a modder and would like to use this as a base for your own mod, feel free to do so. All I ask for is credit for it's use. VERSION v1.00 RELATED FILES Get History in the Making v1.00 here! VERSION v1.5 RELATED FILES Get History in the Making Patch v1.54 here! Get History in the Making Patch v1.53 here! Get History in the Making Patch v1.52 here! Get History in the Making Patch v1.51 here! Get History in the Making v1.50 here! VERSION v2.01 RELATED FILES Get History in the Making Patch v2.02 here! Get History in the Making v2.01 here!
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Mar 14, 2009 at 04:28 PM. |
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#6 |
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Khan of PHO
Join Date: Aug 2006
Location: The Universe
Posts: 4,403
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yeahaw! first! goodjob!
![]() if only i had warlords i'll download this thing... but i'll be waiting for BtS version... oh, and one thing. what's up with Hussein? |
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#7 |
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MVP/Batting Champ
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Glad to see you FINALLY got it up and running will try it out!
![]() Wish you had used the American Flag, if you need here it is: EDIT: Got some art errors you want then here or PM?? I got 2nd d/l, just missed first, darn!!
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Next War Advanced HERE 31 Jul 10 Next FANTASY War HERE My Productions: (maps and civs)HERE RoM Productions: (modcomps and civs)HERE Last edited by strategyonly; Jul 01, 2007 at 05:26 PM. |
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#8 | |
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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Quote:
Damn... I thought I had those covered! You can either PM me, or post them here, either way is cool with me.
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives |
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#9 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 3,881
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wow grave,
im impressed.....now visa has abig competator ![]() for real man, you did one heck of a job, take my top off ![]() say - have you tested the game for a length of turns? maybe you can aid me - i encountered a problem with the 3d civics, the merchant gave astronomical values to food hammers and commerance - have you checked it? if this mod would work on mp game.....it would be even greater. so again - im really impressed. great job.
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#10 | |
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MVP/Batting Champ
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Quote:
OK The one marked in red (partisan) is just a kfm art error is all, does not move, its acts like a stiff unit now. The one marked in yellow (protestor) when used causes a crash. i think its the spelling:ARTFILE should be: ProtesterRenissance, you have: ProtesterReniassance Unitfile reads: PROTESTER_RENAISSANCE, art reads: PROTESTER_RENIASSANCE Hope this helps, also, the time in between each turn, even on QUICK is a long time???
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Next War Advanced HERE 31 Jul 10 Next FANTASY War HERE My Productions: (maps and civs)HERE RoM Productions: (modcomps and civs)HERE Last edited by strategyonly; Jun 10, 2007 at 11:59 PM. |
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#11 |
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Prince
Join Date: Jun 2006
Posts: 393
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I'm going to give it a shot, looks interesting!
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Fighting online is like racing in the special Olympics; even if you win, you're still retarded. |
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#12 |
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Deity
Join Date: Jan 2006
Location: tundra
Posts: 2,075
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I like it but I'm getting CTD right after the barberians form up and empire.
It occurs a few turns after this save. |
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#13 | ||
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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Quote:
Well shoot... I thought I fixed all the "Reniassance" typos. I could never spell that word correctly, thanks for pointing that out! I'll look into that KFM file, I thought I put the right one, I guess I didn't. Were you able to fix them on your end to make them work? In other words, is it a quick fix? Quote:
I guess it depends on what kind of setup you have. For example, I have an E6700 CPU, 2gb of Ballistix RAM and a 8800GTS card. I really didn't slowdown that bad... even up until 1800AD it was fine. There was about a 10 second delay between turns, but nothing longer. That's the problem with these huge ass mods... the longer you play, the more they bog your system down, and if it's not top of the line, unfortunately you feel the burn late in the game.
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Jun 10, 2007 at 07:31 PM. |
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#14 | ||
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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Quote:
Thanks... I'll have a look at it. The game I played I had the barbarians spawn a few Civs and I didn't experience any crashes... but every game is different. Thanks for posting the save file. Quote:
![]() The problem you were having with the 3d Civics... was it in my mod, or on something you were working on? Because I know what you're talking about... I ran into that problem when I was merging it with my mod a few months back, but I was able to fix it. Shoot me a PM... we'll sort it out.
