Warlords Patch 2.13 Released!

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Warlords Patch 2.13 Released! 07-19-2007
84846989 bytes (82MB)
Check for Update!

These are the Change Notes:

# Ship combat odds no longer affected by crossing a river
# Game no longer crashes when you load a save with the diplomacy screen open
# Fixed bug where ships could sometimes attack ground units
# When the user is the last human player in a multiplayer game, the retire option now works properly
# Forts act as cities only if they within friendly (ally or vassal) to the defender borders
# GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
# Fixed pop-rush rounding bug
# Fixed absenece of production popup for conquered city under certain circumstances
# Fixed multiple missions exploit from the same Great Person
# GNP graph shows total commerce generated, not only raw commerce
# Just one Cathedral required for OCC
# Barbarian Spearmen and Galleys appear as intended
# Fixed crop yield history reset on load
# Fixed removed spy teleportation mission :)
# Fixed hotseat tech chooser bug
# Game no longer hangs when you retire from a one-player hotseat game
# Widescreen Laptop video resolution 1280x720 is supported

Patches and Downloads:
07-20-2007 Warlords v2.13 Patch 75.59 MB
http://www.firaxis.com/support/support_detail.php?gameid=13&patch=1

You may need to install latest version of DirectX9c, found here:
http://www.microsoft.com/downloads/...38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en

You can also do the download of dirextc9c runtimes instead of the web setup.. it is much smaller than the sdk
http://www.microsoft.com/downloads/...67-D926-463B-99E8-27199D6626B5&displaylang=en

DirectX Software Development Kit
D3DX9_32.DLL does not install or load on these legacy operating systems...
http://www.microsoft.com/downloads/...8C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Readme.htm

README

Last updated 21 ? May - 2007
V2.13

Ship combat odds no longer affected by crossing a river
Game no longer crashes when you load a save with the diplomacy screen open
Fixed bug where ships could sometimes attack ground units
When the user is the last human player in a multiplayer game, the retire option now works properly
Forts act as cities only if they within friendly (ally or vassal) to the defender borders
GameCore DLL no longer loaded from CustomAssets folder. Mods can still have their own DLL
Fixed pop-rush rounding bug
Fixed absenece of production popup for conquered city under certain circumstances
Fixed multiple missions exploit from the same Great Person
GNP graph shows total commerce generated, not only raw commerce
Just one Cathedral required for OCC
Barbarian Spearmen and Galleys appear as intended
Fixed crop yield history reset on load
Fixed removed spy teleportation mission :)
Fixed hotseat tech chooser bug
Game no longer hangs when you retire from a one-player hotseat game
Widescreen Laptop video resolution 1280x720 is supported


Vassal States
No longer possible to receive a request from an AI to declare war on one of his vassals (!)
Vassals can no longer accept one-sided defensive pacts (!)
Fixed happiness from vassal issue
You can now airlift into cities of your vassal
You don't pay supply costs for units inside your vassal's borders
Can no longer ask someone to make peace with a vassal. Talk to the master directly.
Vassal AI improvement
When you declare war on a vassal, you also declare war on the master (instead of the master declaring war on you)
Vassal AI no longer makes *all* their gold available for trade.
Vassal AI never refuse to talk to their master
AI better considers war consequences of accepting a vassal
Vassals no longer freed when master forms a permanent alliance
- Fixes the vassal/defensive pact exploit
Master/Vassal AI attitude reflects the implicit defensive pact of a vassal agreement.
Master/Vassal AI no longer give each other negative attitude modifiers for close borders.
Vassal AI does not get upset because of Master's defensive pacts with third parties.
Vassal cannot own plots within the city radius of his master's cities unless those plots are closer to his own cities.
If you have a peace treaty in effect with someone, you can no longer declare war on their vassals either.
Adjusted negative AI attitude for having vassals
AI no longer refuses to become a vassal because of "your lands too far" when you are actually neighbors

Great Generals
When a generic Great General is attached to a unit, the unit is no longer given a TXT_KEY name
Great Generals experience threshold scales with the ratio of Great People threshold to unit production rate
(so the threshold is the same at all speeds except Marathon where they require 1.5 time more experience)

