drhirsch
Warlord
Never tried that, but it sounds reasonable, especially for mongols
My thoughts on next turns:
- The four axes are close to the copper. I think we should land on the hill and pillage the copper. If Alex burns a couple of troops attacking the axes, all the better.
- If Alex does not come after the axes, I would not move them from the hill. No reason to put them at risk trying to pillage the horses. However, if Alex suicides a couple of units on our axes, we might go after the horses as well.
- Whatever we do, don't pillage his cottages. We will need them immediately.
- I decided not to follow Sam's clever ideas to use our Keshiks in Corinth as pillagers. Three reasons: I'm afraid an AI might be coming for Corinth, if they leave Corinth we need to pay for supply, and I'd hate to stumble into a spear and lose one. However, if things settle down and we don't see any attackers, we might want to come back to this idea. (On the other hand, we might need a couple of these units to help capture Athens.)
- As soon as constr comes up, we should switch several cities to cats. Don't let the current builds finish, we want cats asap.
- I was thinking we might want to clear Sally off his island. Razing his cities could provide some nice gold. Also, if his island is isolated and we clear him off, maybe the barbs settle their and help us towards dom. However, based on the number of units in Medina, I'm not so sure. He might be a tough nut to crack. Something to think about.
- I would follow Corinth's Granary with a Monestary. In fact, I almost started building one first, but decided a granary was critical to allow us to take advantage of the food and whip. Once we have monestary, we can get confusianism back to our mainland and consider a religion switch.
I've just downloaded the 320AD save - thankyou, The-Hawk - will try to get going by tonight.
Just checking in from a crappy internet kiosk I managed to find in this international airport terminal. The screen is terrible. I can only see half the page. And the keyboard is so small and hard to use. Plus it is 5:30am.
That's the level of commitment we expect from true Geezers.
Unfortunately, I have no actual useful strategic comments to make about our game itself, other than "do something good!"
Now, where can I find another coffee?
This is torture.
IronWorking is at 401/585, Monotheism 60/351, Calendar 140/1023. Iron is the main one of interest here, of course. I'm not sure how fast the barbs are adding to this pot, but we could (e.g) have it in 6 turns at 40% if we decided to research it, which is heartening.
By the way, we can research CoL without having Alphabet first. Writing is the pre-req. (I was getting confused earlier, I think) This is a more substantial proposition to research, however, as it would take us 36 turns at 40% to get there.
I'll try Markh's suggestion and demand CoL from Alex. 10 turns of peace on that front isn't so bad, it may allow me to establish some presence on Saladin's island and start pillaging.
I really don't think we want to be diverting troops to Sally's land at present. We have Alex to take down as well as our homeland and Corinth to defend. Once Alex is down then we can consider whether we want to attack Sally's land or not. For the time being I think we're better looking to sink his galleys instead.
If so, I would place galleys at the passage, so he cannot get through without attacking our galleys. Galleys defend better than they attack. In my experience you need at least 2 galleys to sink one, so trying to sink his will be costly.