-One of the Reason why I dislike this game a bit is that almost every unit out there got a Flavor Unit Icon, I cannot instantly tell which is which, so please give them some Icons or default Icons.
Sorry, but there's no way I'm going through over 100 units and adding the approperiate icons.
I know it's a little different doing it the way I did, but it made doing units that much faster, other wise I'd probably still be working on it, trying to find unique icons for each flavor unit!
--The Lag is worse in this game, this game need keal's Speed Mod in so that I can get into renaissance then a 30 second hangtime per turn.
I haven't run into this problem on my system. That's the downside to playing a huge mod. Kael's SpeedMod won't help either, because his mod removes all Python from game, something my mod requires.
-I've noticed that some of the religions have no temples like the Norse, hellianism, mexica, and Egyptians gods. I also seen that there are hardly leaders have there faviorate religions like Confucianism, and the new religions, including Mexica.
See this post.
I also want to request
-Add in a custom soundtrack for this mod, for each and every age out there then the default music which is now annoying me.
-allow us to disable some religions so that I don't have 1 civilization per religion, (13 Civs = 13 Religions). It will totally reduce the lag a bit once I be able to have 4 civs and 4 religions.
-I seen some immagrants coming to town and so forth, however I don't see civilian ships coming to my cities by sea or air. So please make a ship or a airplane that carries people from town to town.
What you ask is beyond my programming abilities. I can merge mods together, I can't create my own code.
Too much music will be a bit much, not only that but it'll make the download file much bigger, something I want to keep as minimal as possible.
Firaxis Wonder movies don’t play. The Wonder movies I included play just fine, however. This is only a graphical glitch and does not affect gameplay.
Fix for Firaxis Wonder movies don’t play {{ CIV4ArtDefines_Movie }} Place in the folder Assets/XML/Art overwrite yours. Firaxis Wonder movies will then play.
THANK YOU!
This was driving me nuts, I couldn't figure out why the Firaxis Wonder movies weren't playing. I'll include this in the next patch, but in the mean time I highly recommend players download your fix.
Also, thanks for the various sound fixes... they'll be in the next patch, too.
Do you consider adding new nations in future updates?
For example: Poland?
Hmmm... once I get the major bugs squashed, perhaps I could add Poland.
I always liked the Polish Leaderheads that were available out there. I'll be contacting you when it's time to add them in.
I played it, but the problem I saw was:
1) I founded Buddhism and someone already built the Roman Roads... WTF?
2) My city kept going from normal down to revolting, and back to normal. I couldn't get anything built or fixed because of that crap.
I basically felt the other civs built improvements WAY too fast and I couldn't keep my cities happy enough no matter what I did. The idea is a very good one, but a little more realism would be nice.
Roman Roads? I don't think I ever added Roman Roads to my mod. You sure you're not mistaken for ViSa?
The culture shrink/grow during revolts thing I did find
very annoying. Believe me, it was pissing me of too. I'll have to ask jdog5000 about that and see if there is a way to disable that, or at the least minimize it's occurance.
It's tricky to keep your people happy. I was able to find a way, but it's rough during the Ancient era to say the least. But maybe it is a bit overpowered. I know the Civics don't help much, I think they're going to need rebalanced.
Impaler[WrG];5545595 said:
Civics are overhauled a bit too much in my opinion, their are too many modifiers on each one, average of 6. The display window can at most hold 4 lines and anything more then that is too hard to analyze, also many of the modifiers are trivially small and constitute mere 'noise'. I'll see if I cant get around to slashing them down while still preserving the core uniqueness of each.
Yeah, I agree. Sometimes "more" isn't always "better". I agree with the "noise". Looking at all that sometimes makes choosing which Civic you want a little confusing. I'll try and slim the Civics down a little, but at the very least try and have 1 negative characteristic per civic.
BTW Christianity is WAYYYYY more powerful than any other religion in this mod. perhaps that is something to be tweaked slightly. I dont know how exactly, buy maybe beef up some of the other religions a bit... add the Kaaba, Dome of the Rock, etc. some sort of upgrades for the Mosques at the very least. BTW that early Great wall thing... First to Masonry gets a Great Engineer... its lots of fun when you get it
Glad you like the Great Engineer with Masonry.
It always irked me that you couldn't build the Pyramids very early in the game. Now you at least have a chance to. I also plan on adding other kinds of Great People to other early techs, just to balance it out.
I'll also look into rebalancing the Religions a little more. My intent was to make Christianity a "neutral" religion, without many perks/disadvantages itself. But instead give it access to more Wonders than any other Religion.
I'll have to tweak that too, though.