Multiplayer
Anonymous play: real player names revealed on game end
Fix for anonymous mode not being always anonymous
Fixed some more anonymous play issues
- You can no longer see other player's names in the staging screen for loading a save
- You no longer see the player ID for "waiting to hear from..."
Fixed selection issue in simultaneous MP for recently-moved units
Now possible to join a Pitboss game where only AI are left
Fixed Pitboss not-ready-to-launch bug
Pitboss no longer crashes when launching as players are joining
Pitboss no longer crashes when large amounts of text are spammed into the chat box
Don't allow launching the game with players still in the civ selection screen
Fixed MP crash when player is eliminated with the trade screen up and performs a trade
Switched to new GameSpy SDK
No autosaves generated for PBEM
Innocent units are no longer penalized when another unit moves near the end of the turn timer and stays selected
Added "logging enabled" warning for MP
LAN: No longer possible to spam the network with game refresh requests

Graphics
Fixed non-shader version of Mehmed
if too many individual plots need globe rendering, redraw entire globe texture for performance
Hooked up modern harbor graphic
Fixed issue where combat zoom did not happen after you just clicked "yes" on the popup to declare war.
Possible fix for grid crash.
Kublai / Qin swap

Interface
Combat odds greater than 99.9% are displayed as such (not rounded to 100%)
Combat odds less than 0.1% are displayed as such (not rounded to 0%)
Active resource deals (1 of X) display the correct number for X
Diplomacy screen: leader attitude once again shown at the top
Regenerating the map resets the statistics in the Info screen
Plot indicator rotation no longer gives away your location on the map (north-south hemisphere)
Fixed Python exception in plotlist mouseover help
Fixed watermill and workshop tooltip
Mission queue is no longer cleared after the selection group has used up all its movement from a previous mission
Fixed cursor location for windowed maximized mode.
Rally points now work with autopromote
Canceling a deal in the diplomacy advisor no longer affects the state of any existing diplomacy screen
Fixed erroneous score display in city screen for games with over 20 number of players
Foreign advisor: leaderheads no longer cut off when tech or resource trading not possible
Great Person city bar mouseover shows turns left
Your cities can now have the same name as an existing city of another civ (to prevent renaming to expose your AI opponents)
Civ name appears after city names when captured and when Great People are born
(to avoid confusion now that duplicate names are allowed)
City selection: Shift-clicking on a selected city de-selects it, just as it works for unit selection
Fixed sorting bug in Domestic advisor
Improved performance for large selection groups
Fixed F6 screen update issue for PBEM
Fixed civilopedia display for buidings that give raw food/production/commerce/gold/science
No more warnings for animals at your borders
No more '&' allowed in player and city names (special character)
Globeview unit indicator and help text show up correctly for plots with more than one unit

Sound
Fixed SAM noise issue
Fixed a sound bug
Added audio to enemy unit warnings
Stalin gets Peter's diplo music, not Catherine's
Fixed audio crash on reload
Diplomacy music was slightly too loud for new leaders

AI
AI no longer chooses state religion civics if it has no religion
City governor no longer overly starves a city when there is not enough food
Fixed a couple more issues with the city governor
AI no longer dumps their entire nuclear arsenal on the barbarians
Fixed bug where AI would sometimes accept trades for your worthless maps
AI builds bunkers more urgently
AI city placement improvement
Improved AI use of 'emphasize' buttons
Pop-rush and draft AI improvement
Worker AI improvement
Improved civics AI
Tweaked AI building priorities
Fixed AI accidental war declaration (running into submarine)