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives |
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#15 | ||
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1 Goat = 400 Horses
Join Date: May 2002
Location: South Carolina
Posts: 1,394
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Quote:
Well, I guess this will be good news for you... ... the first time I loaded this save, abou 2 turns later, I got a CTD when the Chinese were formed from a barbarian city. So I loaded up the game again and used the AutoPlay feature (SHIFT+CTRL+X) and let the game auto play for 2 rounds. Nothing happened. So I played a round then AutoPlayed again for 3, then played a round, then AutoPlayed for 5, played a round then AutoPlayed for 10 rounds. No CTD. So if you're getting a CTD when a Civ forms from Barbarians, try giving the AutoPlay feature a shot. It seemed to work for me. Quote:
Anyway, see post #2 for a patch.
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HISTORY IN THE MAKING
Version 4.00 FINAL RELEASE A Modpack for Beyond the Sword v3.19 ![]() Download | Patches & Modules | FAQ | Bug Reporting | Archives Last edited by Grave; Jun 10, 2007 at 09:30 PM. |
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#16 |
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Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,457
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Awesome, looking forward to checking it out. Nice work!
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Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
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#17 | |
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MVP/Batting Champ
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Quote:
, i have mainly worked on two MODs by myself, so i know how frustrating it can be at time. Thats why i have asked for help with mine all the time. But in the long haul, its worth it. Glad to have helped if you need anything else just give me a jingle. ![]() btw, i have a 3Gz, 2G ram, 250 HD,and in the beginning it does usually take around 10 seconds, (no problem), but then after turn 125, it starts taking around 20 seconds, one actually took 30 seconds, 20 & 30 does add up fast!! Do you mind if i use some of your ideas and units etc to use in a MOD?? EDIT: Had a hardcrash and found out it was the attached problem, the civ came from some place then a barb took over , i think, and caused the crash! If you want saved game i can send.Also the Religious Lae Icon shows up pink here, but when i looked at it in the civopedia it was correct, wierd??? see attached also.
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Next War Advanced HERE 31 Jul 10 Next FANTASY War HERE My Productions: (maps and civs)HERE RoM Productions: (modcomps and civs)HERE Last edited by strategyonly; Feb 05, 2008 at 10:21 AM. |
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#18 |
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Chieftain
Join Date: Feb 2007
Location: Kingdom of England
Posts: 9
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This lookx absolutely amazing, shame I have a maths exam this morning!!!
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#19 |
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The Suggestor
Join Date: Mar 2006
Location: Louisville, Kentucky
Posts: 1,364
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This mod is awesome, but I there are some things I dislike
-One of the Reason why I dislike this game a bit is that almost every unit out there got a Flavor Unit Icon, I cannot instantly tell which is which, so please give them some Icons or default Icons. -The Lag is worse in this game, this game need keal's Speed Mod in so that I can get into renaissance then a 30 second hangtime per turn. -I've noticed that some of the religions have no temples like the Norse, hellianism, mexica, and Egyptians gods. I also seen that there are hardly leaders have there faviorate religions like Confucianism, and the new religions, including Mexica. those are the three problems that I don't like about this game, This game is awesome if you can at least solve my two problems. I also want to request -Add in a custom soundtrack for this mod, for each and every age out there then the default music which is now annoying me. -allow us to disable some religions so that I don't have 1 civilization per religion, (13 Civs = 13 Religions). It will totally reduce the lag a bit once I be able to have 4 civs and 4 religions. -I seen some immagrants coming to town and so forth, however I don't see civilian ships coming to my cities by sea or air. So please make a ship or a airplane that carries people from town to town. |
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#20 |
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BTS
Join Date: Nov 2005
Location: South Park
Posts: 316
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Firaxis Wonder movies don’t play
Firaxis Wonder movies don’t play. The Wonder movies I included play just fine, however. This is only a graphical glitch and does not affect gameplay.
Fix for Firaxis Wonder movies don’t play {{ CIV4ArtDefines_Movie }} Place in the folder Assets/XML/Art overwrite yours. Firaxis Wonder movies will then play. Last edited by Roamty; Jul 27, 2007 at 04:36 PM. |
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