Balance
Increased trebuchet cost to 80
Quarries give +1 shield with railroads
Expansive gets +50% production for workers, and just +2 health
Navigation II requires Flanking
Leadership gives double experience points
Stables obsolete with Rocketry (when mounted units upgrade to Gunships)
Siege units no longer defend after other less powerful units in a stack
When gifting a unit to a charismatic leader, an experience adjustment occurs.
(Prevents exploits of gifting units to a charismatic teammate just for them to promote and return them)
Removed balanced resource option from Mirror mapscript
Creative gets cheap Libraries
Organized gets cheap Factories
Jaguar gets Woodsman promotion instead of 25% jungle defense
Bureaucracy: High upkeep
Representation: +3 Happy in largest cities
Civil Service requires Mathematics
Pyramids cost 500
Colosseum and Odeon cost 80
Masonry has higher religious weight
Mall: +20% gold
Guerilla3 gives +30% withdrawal in addition to hills attack bonus
Walls give 25% protection to bombardment (so they are relevant even in high-culture cities)
Castle gives 25% protection to bombardment
Spanish Citadel gives +5XP to siege
Heroic Epic available with a level 4 unit
Shrines immune to nukes
Gallic Warrior can also be built with Copper
Military Academy: +50% production for military units
Military Academy requires Education
Military Academy gives 3 culture
Oracle, Stonehenge, Great Wall no longer available in Classical starts
Great Wall gives just 1 Great Person point per turn
Temple of Artemis: reduced cost to 350
Barbarians can have Spearmen

Misc bug fixes
Fixed first strike chance bug
Enemy spies no longer visible from GlobeView!
Barbarians can no longer build any of the Wonders
Fixed potential crash
Old .Civ4WorldBuilderSave files are recognized and loaded
Can't gift a unit if the recipient is over the limit (missionaries, spies)
Units cannot jump into enemy territory when expelled
When you lose a Wonder race and you have a Settler/Worker queued up next in that city, you no longer get food counted both in the food and production boxes.
Fixed crash with flip of city that contained troops loaded into a transport.
Fixed several other potential crashed of the same type.
Fixed crash bug
Fixed bug with research overflow
Fixed load unit into transport crash
Fixed selection group cycling crash
Can't capture Greek Odeon (gives culture)
Raised Worldbuilder culture limit from 1000 to 100000000
No longer possible to bombard a city with zero defensive modifier

Text
Fixed Stonehenge strategy text
Updated credits
Fixed typo in Hannibal civilopedia entry
Fixed inaccuracy in Great General civilopedia entry
Fixed Pavilion spelling
Updated Celtic city list
Fixed Louis diplomacy text bug
Egypt civilopedia text fix

Modding
Updated PythonHelp feature
exposed getCurrentEra to Python
Added some missing python auto-doc information
Added Python override to prevent razing of a city
Leaders with no favorite civic appear in civilopedia

Genghis Khan Scenario
Removed Pinch promotion

Chinese Unification Scenario
Can now build Galleys in all 'river' coastal cities
Imperialist Trait now grants 50% Settler production bonus as expected

Alexander the Great Scenario
Reset Variables at the beginning of the game; fixes the 2 Alexander if the scenerio is restarted.
Scenerio->Scenario
Only available for single-player games

Peloponnesian War Scenario
Non-english text fix for Peloponnesian War

Vikings Scenario
fixed bug where Red marking circles did not show up after loading a save

Omens Scenario
Player can no longer gift Missionaries to the AI to convert them to their religion and win easily
 
Still, current GOTM20 and WOTM11 are running old patches - first play, then update.
 
For those playing Pitboss games (I guess other types as well) be careful as the patch causes a Version Mismatch with the host.

The d3dx9_32.dll error isn't exactly elegant either.
 
I can't get the patch executable to run under Windows Vista at all... Any reason for this, e.g. compatibility?

I also noticed that the exe file was a lot smaller than the actual download size. Could this have been the problem - some how the exe got corrupted?
 
I can't get the patch executable to run under Windows Vista at all... Any reason for this, e.g. compatibility?

I also noticed that the exe file was a lot smaller than the actual download size. Could this have been the problem - some how the exe got corrupted?
You need to run the file manually in vista I think.. I think it gets downloaded to the patch folder in the game dir
 
I tried that, I just got "Setup.exe has stopped responding"

The exe file size was suspicious, 6mb/84mb? I think something might have got lost along the way.

Someone told me you have to unpatch from 2.08 first, is this true?
 
i downloaded the d3d..., and the game starts running, but before the film comes, it says: error loading shader libraries
WHAT CAN I DO?
 
i downloaded the d3d..., and the game starts running, but before the film comes, it says: error loading shader libraries
WHAT CAN I DO?
Hmm.. have you tried rebooting? else perhaps emptying the civ4 cache might help..
I think you hold down shift while starting civ4 to clear the cache
 
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